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DA2 interview with Mike Laidlaw *new interview with Gaider regarding romances and part 2*


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#276
Annarl

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Josef bugman3 wrote...

Sean Bean for Warden Commander of Weisshaupt!



That would be too awesome.  :o

#277
HTTP 404

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Parizision; you will have to wait a little bit longer for information and trailers. I have a feeling that we will know much more about the game in Febuary, trailers, screenshots, etc. I think EA marketing will put all of its spending power in the month leading up to a game being released than say 6 months leading to its release.

#278
prazision

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In Exile wrote...

prazision wrote...

Exactly.  That's what my main point has been from the start.  Give me some concrete reasons to want this game.


Err.... isn't this your problem? If you want to see if the game is for you, research features, read previews and then decide.


There has literally never been a negative preview for a modern AAA game, so I have absolutely zero faith in previews, unless they simply present facts rather than opinions.  All the previews so far tell me next to nothing.

As for why BioWareEA should market this game "specifically to me", I'm very far from the only person who is getting a negative vibe about this game.  Besides that, yes, actually, the entire purpose of marketing is to make everyone want to buy the game.  That includes me.

#279
Josef bugman3

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So the ones that note combat changes haven't swayed you? Or even the fact that a few vids have been released showing combat have not shown you this?

Then proove it! Bring up your sources, cite examples beyond yourself, proove that you are part of a vast unheard from majority, instead of someone whining alone about how the game isn't what he wants.

Which I will also note you don't really define, because you flip from liking origins to dissing it at a moments notice. For all we know you could want a Mario Kart rip off!

Modifié par Josef bugman3, 24 janvier 2011 - 05:55 .


#280
prazision

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I have mentioned the combat video before. What I get from the combat video is this:



"You can beat these trash mob fights without pausing in 30 seconds. You can also pause and use tactics and make it last 90 seconds."



I don't see that a positive on any level. For one thing, I think trash mob fights should be erased from RPGs entirely. Mass Effect 2 did a very good job of having every fight feel like it meant something and was a cohesive part of the mission. Origins used the worst gameplay element of old-school RPGs: frequent battles against easy enemies.


#281
Josef bugman3

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So what? Boss fight's forever? And how do you know that this was an easy fight? For the most part it looked as if the group got a bit of a kicking.

#282
HTTP 404

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haha. all opinions...



here's one opinion: I dont like sour milk

#283
John Epler

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So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.



Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'

#284
hrothgar99

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really excited about this one now .............:D.........can't wait for more info though (more is always good :alien:)

#285
hrothgar99

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JohnEpler wrote...

So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.

Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'



that's really reassuring ........i didnt want this game to get over with me just watching the action ...cool :police:

#286
HTTP 404

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Thanks for that boost in my confidence for tactical combat in DA2 John

#287
seif9

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.

#288
seif9

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whoops sorry about that :P

#289
lv12medic

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JohnEpler wrote...

It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'


Thats for the begining of the game to give players a false sense of security and over-confidence.  ;)

#290
masterkajo

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JohnEpler wrote...

So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.

Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'


Sounds wonderful! It is just I played DAO on both PC and Xbox and the difference in pause and play tactically was huge, IMO. Mostly because when pausing and selecting a skill on Xbox the game unpaused. Now I remeber to read somewhere that in DA2 the interface for the console versions will implement a more tactical approach meaning you can pause choose every skill for all people and then manually unpause. Could someone confirm this because I am not sure. (Pre-ordered both Xbox and PC SE for DA2 and am deciding now which to give to my brother and which to keep for myself).

#291
ReallyRue

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masterkajo wrote...

JohnEpler wrote...

So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.

Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'


Sounds wonderful! It is just I played DAO on both PC and Xbox and the difference in pause and play tactically was huge, IMO. Mostly because when pausing and selecting a skill on Xbox the game unpaused. Now I remeber to read somewhere that in DA2 the interface for the console versions will implement a more tactical approach meaning you can pause choose every skill for all people and then manually unpause. Could someone confirm this because I am not sure. (Pre-ordered both Xbox and PC SE for DA2 and am deciding now which to give to my brother and which to keep for myself).

I really hope so. I'm not very good on DAO, mostly because I prefer to be able to assign tasks to each character in tougher fights, etc. That never worked so well for me in DAO on the Xbox because I couldn't pause the whole thing, choose where they're going to move and what they're going to do. I get overwhelmed easily Image IPB

#292
AzuraLuna

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The second part of David Gaider's interview is up
www.gamezone.com/editorials/item/lead_writer_of_dragon_age_ii_discusses_tv_adaptations/

#293
nightcobra

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AzuraLuna wrote...

The second part of David Gaider's interview is up
www.gamezone.com/editorials/item/lead_writer_of_dragon_age_ii_discusses_tv_adaptations/


thanks i'll put it in the OP 

here's an interesting segment:

David Gaider: Aveline was a bit of a surprise, really. When we first started off, she filled this fighter slot and initially we didn’t know what to do with her. She very quickly grew. It’s one of those situations where if you have a group of writers and they’re all talking and throwing around ideas, eventually you can stumble upon something that gets everybody very excited. Luke Kristjanson wrote her. He’s been working here for a while. He wrote Minsc. He’s been with us since the very beginning. He’s a great writer. He took her and gave her this strong, sisterly vibe and it was really cleverly done and I’m really, really happy with how it’s turned out. A lot of times, it’s very easy for characters to fall into a mode. Sometimes you don’t even intend that. You start writing them in a certain way and then very quickly you find yourself following this familiar path with them. If you see it soon enough you can pull yourself out of it, or sometimes if you don’t go far enough people say, “Well, that’s an archetype.” Sometimes that happens. I think with Aveline, we actually got a nice, solid, strong female character that is neither ****y nor overtly sexual. I really like where Luke took her. I don’t think people have seen anything like her.

