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DA2 interview with Mike Laidlaw *new interview with Gaider regarding romances and part 2*


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#326
tmp7704

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Mike Laidlaw wrote...

"Oh, okay. Because this plays a lot like Origins, only more fun."

And if that's the reaction from most of our players, I will be satisfied.

Really hoping that's how it ends up, actually Image IPB I mean granted, quite a bit of things that got changed make me go "ehh", but there's also neat things added by the sound of it and, well, i'd much rather have fun with the game than a "ohgods i knew it" kind of experience. So, looking forward to the release.

Modifié par tmp7704, 25 janvier 2011 - 01:52 .


#327
Morroian

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tmp7704 wrote...

For what little it's worth, there's been quite a few negative voices regarding the new DA at quartertothree which is generally quite level-headed place, with all sort of people posting to it. So no, it's not just RPG Codex.


There's positive voices there as well. The negative comments seem to mostly come from those not following the development all that closely and the positive voices from some who have played the demo and/or are following the development closely like myself. Now you could say thats a failure of marketing and perhaps thats right.

#328
In Exile

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Mike Laidlaw wrote...
The truth, though, is that I'm well aware that some of the changes to DA II are cause for concern, and yet I remain convinced that it's an exceptional game experience and that many people, even Origins fans, will really enjoy it. That impression is based on direct feedback from people playing it. One of my favorite exchanges from a recent press event basically went:

"So, where is the new combat?"
"You're playing it right now."
"Oh, I thought you had changed a lot. Made it a brawler."
"No, we wanted to make it faster and more responsive."
"Oh, okay. Because this plays a lot like Origins, only more fun."

And if that's the reaction from most of our players, I will be satisfied.


To an extent, I think the change from non-VO to VO is what really dominated DA2's direction in a lot of circles, and that combined with the same general tone in marketing had the usual suspects go from ''DA:O has betrayed the tradition of BGII to become hack&slash'' to ''DA2 has clearly failed as a sequel to DA:O to become hack&slash - just look at the dialogue system!''

Of course, I could easily be out to lunch. But in other quarters I visit, where there is negativity about DA2 that seems to be the tone that it takes. The radical change is overemphasized, and since Bioware has taken the mantra to be ''more responsive'' and had more trailer than gameplay out there, even though the presentation of those trailers is in a lot of ways similar to DA:O, the belief that there will be a change, the fact that VO was a radical departure for some... all of that feeds into a narrative that DA2 is radically changing for the worse.

Obviously I am not in any position to suggest what ought to be done... but a heavy marketing campaign centered on gameplay and side-by-side comparisons with Origins (so people see the tactics are the same but the speed & reaction are better) I think are the good ways to go.

#329
Brockololly

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Morroian wrote...
The negative comments seem to mostly come from those not following the development all that closely and the positive voices from some who have played the demo and/or are following the development closely like myself.


Thats a bit of an over generalization really. Certainly there are plenty of "OMG DA2 ROX!!!" type comments too of just blind fanboyism just as much as there are people that have followed the game from the start and despite loving Origins, don't like the direction DA2 seems to be going in.

Praise/criticism will cover the entire spectrum of informed to uninformed, especially when pre-release you're likely going mostly on second hand reports and marketing.

#330
tmp7704

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Morroian wrote...

There's positive voices there as well.

Oh yes, absolutely. I didn't intend to make it sound like it's one sided there, just that there's some critique even in more balanced places than the alleged den of BioWare haters.

#331
PanosSmirnakos

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Great interview (the one with David Gaider). Always appreciate ppl with strong opinions who aren't afraid to speak their mind openly and not use marketing / PR tactics to explain their thoughts. I have a kind of geeky question to ask though. I couldn't understand how dwarves are related to the Byzantine Empire, so I hope if you read this Mr. Gaider to analyze this a little more. For me the dwarves were more "Romans" than "Byzantine". Theocracy was the main trademark of the Byzantine Empire and in some ways I think that Tevinter or the Qunari are more close to this.

#332
David Gaider

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PanosSmirnakos wrote...
I have a kind of geeky question to ask though. I couldn't understand how dwarves are related to the Byzantine Empire, so I hope if you read this Mr. Gaider to analyze this a little more. For me the dwarves were more "Romans" than "Byzantine". Theocracy was the main trademark of the Byzantine Empire and in some ways I think that Tevinter or the Qunari are more close to this.


I meant their politics are byzantine as in "characterized by elaborate scheming and intrigue" -- not that they resembled the Byzantine Empire in any other fashion.

#333
Johnny Shepard

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David Gaider wrote...

PanosSmirnakos wrote...
I have a kind of geeky question to ask though. I couldn't understand how dwarves are related to the Byzantine Empire, so I hope if you read this Mr. Gaider to analyze this a little more. For me the dwarves were more "Romans" than "Byzantine". Theocracy was the main trademark of the Byzantine Empire and in some ways I think that Tevinter or the Qunari are more close to this.


I meant their politics are byzantine as in "characterized by elaborate scheming and intrigue" -- not that they resembled the Byzantine Empire in any other fashion.

I thought they where Klingon.:P

Modifié par Johnny Shepard, 25 janvier 2011 - 03:33 .


#334
Guest_I.AM.DUNCAN_*

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 Nice find

#335
FieryDove

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David Gaider wrote...

I meant their politics are byzantine as in "characterized by elaborate scheming and intrigue" -- not that they resembled the Byzantine Empire in any other fashion.


I think that's why I enjoyed them so much. DAO dwarves are the only ones I have ever liked.

#336
PanosSmirnakos

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David Gaider wrote...

