http://www.gamezone....-game_romances/
and part 2
www.gamezone.com/editorials/item/lead_writer_of_dragon_age_ii_discusses_tv_adaptations/
don't know if it's been posted yet but here it is:wizard:
http://www.gamezone...._start_of_rpgs/
interesting snippets:
DG: Dragon Age had Alistair, KotOR had HK-47, Mass Effect had a handful but Wrex stood out. Will any of them stick in your mind that people hold on to like Minsc and Boo?
ML: I actually think there will be a number of them that do in DAII, because they play to different types. The funny character often gets remembered. They’re memorable, they’re amusing. There are a number of them who would be the funny character. Varick is hilarious. Isabella is hilarious; she tells a lot of dirty jokes. She’ll probably stand out. Alistair always has the one liner, he always did. He was also a real person. Someone who is making the one liners because A) he was feeling really guilty about shirking his duty, as his royal blood suggested maybe he should be doing and
DG: Last year I was asking everybody while I was interviewing them what their favorite side quest is. What is your favorite side-quest in Dragon Age II that you can you speak of? Last year, most people’s was the side-quest with Morrigan and her mother.
ML: I would say that it’s a later quest involving Aveline, and I honestly really don’t want to spoil it. There is a quest that’s tied to Aveline’s personal life that is absolutely fantastic, but unfortunately I really shouldn’t tell you about it. It’s just awesome.
DG: Going back to Baldur’s Gate, BioWare was really known for giving you multiple side characters, and you guys kept growing smaller and smaller with KotOR. Then there was only a handful, and you guys went back up a little more with Dragon Age, a little more with Mass Effect. Where do you guys stand with party count and how unique are they, instead of just being a generic archetype?
ML: I think there’s a couple less than the potential spread in Origins. However, I believe that they are deeper. A big part of that is because the companions aren’t hanging out at your camp. That worked out well. It was a great metaphor for the warden because you were traveling and they were basically with you, or they were presumably off adventuring. For this one what we’ve tried to do is give him the sense that your companions actually have their own space, their own role, their own kind of agendas in the city of Kirkwall. There are moments when you come into the bar and you’ll find one companion chatting with another. You start talking to them, and then they’re talking about something the two of them have done. Then they’re like, “Oh hey Hawke, how are you doing,” and one of them gets up and leaves and you continue on. It creates this dynamic between the companions that says these are people. They have friendships within their own group. They’ve gotten to know people through you. As the game progresses, as that decade plays out, they start to have their own rivalries and things like, “I did that favor for you like you asked” kind of stuff. And you’re like, “Wow, this is neat.” These feel like much more realized people simply because they have their own place and goals within the city.
EDIT: here is the first part of the interview, i think this one has already been posted but at least this way the whole interview is in here.
http://www.gamezone....adable_content/
Modifié par nightcobra8928, 24 janvier 2011 - 06:57 .





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