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Mass Effect remake.


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#51
lazuli

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Schneidend wrote...

There's cover all over the damn place in ME1. What version of ME1 are you guys playing where there weren't crates and columns everywhere?


Exactly.  It was like a shipping warehouse exploded.  You can complain about improbably placed crates and cover in ME2, but it was just as bad in ME1, and uglier.  At least in ME2 the cover is responsive.  Yeah, you can get stuck on it when running, but that's gajes del oficio for games with third person shooting.  The more experience you gain with the game, the less frequently this will happen.

I would wager the reason people are complaining about cover in ME2 and not ME1 is because ME1 was so poorly balanced you didn't even need cover after an hour or two of decent looting and leveling.


Arijharn wrote...
I know it's kinda silly, but to me Commander Shephard is supposed to be some heroic character, yet (s)he doesn't feel very heroic if he's hiding behind cover for most of the time.


You might be playing too defensively, then.  ME2 rewards aggressive play.  It's safer to hang in the back in many situations, yes.  But that leads to stale combat.  Hmm.  I wonder if tactical decisions in combat like this could be considered roleplaying.

Modifié par lazuli, 25 janvier 2011 - 02:56 .


#52
Locutus_of_BORG

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lazuli wrote...

Schneidend wrote...

There's cover all over the damn place in ME1. What version of ME1 are you guys playing where there weren't crates and columns everywhere?


Exactly.  It was like a shipping warehouse exploded.  You can complain about improbably placed crates and cover in ME2, but it was just as bad in ME1, and uglier.  At least in ME2 the cover is responsive.  Yeah, you can get stuck on it when running, but that's gajes del oficio for games with third person shooting.  The more experience you gain with the game, the less frequently this will happen.

I would wager the reason people are complaining about cover in ME2 and not ME1 is because ME1 was so poorly balanced you didn't even need cover after an hour or two of decent looting and leveling.


I roll my eyes whenever my friends say this. Cover is just as prolific in ME1 as ME2, only ME1's isn't pretty enough to stand out. Besides, combat in ME1 is so demented, cover more of a hazard than a help. ME2's gameplay is just so much better in this regard.

lazuli wrote...

Arijharn wrote...
I know it's kinda silly, but to me Commander Shephard is supposed to be some heroic character, yet (s)he doesn't feel very heroic if he's hiding behind cover for most of the time.


You might be playing too defensively, then.  ME2 rewards aggressive play.  It's safer to hang in the back in many situations, yes.  But that leads to stale combat.  Hmm.  I wonder if tactical decisions in combat like this could be considered roleplaying.

That's a polite way to put it... ME2 enemies aren't nearly aggressive enough to force aggressive play... so whether Sheppard fights "heroically" or not is really depends on the player, lol. Image IPB

#53
tonnactus

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Schneidend wrote...

There's cover all over the damn place in ME1. What version of ME1 are you guys playing where there weren't crates and columns everywhere?

Right.And its far more organic or less obvious then like especially in one N7 smission,where stones are like a straigh line across the field.
http://masseffect.wi..._Blue_Suns_Base

#54
tangmcgame

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I think cover had to be more obvious in ME2 because it was much more necessary. In any cover-based shooter the cover is going to be a little obvious, whether it be by constraints of the software to ensure consistency or because, well, you need cover everywhere and sometimes it's going to look a little obvious. Still, it's just the nature of the game. In ME1, cover was a lot less necessary, and as you progressed it became almost completely optional, so there was not as great a need to provide a ton of obvious cover, nor was it necessary to ensure that all cover acted like it should (getting hit even if you're in cover and what not). Form follows function, as they say, and since ME2 functions as a cover-based shooter with rpg elements, the form of the game must follow.

#55
tonnactus

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Lair of the Shadowbroker actually succeded to make cover less obvious and more "organic" with the envriroment,like cars.

#56
Guest_mangeo_*

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Babli wrote...

My problem with ME 2´s combat is, that after numerous playthroughs its just incredibly boring, while I still have fun with first ME even on 10th playthrough.
Its just too much about shooting and linear levels now.



Yea man..........
Thanks for lstening Casey Hudson.........NOT!!!!!!!!Image IPB

#57
james1976

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The only fix ME1 needs is an omi-gel all button. It doesn't need a remake. It still has other bugs in relation to newer nvidia cards but I won't stress that.

