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DA2 interview with Mike Laidlaw *new interview with Gaider regarding romances and part 2*


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#1
nightcobra

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EDIT:  new interview with Gaider regarding romances, enjoy :wizard:

http://www.gamezone....-game_romances/


and part 2

www.gamezone.com/editorials/item/lead_writer_of_dragon_age_ii_discusses_tv_adaptations/





 don't know if it's been posted yet but here it is:wizard:

http://www.gamezone...._start_of_rpgs/



interesting snippets:


DG: Dragon Age had Alistair, KotOR had HK-47, Mass Effect had a handful but Wrex stood out. Will any of them stick in your mind that people hold on to like Minsc and Boo?

ML: I actually think there will be a number of them that do in DAII, because they play to different types. The funny character often gets remembered. They’re memorable, they’re amusing. There are a number of them who would be the funny character. Varick is hilarious. Isabella is hilarious; she tells a lot of dirty jokes. She’ll probably stand out. Alistair always has the one liner, he always did. He was also a real person. Someone who is making the one liners because A) he was feeling really guilty about shirking his duty, as his royal blood suggested maybe he should be doing and B) because he was suffering in despair of losing his mentor. What made Alistair resonate was that he was a person under the gag, and that’s always been our approach in any companion. Trying to have them be memorable for more than just the one note hit. You have to get a whole drum kit in there.




DG: Last year I was asking everybody while I was interviewing them what their favorite side quest is. What is your favorite side-quest in Dragon Age II that you can you speak of? Last year, most people’s was the side-quest with Morrigan and her mother.

ML: I would say that it’s a later quest involving Aveline, and I honestly really don’t want to spoil it. There is a quest that’s tied to Aveline’s personal life that is absolutely fantastic, but unfortunately I really shouldn’t tell you about it. It’s just awesome.



DG: Going back to Baldur’s Gate, BioWare was really known for giving you multiple side characters, and you guys kept growing smaller and smaller with KotOR. Then there was only a handful, and you guys went back up a little more with Dragon Age, a little more with Mass Effect. Where do you guys stand with party count and how unique are they, instead of just being a generic archetype?

ML: I think there’s a couple less than the potential spread in Origins. However, I believe that they are deeper. A big part of that is because the companions aren’t hanging out at your camp. That worked out well. It was a great metaphor for the warden because you were traveling and they were basically with you, or they were presumably off adventuring. For this one what we’ve tried to do is give him the sense that your companions actually have their own space, their own role, their own kind of agendas in the city of Kirkwall. There are moments when you come into the bar and you’ll find one companion chatting with another. You start talking to them, and then they’re talking about something the two of them have done. Then they’re like, “Oh hey Hawke, how are you doing,” and one of them gets up and leaves and you continue on. It creates this dynamic between the companions that says these are people. They have friendships within their own group. They’ve gotten to know people through you. As the game progresses, as that decade plays out, they start to have their own rivalries and things like, “I did that favor for you like you asked” kind of stuff. And you’re like, “Wow, this is neat.” These feel like much more realized people simply because they have their own place and goals within the city.





EDIT: here is the first part of the interview, i think this one has already been posted but at least this way the whole interview is in here.

http://www.gamezone....adable_content/

Modifié par nightcobra8928, 24 janvier 2011 - 06:57 .


#2
Anarya

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Image IPB

#3
Guest_Puddi III_*

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nightcobra8928 wrote...

For this one what we’ve tried to do is give him the sense that your companions actually have their own space, their own role, their own kind of agendas in the city of Kirkwall. There are moments when you come into the bar and you’ll find one companion chatting with another. You start talking to them, and then they’re talking about something the two of them have done. Then they’re like, “Oh hey Hawke, how are you doing,” and one of them gets up and leaves and you continue on. It creates this dynamic between the companions that says these are people. They have friendships within their own group. They’ve gotten to know people through you. As the game progresses, as that decade plays out, they start to have their own rivalries and things like, “I did that favor for you like you asked” kind of stuff. And you’re like, “Wow, this is neat.” These feel like much more realized people simply because they have their own place and goals within the city.


Translation: the game doesn't revolve around you anymore like any proper game should.
Extrapolation: companions will complete quests for you if you take too long and keep the loot and experience for themselves and they can even become Champion themselves if you're too much of a chump.
Conclusion: worst game ever, canceling pre-order now.

