tmp7704 wrote...
Isn't that a bit like sticking fingers in one's ears and go all "lala i can't heeeear you, only die-hard irrational haters would criticize what we're making"?
For what little it's worth, there's been quite a few negative voices regarding the new DA at quartertothree which is generally quite level-headed place, with all sort of people posting to it. So no, it's not just RPG Codex.
Right. However, I do not think a game ships these days, where there's no concerns ahead of its launch, so it all has to be taken in context and with a grain of salt.
And there have been even some criticisms and concerns voiced here, too, and I am, in fact, right here, reading and responding to them. I'm very open to reasonable discourse, and happy to clear up misunderstandings right up until the moment at which my clarity is thrown back in my face as more negativity.
The truth, though, is that I'm well aware that some of the changes to DA II are cause for concern, and yet I remain convinced that it's an exceptional game experience and that many people, even Origins fans, will really enjoy it. That impression is based on direct feedback from people playing it. One of my favorite exchanges from a recent press event basically went:
"So, where is the new combat?"
"You're playing it right now."
"Oh, I thought you had changed a lot. Made it a brawler."
"No, we wanted to make it faster and more responsive."
"Oh, okay. Because this plays a lot like Origins, only more fun."
And if that's the reaction from most of our players, I will be satisfied.