#58
sarahN7

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Admittably the cover system was kind of obnoxious when you come back from ME2s, but that's just a minor thing.



Shooting was fine, I'm not sure what you're talking about. Actually, I much preferred ME1's shooting to ME2's.



And the Mako was fine. You need to learn to drive it. Looking at the maps on planets, there was the long, easy way and the short, uber mountainous way. Your pick. The hammerhead was the awful one.



How was the inventory hard? They layed out, and color coded, how everything compared.

#59
Schneidend

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tonnactus wrote...

Right.And its far more organic or less
obvious then like especially in one N7 smission,where stones are like a
straigh line across the field.
http://masseffect.wi..._Blue_Suns_Base


Rock can form that way naturally even on Earth. In ME2 we were on an alien planet. ME1 was no better in providing plenty of convenient cover, like the series of low walls serving no purpose in the tunnels where you reactivate the water system on Feros.

#60
Aidoru Kami

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sarahN7 wrote...

And the Mako was fine. You need to learn to drive it. Looking at the maps on planets, there was the long, easy way and the short, uber mountainous way. Your pick. The hammerhead was the awful one. 


DOUBLE EDIT: Huh, there's really no way to make this seem like something other than trolling with that list there. Well... it isn't! It's more or less one big question. Really. Not just blatant trolling.

1. That doesn't make it control any better.

2. That doesn't make the demented physics of it any better.

3. That doesn't make me reapair it faster.

4. That doesn't make driving it any more fun.

5. That doesn't make the design any better.

6. That doesn't make the repetitive designs of the side quest planets any better.

7. That doesn't make having to slow down, stop, get out, and move over to a rock to play what is basically a QTE mini-game to collect a resource any more fun.

8. That doesn't make shooting at anything shorter than you any better.

9. That doesn't change either of our opinions about the Mako, and I'm very aware that this list won't change yours.

10. I just wanted to make it 10.

While we're at it, give me a list of things you hate about the Hammerhead! Preferably in PM form though, as I don't want to get off the subject of the thread... No, seriously. I want to see it, as it genuinely confuses me as to why people don't like it. I GET the annoyances in the weapons and armor, though it baffles me that people think that the Mako is more fun to use or controls better. I'm seriously asking for some reasons here, not just trolling.

Anyway, on the remake thing... NOT BEFORE A REMAKE OF KOTOR OR KOTOR 2 GETS MADE! That is all.

EDIT: Would also like to clarify that I 100% believe absolutely every single point I made on that list above. I've played through ME and done all of the side quests numerous times, and not once have I seen the scene of the Mako being dropped of and not cringed. I'm not trying to start an ME1 vs ME2 thing or anything. I quite like both games! (Even though they pale in comparison to both KotORs... eye em atch oh) But the Mako was very nearly a game-ruining experience for me.

Modifié par Aidoru Kami, 25 janvier 2011 - 11:54 .


#61
Knoxcore

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Simple answer is yes.



Make it like ME2. Get rid of that damn Mako and fix the cover the system. I really wouldn't mind a streamlined ME1 like that of ME2. The only thing holding me back from replaying ME1 is the vast barren maps I have to explore and painfully navigate with the Mako. It's laborious. I just refuse to do it, knowing full well that I have to spend hours of game time in these near identical maps and mission design.



I say do it.

#62
Valmarn

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Bogsnot1 wrote...

Inventory system sucked because there was no way you should be able to carry around 20 suits of armour, 50 guns, 800 different weapons upgrades and ammo types, all in your back pocket.



Yes, the inventory sucked, but it wasn't because of the amount of stuff you could carry around.

It was because:

1. You were forced into looting everything, which only worsened the other problems with the inventory system.

2. Since you couldn't not loot anything, and the inventory was limited, if you ever needed to go to your Equipment screen during a quest/mission, you had to deal with your fresh loot if you were over your inventory limit.

3. Of course, if you're overloaded, you can always convert the lesser loot to Omnigel...except not everyone checks their loot every chance they get. What you may end up with is an endless list of looted items, but there's no way to recycle more than one item at a time. A "Convert All to Omnigel" option, or being able to Ctrl+ Left Click to select multiple items would have been nice.