#4
Phoenixblight

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filaminstrel wrote...

nightcobra8928 wrote...

For this one what we’ve tried to do is give him the sense that your companions actually have their own space, their own role, their own kind of agendas in the city of Kirkwall. There are moments when you come into the bar and you’ll find one companion chatting with another. You start talking to them, and then they’re talking about something the two of them have done. Then they’re like, “Oh hey Hawke, how are you doing,” and one of them gets up and leaves and you continue on. It creates this dynamic between the companions that says these are people. They have friendships within their own group. They’ve gotten to know people through you. As the game progresses, as that decade plays out, they start to have their own rivalries and things like, “I did that favor for you like you asked” kind of stuff. And you’re like, “Wow, this is neat.” These feel like much more realized people simply because they have their own place and goals within the city.


Translation: the game doesn't revolve around you anymore like any proper game should.
Extrapolation: companions will complete quests for you if you take too long and keep the loot and experience for themselves and they can even become Champion themselves if you're too much of a chump.
Conclusion: worst game ever, canceling pre-order now.



Do it. The door is that way <------- and don't let it hit you on the way out.

I welcome this addition it adds atmosphere.

#5
Phoenix_Loftian

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Hm.. I've been hoping to play a game like that actually...

#6
Piecake

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Phoenixblight wrote...

filaminstrel wrote...

nightcobra8928 wrote...

For this one what we’ve tried to do is give him the sense that your companions actually have their own space, their own role, their own kind of agendas in the city of Kirkwall. There are moments when you come into the bar and you’ll find one companion chatting with another. You start talking to them, and then they’re talking about something the two of them have done. Then they’re like, “Oh hey Hawke, how are you doing,” and one of them gets up and leaves and you continue on. It creates this dynamic between the companions that says these are people. They have friendships within their own group. They’ve gotten to know people through you. As the game progresses, as that decade plays out, they start to have their own rivalries and things like, “I did that favor for you like you asked” kind of stuff. And you’re like, “Wow, this is neat.” These feel like much more realized people simply because they have their own place and goals within the city.


Translation: the game doesn't revolve around you anymore like any proper game should.
Extrapolation: companions will complete quests for you if you take too long and keep the loot and experience for themselves and they can even become Champion themselves if you're too much of a chump.
Conclusion: worst game ever, canceling pre-order now.



Do it. The door is that way <------- and don't let it hit you on the way out.

I welcome this addition it adds atmosphere.


Pretty sure he was being sarcastic and was mocking imaginary trolls.

Anyway, that sounds awesome

#7
Ryzaki

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Damn people in here have broken sarcasm detectors.

#8
Guest_Puddi III_*

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Geez, could have at least shown me the courtesy of pointing out an unobstructed path to the door, I hope you're happy when I break my hip tripping over one of those letters.

#9
Phoenixblight

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Ryzaki wrote...

Damn people in here have broken sarcasm detectors.



You can't tell with the amount of trolls in the forums. Smiley faces or something would help.

#10
Piecake

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Phoenixblight wrote...

Ryzaki wrote...

Damn people in here have broken sarcasm detectors.



You can't tell with the amount of trolls in the forums. Smiley faces or something would help.


Another reason why sarcastic icons in DA2 are awesome

#11
MagneticDawn

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Anarya wrote...

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OMG!! EPIC!!! XXDDDDDDD

#12
LittleMissAngel

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Cool interview. My Hawke will totally be hanging out with Varric and Isabela at the bar now.

#13
Ryzaki

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LOL my Hawke can't wait to be a major buzzkill.



I really hope I can play the stoic. ^_^

#14
Felfenix

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Wow, it's great that there will be even more companion interactions with each other.

#15
atheelogos

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thanks for posting man

#16
IanPolaris

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At the risk of raising everyone's ire, what Filaminstral is saying is a valid concern and I share it. I remember all too well the hype surrounding MOO III and how by having the computer AI be able to handle all the "little" decisions, it would revolutionize Turn by Turn tatical computer war games.



As we know, MOO III was an unmitigated disaster that was too complicated to play properly but at the same time too easy (because you could win just by hitting the turn key a hundred times). I am seeing shades of that here and I hope and pray I am wrong.