PanosSmirnakos wrote...
I have a kind of geeky question to ask though. I couldn't understand how dwarves are related to the Byzantine Empire, so I hope if you read this Mr. Gaider to analyze this a little more. For me the dwarves were more "Romans" than "Byzantine". Theocracy was the main trademark of the Byzantine Empire and in some ways I think that Tevinter or the Qunari are more close to this.


I meant their politics are byzantine as in "characterized by elaborate scheming and intrigue" -- not that they resembled the Byzantine Empire in any other fashion.



I read that part but I think that scheming and intrigue was typical and without originality to every empire back then. I hoped for a more unique similarity, but I get your point. Thanks for the quick reply.

#337
David Gaider

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PanosSmirnakos wrote...
I read that part but I think that scheming and intrigue was typical and without originality to every empire back then.


Maybe so, but small-b byzantine is part of the English vocabulary-- for whatever reason. I wasn't trying to be fancy or anything.

#338
stephen1493

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David Gaider wrote...

PanosSmirnakos wrote...
I read that part but I think that scheming and intrigue was typical and without originality to every empire back then.


Maybe so, but small-b byzantine is part of the English vocabulary-- for whatever reason. I wasn't trying to be fancy or anything.

It seemed that almost all the countries you established in DA:O were based off real empires. It's only natural to assume that you dug up a lot of reaserch on the empires of old and current while writing their DA counterparts and probably still had that knowledge floating around in your head.

Don't be coy. I say if you got, FLAUNT IT!!

#339
Mike Laidlaw

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stephen1493 wrote...

Don't be coy. I say if you got, FLAUNT IT!!


Don't encourage him! Some days I have to remind the whole writing pit to dial down the flaunt. Smarty-pantses.

#340
David Gaider

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Mike Laidlaw wrote...
Don't encourage him! Some days I have to remind the whole writing pit to dial down the flaunt. Smarty-pantses.


The dial goes up to '11' for a reason, Mr. Laidlaw.

#341
Dhiro

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Dinosaur Gaider - Pirate Laidlaw banter.



Yay ~

#342
Uhh.. Jonah

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I really hope there is an interview coming up that will shed light on what our companions will be like. That would be awesome.
Because I really love these new companions, especially Aveline, and I think I'm going to fall in love with them... out of game and in-game.;)

#343
HTTP 404

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Uhh.. Jonah wrote...

I really hope there is an interview coming up that will shed light on what our companions will be like. That would be awesome.
Because I really love these new companions, especially Aveline, and I think I'm going to fall in love with them... out of game and in-game.;)


out of game?  <steps back slowly>

#344
StarYukiko

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HTTP 404 wrote...

Uhh.. Jonah wrote...

I really hope there is an interview coming up that will shed light on what our companions will be like. That would be awesome.
Because I really love these new companions, especially Aveline, and I think I'm going to fall in love with them... out of game and in-game.;)


out of game? 


Rabid fangirls = Rabids fanboys, they're the same but can differ in how loud they are in a community.
Let's see which one will be the louder ones in this community :)

#345
Josef bugman3

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One can say "I loved this character" without being desperate to initiate intercourse... however on the internet that is much MUCH rarer than in Real life.

#346
Guest_JoePinasi1989_*

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I LMAO'd when I saw this on RPG Codex: "What exactly is happening to the RPG genre in modern gaming?_ Let lead designer Mike "Something Awesome" Laidlaw shed some light on it."

I think Mr Laidlaw got the short stick this year when it came to nick names and puns.

Modifié par JoePinasi1989, 25 janvier 2011 - 01:19 .


#347
prazision

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David Gaider wrote...

I don't think you can discount it completely-- mind you, I also don't doubt that some folks are perfectly capable of visiting more than one site at a time, either. Especially the more determined ones (and we all know who they are). So it's probably wise to take any reports of online "views" with a giant grain of salt.


So long as people also take everything you or Mr. Laidlaw say with a grain of salt as well.  It's not as if you or him or anyone else at BioWareEA would ever admit there is anything about your game that isn't very good.  You want people to buy your product.  You'd probably get fired if you said anything negative.

Did everyone believe George Lucas when he promised that Revenge of the Sith would be a good film?

#348
David Gaider

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prazision wrote...
So long as people also take everything you or Mr. Laidlaw say with a grain of salt as well.  It's not as if you or him or anyone else at BioWareEA would ever admit there is anything about your game that isn't very good.  You want people to buy your product.  You'd probably get fired if you said anything negative.

Did everyone believe George Lucas when he promised that Revenge of the Sith would be a good film?


Heh. True enough. The only amusing (and possibly sad) part of that is that people would probably find anything negative we had to say more believable. But, yes, we are certainly no more unbiased then most of you. Image IPB

Modifié par David Gaider, 25 janvier 2011 - 04:14 .


#349
Josef bugman3

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No, but people believed him when he said that "phantom" was going to be good, because he had never dissapointed people to the same extent before.

There is always the potential for failure from the greatest (Daikatana for instance) and success from the worst (the 6th sense) but we can at least wait a little while, judge it once we know more than we do now, and give people the benefit of the doubt if what they have done prior is good.

Modifié par Josef bugman3, 25 janvier 2011 - 04:17 .


#350
Brockololly

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JoePinasi1989 wrote...

I LMAO'd when I saw this on RPG Codex: "What exactly is happening to the RPG genre in modern gaming?_ Let lead designer Mike "Something Awesome" Laidlaw shed some light on it."

I think Mr Laidlaw got the short stick this year when it came to nick names and puns.



Hehe- in the credits for DA2 they need to go like Obsidian did with New Vegas' credits when you have the Wild Wasteland perk and add in goofy nicknames  and quotes for everyone.