Modifié par nightcobra8928, 24 janvier 2011 - 06:56 .


#294
Nerevar-as

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JohnEpler wrote...

So lately, I've finally gotten the chance to play the game - up until this point, everything I've been doing was cinematic design work and bug fixing. I decided to play on Normal, because I don't really want to die horribly every five minutes. For the first hour or two of the game, I was able to play more or less as I did on DA:O - minimal pausing, companions mostly using Tactics, that sort of thing.

Then I was in one fight that was a little more complicated than usual. 'No problem', I thought, 'I'll just use Aveline's - oh, wait. Why's she de- oh, so's everyone else in my party.' Then I died. This was on Normal, mind you, and I was able to beat the fight when I actually played the game more tactically, but still. It's not just 'here's a bunch of trash mobs, you can totally steamroll through them!'


Sounds good. But get ready for the people complaining the game is too hard when they reach that point.

#295
LordGarm

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Yey. Since she was announced I had a good impression of Aveline. It's great to see that somewhat confirmed by recent interviews of Mike Laidlaw and David Gaider.



I really get a Jaheira vibe from Aveline. At least in regards of the "no-nonsense" attitude. No need for romance...in fact I would be very happy if the most you could get as a male Hawke from Aveline was a strong friendship.

#296
CuzImShort

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David Gaider about Aveline...
He took her and gave her this strong, sisterly vibe and it was really cleverly done and I’m really, really happy with how it’s turned out. A lot of times, it’s very easy for characters to fall into a mode. Sometimes you don’t even intend that. You start writing them in a certain way and then very quickly you find yourself following this familiar path with them. If you see it soon enough you can pull yourself out of it, or sometimes if you don’t go far enough people say, “Well, that’s an archetype.” Sometimes that happens. I think with Aveline, we actually got a nice, solid, strong female character that is neither ****y nor overtly sexual. I really like where Luke took her. I don’t think people have seen anything like her.

:wub:

I'm so happy with this. For a while, I've been thinking and hoping that Aveline would be like this. I couldn't help, but feel like a sisterly-vibe from her or something like Wynne, where you have this kinda mentorish/a mature companion that would give guidance. I am excited! I can't wait to see her story. I think I'm going to really like her.

#297
CG50

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ML: I never rule anything out. Dragon Age III obviously is not confirmed, but on a philosophical level I like what Dragon Age II is saying to the players. It’s saying: this game is about the world. You’re not necessarily importing your character, because your character very likely might be dead from Origins? You’re not necessarily importing a corpse. What you are importing is the effect that they had. When you look at even something as fundamental as the naming, Dragon Age, which is literally 100 years of time in this world, (the Blessed Age was the one beforehand, just for the trivia buffs) it is essentially saying this is about how this world changes and evolves. This is what I find satisfying about Dragon Age II. Even if Hawke never made an appearance in it, it would be very easy to have Hawke’s role in the world have something that has repercussions in III.

Well, from what i can guess, your looking into Hawke's past, so maybe 3 should look at Hawke in the present? why knowing what he done was so important? obviously i haven't played 2 yet so i don't know how it ends but just sayin'... its possible!

Modifié par CG50, 24 janvier 2011 - 07:37 .


#298
Phoenixblight

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CG50 wrote...

"ML: I never rule anything out. Dragon Age III obviously is not confirmed, but on a philosophical level I like what Dragon Age II is saying to the players. It’s saying: this game is about the world. You’re not necessarily importing your character, because your character very likely might be dead from Origins? You’re not necessarily importing a corpse. What you are importing is the effect that they had. When you look at even something as fundamental as the naming, Dragon Age, which is literally 100 years of time in this world, (the Blessed Age was the one beforehand, just for the trivia buffs) it is essentially saying this is about how this world changes and evolves. This is what I find satisfying about Dragon Age II. Even if Hawke never made an appearance in it, it would be very easy to have Hawke’s role in the world have something that has repercussions in III."

Well, from what i can guess, your looking into Hawke's past, so maybe 3 should look at Hawke in the present? why knowing what he done was so important? obviously i haven't played 2 yet so i don't know how it ends but just sayin'... its possible!



No, DA 2 starts from Dragon Age Origins and then goes to 10 years forward. 

#299
CG50

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[quote]
ML: I never rule anything out. Dragon Age III obviously is not confirmed, but on a philosophical level I like what Dragon Age II is saying to the players. It’s saying: this game is about the world. You’re not necessarily importing your character, because your character very likely might be dead from Origins? You’re not necessarily importing a corpse. What you are importing is the effect that they had. When you look at even something as fundamental as the naming, Dragon Age, which is literally 100 years of time in this world, (the Blessed Age was the one beforehand, just for the trivia buffs) it is essentially saying this is about how this world changes and evolves. This is what I find satisfying about Dragon Age II. Even if Hawke never made an appearance in it, it would be very easy to have Hawke’s role in the world have something that has repercussions in III. [/quote]

Well, from what i can guess, your looking into Hawke's past, so maybe 3 should look at Hawke in the present? why knowing what he done was so important? obviously i haven't played 2 yet so i don't know how it ends but just sayin'... its possible! [/quote]

#300
Mike Laidlaw

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prazision wrote...

But the point is that everyone laughed at and made fun of that trailer and it was regarded as a failure on every metric.


Unless you count the people who have said they liked it in this very thread (invalidating "everyone") or use the metric of "thing memorable enough that people are still talking about it more than a year later." By some standards, that's a success.

Not really commenting on the content here, just saying that anything you're still talking about right now, is still keeping Dragon Age in your mind, which is a lot better than forgotten.