-Polaris

#17
Merced652

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dude, but its cinematic!

#18
The Masked Rog

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IanPolaris wrote...

At the risk of raising everyone's ire, what Filaminstral is saying is a valid concern and I share it. I remember all too well the hype surrounding MOO III and how by having the computer AI be able to handle all the "little" decisions, it would revolutionize Turn by Turn tatical computer war games.

As we know, MOO III was an unmitigated disaster that was too complicated to play properly but at the same time too easy (because you could win just by hitting the turn key a hundred times). I am seeing shades of that here and I hope and pray I am wrong.

-Polaris


This is the problem of fake trolling. Real trolls are soon to follow.

#19
Guest_Puddi III_*

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Is it the problem or was it the intent? :D



I was trying to do my brother nightcobra a solid and bait some interest/responses via argument, and while that seemed to have failed miserably, maybe all hope is not lost!



Though I dunno how you can call that post trolling, sounds like a guy's honest opinion. Unless he's just a grandmaster troll.

#20
Avilia

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Okay I googled but I can't find out and must know...what's a MOO?

Also, that sounds good to me. Dynamic relationships that exist outside the pc's influence. Niceness.

Modifié par Avilia, 21 janvier 2011 - 09:17 .


#21
IanPolaris

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The Masked Rog wrote...

IanPolaris wrote...

At the risk of raising everyone's ire, what Filaminstral is saying is a valid concern and I share it. I remember all too well the hype surrounding MOO III and how by having the computer AI be able to handle all the "little" decisions, it would revolutionize Turn by Turn tatical computer war games.

As we know, MOO III was an unmitigated disaster that was too complicated to play properly but at the same time too easy (because you could win just by hitting the turn key a hundred times). I am seeing shades of that here and I hope and pray I am wrong.

-Polaris


This is the problem of fake trolling. Real trolls are soon to follow.


That is just rude.  I am concerned that I might play a game where my party personal interactions "play themselves" which can sound good in theory but often (which is why I refer to Moo III) is a disaster in practice.  I hope that's not the case.

Please explain why this is "trolling".  I am rather irritated by the accusation.

-Polaris

Edit PS:  MOO== Master Of Orion  MOO III is Master Of Orion III, the supposedly cutting edge turn based wargame that would revoluationize turn based computer games....but really just played itself.

Modifié par IanPolaris, 21 janvier 2011 - 09:19 .


#22
LittleMissAngel

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IanPolaris wrote...

The Masked Rog wrote...

IanPolaris wrote...

At the risk of raising everyone's ire, what Filaminstral is saying is a valid concern and I share it. I remember all too well the hype surrounding MOO III and how by having the computer AI be able to handle all the "little" decisions, it would revolutionize Turn by Turn tatical computer war games.

As we know, MOO III was an unmitigated disaster that was too complicated to play properly but at the same time too easy (because you could win just by hitting the turn key a hundred times). I am seeing shades of that here and I hope and pray I am wrong.

-Polaris


This is the problem of fake trolling. Real trolls are soon to follow.


That is just rude.  I am concerned that I might play a game where my party personal interactions "play themselves" which can sound good in theory but often (which is why I refer to Moo III) is a disaster in practice.  I hope that's not the case.

Please explain why this is "trolling".  I am rather irritated by the accusation.

-Polaris

Edit PS:  MOO== Master Of Orion  MOO III is Master Of Orion III, the supposedly cutting edge turn based wargame that would revoluationize turn based computer games....but really just played itself.

Oh, that seems like an odd gameplay mechanic. I do see what you mean, but I don't think that we should be worried about that in DA2. The interaction between characters seems more like a story aspect rather than a "background" gameplay mechanic. Their relationships and interactions are all laid out across the game, so I'm assuming the important parts will be witnessed by Hawke.

#23
McHoger

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I think the issue is that these are not AI functions as much as scripted events. They aren't doing quests that are avaliable to you.

#24
IanPolaris

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Fair enough. I just had bad flashbacks. Given I have DA2 on preorder, I'll know soon enough I guess.



-Polaris

#25
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What if one of those scripted events involves closing off a possible quest line because one of your companions could do them the same favor they might have asked of you?