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Mass Effect remake.


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69 réponses à ce sujet

#1
weedlink10

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does any of you ever look up at the star and wish Bioware would remake ME1 with ME2 comnat engine, fixing the cover, thats all i want, i love ME1 soo much, when back to play it today and it is still fun as hell, in my eyes, the only 4 thinks that need to be fix is the cover sytem, the shooting needs to be fix, yhose two things as be fixed in ME2, i just wish they patch it to mae it play like that, the mako need to be fixed, it really not that bad of a space ride, i and alot of people gave the ME1 inventory alot of hate, but playig it to day i find myself using and finding my gear really quick, i think it takes a long time to learn how it works and were to find your gear, but once you do learn everything about it, its rather a simple inventory.

a guy can have dreams and wishes.:(

#2
Bogsnot1

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Yes:

Cover system.

No:

How does shooting need to be fixed?

Mako doesnt need fixing, you need to learn how to drive it properly. Try looking at the map to find an appropriate path instead of trying to climb up the sides of mountains.

Inventory system sucked because there was no way you should be able to carry around 20 suits of armour, 50 guns, 800 different weapons upgrades and ammo types, all in your back pocket.

#3
tangmcgame

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Mako: Navigating the Mako wasn't really the problem. It was the insane physics coupled with the poorly designed and rather boring planet surfaces to explore. The Mako was more effort to drive around than it needed to be and the payoff wasn't that great. 4 points of interest on the average planet, and most of those were salvage or survey points. I wouldn't mind seeing exploration return, but I want the Hammerhead for it and they'd need to spend more time on the maps. On a side note, people seem to jump straight to the "you're doing it wrong/l2p" argument around here.

Inventory: It's a conceit of RPGs that you've got a magical backpack that can hold millions of pounds of cargo. If realism is your thing, then you don't like this, but the first game was far more rpg than the second. I don't mind how the second game handles equipment, though I wouldn't have minded more variety, especially in the armor options (including a helmet toggle like the first game).

#4
Bluko

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Am I the only one who likes ME1's cover system? I liked not having to hit a button to use cover. You more or less moved in and out of cover on your own. The way cover was implemented in ME1 seemed far more logical/realistic. I liked the fact that cover was available, but not mandatory in order to fight ya know. ME2 kind of suffers from the fact that if Shepard isn't hiding behind the invincible crate you'll die in just a few shots.

I wouldn't mind seeing the upgrades done to the PC version come over to the Xbox version at some point. Would be nice. But seems unlikely at this point.

#5
Gnoster

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I would love ME1 remade into ME2 combat mode (or both ME1 and ME2 remade into ME3 mode and graphics).



However the two things I hated most about ME1, which I really hate every playthrough are:

1) There is simply way too much driving around in the Mako. It's not about climbing mountains or the controls, it's the fact that of the 20-30 hours of gameplay, too many hours are spend just driving around to different spots in order to do quick decryption/gathering thing.

2) Too many places are the exact same. ME1 suffers from the problem Dragon ge Origins and it's many DLCs suffer from, which is reuse of the same areas. Every single ship I board in ME1 is the same layout, every single building I enter is the same, and every single cave I enter is the same. For me this makes the game a tedious must-do journey through crap side mission until I get to the cool main missions (must-do because you need the XP). I would rather have half the side missions and new unique places

#6
mx3ze

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I say...remake Mass effect 1 with mass effect 2 graphics .... but we will want this from mass effect 3 too.. lucky ps3 players are playing me2 with me3 engine :(

#7
DarthCaine

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I've got things in my fridge older than ME1. Don't expect a remake till at least 10 years from now

#8
Jenova65

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I like the Mako.... *saunters off*

#9
Babli

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No.Combat of first game is more fun. At least for me.


#10
phantomdragoness

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When I go back and play the first game, it is all rather exhausting and frustrating - especially with all the planets you have to visit on the Mako. The design for the planets was not that great - I can't tell you how many crevices I get stuck in, or how many times the Mako rolls over on its back! :crying: And the repetitive design for ships and caves was rather boring. Also, why be equipped with all these guns you can't use if you're an Adept? (Okay, you can use them, but you can't aim worth a crap.) The main plot line by itself is very good, but the side missions lacked the depth they possess in ME2.

I can't wait to finish ME1 so I can get on with ME2. (I'm OCD, I have to play in chronological order. :whistle:) The graphics are better, the story is better (at least I think so), and I LOVE the combat. The only thing I don't like about ME2 is that Bioware dulled down the "sex" scenes. <_< At least we got to see some action in ME1!! :o

#11
Locutus_of_BORG

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I wouldn't mind a remake, but I wouldn't know how they'd do it, other than to basically make it an extra map pack for ME2...