4. There was no way to sort items in your inventory. Of course, they were sorted by type, but the order of the items of a given type would always get screwed up as you looted more stuff and/or swapped out ammo, upgrades, etc. You'd have two or three of a particular item in different places on the list, rather than being grouped together.

Anyway...look at the inventory limits of countless other RPG's, and the only differences you'll find are that some of them are limited by weight (e.g. Fallout 3) but the limits are still likely to be unrealistic, some of them are limited by item count (e.g. Dragon Age Origins, Mass Effect), while others have no limit (e.g. Knights of the Old Republic).

Simply put, ridiculously large inventories are a common characteristic among RPG's.

#63
The Spamming Troll

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Knoxcore wrote...

Simple answer is yes.

Make it like ME2. Get rid of that damn Mako and fix the cover the system. I really wouldn't mind a streamlined ME1 like that of ME2. The only thing holding me back from replaying ME1 is the vast barren maps I have to explore and painfully navigate with the Mako. It's laborious. I just refuse to do it, knowing full well that I have to spend hours of game time in these near identical maps and mission design.

I say do it.


put a map marker on the map, point the mako at it, rubberband the analogue stick forward, make a sandwiche, come back to mako at underground bunker.

there, no more mako headaches.

#64
Guest_NewMessageN00b_*

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The only thing the inventory ever lacked was an absence of the idiotic limitations to it. Such as inability to manage your loot when you get new loot, loot selectively, button to select all your loot, proper grouping.

I still don't get why it needed to be limited in the first place... like having setup wizards for making a footstep. You don't even need to be carrying around any of that crap. The list may be merely showing what you have at your disposal, like a log of items of sorts, where selecting any item already implies that you just went there or opened your pocket (whatever the action, it is irrelevant) and took it, so no limits are necessary. We just skip this boring part and focus on the plot.

Modifié par NewMessageN00b, 27 janvier 2011 - 09:44 .


#65
close2myheart

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NewMessageN00b wrote...

The only thing the inventory ever lacked was the absence of the idiotic limitations to it. Such as inability to manage your loot when you get new loot, loot selectively, button to select all your loot, proper grouping.
*snip*

This this this!
The awful inventory & omnigel system. How I love ME1 to bits but the inventory thingy is just a real mood killer. Remake ME1 with this issue fixed and I will happily buy it.

#66
BioticInfiltrator

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sarahN7 wrote...

*snip*

Anyway, on the remake thing... NOT BEFORE A REMAKE OF KOTOR OR AND KOTOR 2 GETS MADE! That is all.

*snip*


^This would be awesome, although KOTOR is a classic and sometimes leaving a classic alone, is the best way to go. Personally if they remade anything I would like them to team up with Bungie You can't contain the epicness that would be a Bioware/Bungie game.

On topic:
ME 1 is fine the way it is there are some minor annoyances but nothing in ME 1 ever really annoyed me...now in ME 2 that's a completely different subject that I don't like to discuss.

Modifié par BioticInfiltrator, 27 janvier 2011 - 04:54 .


#67
Schneidend

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Honestly all I'd want them to do with KotOR is add in the extra feats and Force Powers from II and revamp the graphics for both games. I mean, the games were amazing for their time, but some of those animations are just...ugh.

#68
james1976

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This has nothing to do with KOTOR.

#69
tonnactus

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Schneidend wrote...

Rock can form that way naturally even on Earth.


How fortunate that it formed this way near a merc base...
At least the cover even in the feros tunnels didnt have the same size and wasnt grouped in a straight line.

Modifié par tonnactus, 29 janvier 2011 - 11:05 .


#70
tonnactus

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Aidoru Kami wrote...

While we're at it, give me a list of things you hate about the Hammerhead! Preferably in PM form though, as I don't want to get off the subject of the thread... No, seriously. I want to see it, as it genuinely confuses me as to why people don't like it. I GET the annoyances in the weapons and armor, though it baffles me that people think that the Mako is more fun to use or controls better. I'm seriously asking for some reasons here, not just trolling.


The hammerhead sucks also because it only have auto-targeting rockets and no zoom.And the player couldnt get out when he/she want. How funny,in the Overlord Mission the Vi told the player to enjoy the great view.Where,inside the hammerhead?