Mike Laidlaw wrote...
The nice thing about talents and spells is that they no longer miss. Your basic attacks certainly can, but given that you're expending a resource (mana/stamina) to activate your talents, you can (and should!) count on them landing.
Huh.
That's in my "interesting change" column, as opposed to "don't want" or "YES!" columns.
It makes for a noticeably different dynamic. I didn't mind them missing, it added a sense of drama and suspense (and a further worry in resource management)...
but once having adjusted to the fact that they always hit (and I'm guessing they'll be slower to recharge / use more mana/stamina as a result) it just becomes a slightly different form of resource management.
More casual, slightly simpler... but not bad.
Interested to see how it affects how combat feels for me.





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