Also, with the driving, I heard that the Mako controls are better on the xbox than it is on the PC (which I played).. idk, but I just thought the Mako had waaayyy too much bumpsteer for an all terrain vehicle... had to use the thrusters to jump even the small bumps, just to stay straight.

#12
Praetor Knight

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phantomdragoness wrote...

When I go back and play the first game, it is all rather exhausting and frustrating - especially with all the planets you have to visit on the Mako. The design for the planets was not that great - I can't tell you how many crevices I get stuck in, or how many times the Mako rolls over on its back!


I finished an ME playthrough last night, and with the Mako missions I liked how the planet terrain was, I've hiked in the Rockies so I'm familiar how wild some mountain sides and cliffs can be.

Regarding the ME planets you have to stick to the valleys and not try to force the Mako over very steep terrain in a straight line to where you wanna go (I know I tried at first).

Also, many of those planets have slightly different colored paths that you can follow over the mountains and some even have a U shape cut into them that you can use to cut across some of them, I've also learned to avoid the V shape valleys because of how the Mako can bounce sometimes and get stuck.

My first 3-5 playthroughs I couldn't figure out the terrain either, but I've been able to find a few tricks as a result also, just not sure how best to share all of them,

One thing that has helped me is zooming close into the map and looking at the topography and follow those paths.



Locutus_of_BORG wrote...

Also, with the driving, I heard that the Mako controls are better on the xbox than it is on the PC (which I played).. idk, but I just thought the Mako had waaayyy too much bumpsteer for an all terrain vehicle... had to use the thrusters to jump even the small bumps, just to stay straight.


I guess on 360 it is easier to steer with the Thumbsticks because of how the Mako wants to go in the direction the Turret is facing no matter what you're doing with the rest of the Mako.

That took me a while to figure out, but when you are not fighting the Turret, the Mako gets much easier to handle.

Also, the Mako is one of those vehicles that you really, really have to get a hold of how it handles because of how responsive it can be.

Modifié par Praetor Shepard, 21 janvier 2011 - 05:02 .


#13
All-a-Mort

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Only way they could improve the mako would be by making it upgradable (speed, armour, weapons etc) and having the characters comment on your driving, like Liara does in LOTSB. Many an ocassion I wanted someone to yell 'Woohoo' as I drove off a sheer cliff at a fair wack or curse you as it rolls over again and again.

#14
Locutus_of_BORG

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^They could also add a more realistic suspension system that doesn't bottom out at the slightest undulation of the ground. That thing really needs some shocks.

I don't mind ppl making fun of Shep's driving. I make fun of my Shep all the time. But I'm not Shep, and it hurts when you know that they're really making of you. Image IPB

#15
tangmcgame

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No doubt you can get pretty good at handling the mako, but that doesn't change the fact that the mako exploration is largely unrewarding.

Anyway, I really want to play through ME1 again, but every time I pop it in I play for around five minutes and then realize that I'd much rather be playing ME2. I guess I need to just power through until it gets to the fun parts. I'd like more import options, anyway, plus I want to have a perfect save for ME3.

Modifié par tangmcgame, 21 janvier 2011 - 10:39 .


#16
phantomdragoness

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Praetor Shepard wrote...

phantomdragoness wrote...

When I go back and play the first game, it is all rather exhausting and frustrating - especially with all the planets you have to visit on the Mako. The design for the planets was not that great - I can't tell you how many crevices I get stuck in, or how many times the Mako rolls over on its back!


I finished an ME playthrough last night, and with the Mako missions I liked how the planet terrain was, I've hiked in the Rockies so I'm familiar how wild some mountain sides and cliffs can be.

Regarding the ME planets you have to stick to the valleys and not try to force the Mako over very steep terrain in a straight line to where you wanna go (I know I tried at first).

Also, many of those planets have slightly different colored paths that you can follow over the mountains and some even have a U shape cut into them that you can use to cut across some of them, I've also learned to avoid the V shape valleys because of how the Mako can bounce sometimes and get stuck.

My first 3-5 playthroughs I couldn't figure out the terrain either, but I've been able to find a few tricks as a result also, just not sure how best to share all of them,

One thing that has helped me is zooming close into the map and looking at the topography and follow those paths.


