Modifié par BurnedToast, 23 janvier 2011 - 10:40 .
Mass Effect remake.
#26
Posté 23 janvier 2011 - 10:38
#27
Posté 24 janvier 2011 - 04:52
BurnedToast wrote...
Edit: I misunderstood the whole point of the post. Yes, weapons sucked with zero points because you could not aim. With even a single point so you could aim they became a *lot* more managable though (and I'm not sure why the video did not show that off)
Actually, with 0 points you can aim. It's when you don't have the skill at all that you can't aim.
#28
Posté 24 janvier 2011 - 04:54
tonnactus wrote...
The Grey Ranger wrote...
Ok just judging from her game play she never once in the fight used the aim control (left trigger/right mouse button) to focus down. I will admit there were some accuracy issues with the low level me1 assault rifles, but in that vid she does everything to make the problem worse, firing really long bursts, failing to use the zoom, and firing while moving.
If she would have taken cover, used the aim and fired shorter controlled bursts she would have been fine.
But no one would seriously expect that the lead gameplay designer(she wasnt the one of the first game as far as i know)
would make a vid that contradicts her points if she explains the reasons for gameplay changes.
True, but just because she is a designer doesn't mean I'm not allowed to disagree or offer alternative evidence. If you shoot an assault rifle in the same fashion in ME2 your accuracy will suffer as well.
#29
Posté 24 janvier 2011 - 12:09
If the tech issues would be solved on the 360, i'd be glad. Getting 4 fps during throw is just, meeeh.
#30
Posté 24 janvier 2011 - 12:35
weedlink10 wrote...
does any of you ever look up at the star and wish Bioware would remake ME1 with ME2 comnat engine, fixing the cover, thats all i want, i love ME1 soo much, when back to play it today and it is still fun as hell, in my eyes, the only 4 thinks that need to be fix is the cover sytem, the shooting needs to be fix, yhose two things as be fixed in ME2, i just wish they patch it to mae it play like that, the mako need to be fixed, it really not that bad of a space ride, i and alot of people gave the ME1 inventory alot of hate, but playig it to day i find myself using and finding my gear really quick, i think it takes a long time to learn how it works and were to find your gear, but once you do learn everything about it, its rather a simple inventory...
lolwut
#31
Posté 24 janvier 2011 - 12:38
Maybe 10, 15 years later with the new technologies. But I don't see any sense in recreating a three years old game. What, would it be remade every three years then?
#32
Posté 24 janvier 2011 - 02:04
#33
Posté 24 janvier 2011 - 02:12
The Grey Ranger wrote...
BurnedToast wrote...
Edit: I misunderstood the whole point of the post. Yes, weapons sucked with zero points because you could not aim. With even a single point so you could aim they became a *lot* more managable though (and I'm not sure why the video did not show that off)
Actually, with 0 points you can aim. It's when you don't have the skill at all that you can't aim.
Just a quick note...how does one make it to the rank of Shepard in the military without the ability to properly aim his weapon?
By the time you hit Commander, you have been serving for well over a decade. There is a LOT of weapons training and refresher training conducted over those many many years. But you drop right into ME1 and can't aim for sh*t. WTF?
Modifié par Getorex, 24 janvier 2011 - 02:13 .
#34
Posté 24 janvier 2011 - 02:46
Otherwise it's just the Graphics for me... everything else is awesome about ME
#35
Posté 24 janvier 2011 - 03:17
Since each of those side-quests involves the history of one of the Council races, I think as you complete each collection side-quest, that (somehow) makes the affected Council member "loyal" to you, for lack of a better word. So when Udina tries to pull the "you're locked down!" maneuver, loyal Council members will stand up for Shepard. If you complete only one collection quest, only one Councillor is loyal to you and you get locked down. If you did two, the Council exonerates you, but you've divided the Council. If you did all three quests, the Council delivers a righteous smackdown to Udina and is behind you the whole way, sending a fleet to Ilos leading to a nifty space battle.
Does that make any sense from a story perspective? Some things would have to be changed (i.e., make the alien Council more militant in dealing with the Terminus Systems, so they're more willing to send a fleet in), and ultimately, no, it wouldn't make sense for a Council member to support Shepard whole-heartedly just because he/she filled in a gap in that Councillor's people's history. But it WOULD qualify as a crowning-moment-of-awesome for the Council, could make players like them more, and it would make those collection quests count for something!
#36
Posté 24 janvier 2011 - 03:34
CmdrKankrelat wrote...
I'd like to see them make the collection sidequests (Turian Insignias, Asari Matriarch's writings, Salarian Signs of Battle) mean something.
Since each of those side-quests involves the history of one of the Council races, I think as you complete each collection side-quest, that (somehow) makes the affected Council member "loyal" to you, for lack of a better word. So when Udina tries to pull the "you're locked down!" maneuver, loyal Council members will stand up for Shepard. If you complete only one collection quest, only one Councillor is loyal to you and you get locked down. If you did two, the Council exonerates you, but you've divided the Council. If you did all three quests, the Council delivers a righteous smackdown to Udina and is behind you the whole way, sending a fleet to Ilos leading to a nifty space battle.
Does that make any sense from a story perspective? Some things would have to be changed (i.e., make the alien Council more militant in dealing with the Terminus Systems, so they're more willing to send a fleet in), and ultimately, no, it wouldn't make sense for a Council member to support Shepard whole-heartedly just because he/she filled in a gap in that Councillor's people's history. But it WOULD qualify as a crowning-moment-of-awesome for the Council, could make players like them more, and it would make those collection quests count for something!
