Josef bugman3 wrote...
Sean Bean for Warden Commander of Weisshaupt!
That would be too awesome.
Josef bugman3 wrote...
Sean Bean for Warden Commander of Weisshaupt!
In Exile wrote...
prazision wrote...
Exactly. That's what my main point has been from the start. Give me some concrete reasons to want this game.
Err.... isn't this your problem? If you want to see if the game is for you, research features, read previews and then decide.
Modifié par Josef bugman3, 24 janvier 2011 - 05:55 .
JohnEpler wrote...
So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.
Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'
JohnEpler wrote...
It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'
JohnEpler wrote...
So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.
Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'
I really hope so. I'm not very good on DAO, mostly because I prefer to be able to assign tasks to each character in tougher fights, etc. That never worked so well for me in DAO on the Xbox because I couldn't pause the whole thing, choose where they're going to move and what they're going to do. I get overwhelmed easilymasterkajo wrote...
JohnEpler wrote...
So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.
Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'
Sounds wonderful! It is just I played DAO on both PC and Xbox and the difference in pause and play tactically was huge, IMO. Mostly because when pausing and selecting a skill on Xbox the game unpaused. Now I remeber to read somewhere that in DA2 the interface for the console versions will implement a more tactical approach meaning you can pause choose every skill for all people and then manually unpause. Could someone confirm this because I am not sure. (Pre-ordered both Xbox and PC SE for DA2 and am deciding now which to give to my brother and which to keep for myself).
AzuraLuna wrote...
The second part of David Gaider's interview is up
www.gamezone.com/editorials/item/lead_writer_of_dragon_age_ii_discusses_tv_adaptations/
Modifié par nightcobra8928, 24 janvier 2011 - 06:56 .
JohnEpler wrote...
So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.
Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'
David Gaider about Aveline...
He took her and gave her this strong, sisterly vibe and it was really cleverly done and I’m really, really happy with how it’s turned out. A lot of times, it’s very easy for characters to fall into a mode. Sometimes you don’t even intend that. You start writing them in a certain way and then very quickly you find yourself following this familiar path with them. If you see it soon enough you can pull yourself out of it, or sometimes if you don’t go far enough people say, “Well, that’s an archetype.” Sometimes that happens. I think with Aveline, we actually got a nice, solid, strong female character that is neither ****y nor overtly sexual. I really like where Luke took her. I don’t think people have seen anything like her.
Modifié par CG50, 24 janvier 2011 - 07:37 .
CG50 wrote...
"ML: I never rule anything out. Dragon Age III obviously is not confirmed, but on a philosophical level I like what Dragon Age II is saying to the players. It’s saying: this game is about the world. You’re not necessarily importing your character, because your character very likely might be dead from Origins? You’re not necessarily importing a corpse. What you are importing is the effect that they had. When you look at even something as fundamental as the naming, Dragon Age, which is literally 100 years of time in this world, (the Blessed Age was the one beforehand, just for the trivia buffs) it is essentially saying this is about how this world changes and evolves. This is what I find satisfying about Dragon Age II. Even if Hawke never made an appearance in it, it would be very easy to have Hawke’s role in the world have something that has repercussions in III."
Well, from what i can guess, your looking into Hawke's past, so maybe 3 should look at Hawke in the present? why knowing what he done was so important? obviously i haven't played 2 yet so i don't know how it ends but just sayin'... its possible!
prazision wrote...
But the point is that everyone laughed at and made fun of that trailer and it was regarded as a failure on every metric.