That's all very true. However, there are some places you had to get to in order to reach an anomaly or plot point, and the terrain was horrible. Remember the Prothean artifact which can only be opened if the consort gives you the key? I spent half an hour trying to get to it...:sick:

Zooming in does help a lot, though. :)

Modifié par phantomdragoness, 22 janvier 2011 - 12:08 .


#17
keboo

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Gnoster wrote...
1) There is simply way too much driving around in the Mako. It's not about climbing mountains or the controls, it's the fact that of the 20-30 hours of gameplay, too many hours are spend just driving around to different spots in order to do quick decryption/gathering thing.
2) Too many places are the exact same. ME1 suffers from the problem Dragon ge Origins and it's many DLCs suffer from, which is reuse of the same areas. Every single ship I board in ME1 is the same layout, every single building I enter is the same, and every single cave I enter is the same. For me this makes the game a tedious must-do journey through crap side mission until I get to the cool main missions (must-do because you need the XP). I would rather have half the side missions and new unique places


I agree with this completely.

#18
Mister Mida

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Not really. Besides, I don't think changing systems to ME2's version of it brings some hiccups in the design. The only thing that needs to be 'remade' of ME (1) is the possible bugs in the save importing.

#19
KennethAFTopp

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mx3ze wrote...

I say...remake Mass effect 1 with mass effect 2 graphics .... but we will want this from mass effect 3 too.. lucky ps3 players are playing me2 with me3 engine :(


There's hardly a difference.

#20
weedlink10

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Bogsnot1 wrote...

Yes:
Cover system.
No:
How does shooting need to be fixed?
Mako doesnt need fixing, you need to learn how to drive it properly. Try looking at the map to find an appropriate path instead of trying to climb up the sides of mountains.
Inventory system sucked because there was no way you should be able to carry around 20 suits of armour, 50 guns, 800 different weapons upgrades and ammo types, all in your back pocket.

the aim sucks if you are level one, you need to aleast put 5 points into it so your bullets would hit the enemies, not the case with ME2, guns work from the start.

#21
Locutus_of_BORG

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KennethAFTopp wrote...

mx3ze wrote...

I say...remake Mass effect 1 with mass effect 2 graphics .... but we will want this from mass effect 3 too.. lucky ps3 players are playing me2 with me3 engine :(


There's hardly a difference.

All three use the UE3 engine. Each game only represents relatively minor tweaks to the basically the same thing. Aesthetically, from ME1 to ME2 the biggest changes have been to art design, which accounts for more than what was changed/tweaked in the basic engine.

#22
tonnactus

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weedlink10 wrote...
the aim sucks if you are level one, you need to aleast put 5 points into it so your bullets would hit the enemies, not the case with ME2, guns work from the start.


That is crap. Only the sniper rifle needs a lot of points to be usable. All other weapons were just fine,even with zero points.

#23
Omega-202

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tonnactus wrote...

weedlink10 wrote...
the aim sucks if you are level one, you need to aleast put 5 points into it so your bullets would hit the enemies, not the case with ME2, guns work from the start.


That is crap. Only the sniper rifle needs a lot of points to be usable. All other weapons were just fine,even with zero points.



Not even close.

http://prezi.com/6xe...y-inventory-go/

Christina Norman's presentation where she showed JUST HOW BAD the accuracy issue was in ME 1.  

Click on the first slide in the second row and look at her lvl 1 Soldier using an Assault Rifle and then prove that THE GAMEPLAY DESIGNER is wrong.  

Modifié par Omega-202, 22 janvier 2011 - 10:56 .


#24
The Grey Ranger

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Ok just judging from her game play she never once in the fight used the aim control (left trigger/right mouse button) to focus down. I will admit there were some accuracy issues with the low level me1 assault rifles, but in that vid she does everything to make the problem worse, firing really long bursts, failing to use the zoom, and firing while moving.

If she would have taken cover, used the aim and fired shorter controlled bursts she would have been fine.

Modifié par The Grey Ranger, 23 janvier 2011 - 05:40 .


#25
tonnactus

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The Grey Ranger wrote...

Ok just judging from her game play she never once in the fight used the aim control (left trigger/right mouse button) to focus down. I will admit there were some accuracy issues with the low level me1 assault rifles, but in that vid she does everything to make the problem worse, firing really long bursts, failing to use the zoom, and firing while moving.

If she would have taken cover, used the aim and fired shorter controlled bursts she would have been fine.


But no one would seriously expect that the lead gameplay designer(she wasnt the one of the first game as far as i know)
would make a vid that contradicts her points if she explains the reasons for gameplay changes.