It does make sense, and that is exactly what I thought when I first played ME.
me: "Oh, maybe if I collect this junk, that turian councilor will appreciate me more."
WRONG.
It seems that quest, among others, were there just for something to do - and gain experience, of course.
#37
Posté 24 janvier 2011 - 10:20
The Grey Ranger wrote...
BurnedToast wrote...
Edit: I misunderstood the whole point of the post. Yes, weapons sucked with zero points because you could not aim. With even a single point so you could aim they became a *lot* more managable though (and I'm not sure why the video did not show that off)
Actually, with 0 points you can aim. It's when you don't have the skill at all that you can't aim.
Interesting, I could have sworn I could not aim my shotgun on my vanguard till I leveled up pistols and put a point in shotgun.
Maybe the skill just need to be available to be able to aim (i.e. if I had put enough points in pistol but none in shotgun I'd be able to aim)? Or maybe I'm misremembering, that's quite possible considering how long ago it was I played (and I don't feel like reinstalling the game just to find out).
Either way, it's still kind of silly to claim weapons were too inaccurate then show it off by using an untrained weapon then going full auto spray and pray with it.
#38
Posté 25 janvier 2011 - 01:06
#39
Posté 25 janvier 2011 - 01:30
And i agree.I meant that she played it wrong as a deliberate act.The Grey Ranger wrote...
True, but just because she is a designer doesn't mean I'm not allowed to disagree or offer alternative evidence. If you shoot an assault rifle in the same fashion in ME2 your accuracy will suffer as well.
Modifié par tonnactus, 25 janvier 2011 - 01:35 .
#40
Posté 25 janvier 2011 - 01:35
Getorex wrote...
By the time you hit Commander, you have been serving for well over a decade. There is a LOT of weapons training and refresher training conducted over those many many years. But you drop right into ME1 and can't aim for sh*t. WTF?
And why shepardt also has to learn how to use biotics and techs? I am tired of those question.All rpgs need skill progression.For a soldier,that for the most part weapon skills.And its not that the new skills are better.
Or is a commander to dumb to use different kind of ammo without training(all that is needed is actually to inject special bullets...)
That is even more ridiculous and restricts non soldier classes in their access to special ammo types.
#41
Posté 25 janvier 2011 - 01:43
#42
Posté 25 janvier 2011 - 05:04
Bluko wrote...
I liked the fact that cover was available, but not mandatory in order to fight ya know. ME2 kind of suffers from the fact that if Shepard isn't hiding behind the invincible crate you'll die in just a few shots.
I definitely preferred this part of ME1's combat system compared to ME2's. I actually feel as if ME2's combat faltered because of this in that some area's just aren't 'organic' because it needed so much cover to be playable.
#43
Posté 25 janvier 2011 - 05:29
#44
Guest_mangeo_*
Posté 25 janvier 2011 - 06:21
Guest_mangeo_*
weedlink10 wrote...
does any of you ever look up at the star and wish Bioware would remake ME1 with ME2 comnat engine, fixing the cover, thats all i want, i love ME1 soo much, when back to play it today and it is still fun as hell, in my eyes, the only 4 thinks that need to be fix is the cover sytem, the shooting needs to be fix, yhose two things as be fixed in ME2, i just wish they patch it to mae it play like that, the mako need to be fixed, it really not that bad of a space ride, i and alot of people gave the ME1 inventory alot of hate, but playig it to day i find myself using and finding my gear really quick, i think it takes a long time to learn how it works and were to find your gear, but once you do learn everything about it, its rather a simple inventory.
a guy can have dreams and wishes.
What so they can kill all of the RPG elements in the first game to?
No man!!!
Leave it alone!!!
Please!!!!!
Dont encourage them!!!!
#45
Posté 25 janvier 2011 - 07:19
Bluko wrote...
Am I the only one who likes ME1's cover system? I liked not having to hit a button to use cover. You more or less moved in and out of cover on your own. The way cover was implemented in ME1 seemed far more logical/realistic. I liked the fact that cover was available, but not mandatory in order to fight ya know. ME2 kind of suffers from the fact that if Shepard isn't hiding behind the invincible crate you'll die in just a few shots.
Which is why they can't just upgrade ME1 with the ME2 engine even if it were technically easy. ME2 requires cover. Either they'd have to redesign entire levels to add cover or would need to lower the effectiveness of enemies.
#46
Posté 25 janvier 2011 - 07:28
#47
Guest_NewMessageN00b_*
Posté 25 janvier 2011 - 09:50
Guest_NewMessageN00b_*
#48
Posté 25 janvier 2011 - 10:52
Its just too much about shooting and linear levels now.
Modifié par Babli, 25 janvier 2011 - 10:52 .
#49
Posté 25 janvier 2011 - 01:45
Schneidend wrote...
There's cover all over the damn place in ME1. What version of ME1 are you guys playing where there weren't crates and columns everywhere?
I don't think the cover was a problem in ME1, it's just that in ME2 you'd be cut to ribbons if you aren't behind it, whereas you can potentially be quite aggressive as say a Vanguard and running around with max shields etc, etc.
I know it's kinda silly, but to me Commander Shephard is supposed to be some heroic character, yet (s)he doesn't feel very heroic if he's hiding behind cover for most of the time.
#50
Posté 25 janvier 2011 - 02:42





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