Mike Laidlaw wrote...
The truth, though, is that I'm well aware that some of the changes to DA II are cause for concern, and yet I remain convinced that it's an exceptional game experience and that many people, even Origins fans, will really enjoy it. That impression is based on direct feedback from people playing it. One of my favorite exchanges from a recent press event basically went:
"So, where is the new combat?"
"You're playing it right now."
"Oh, I thought you had changed a lot. Made it a brawler."
"No, we wanted to make it faster and more responsive."
"Oh, okay. Because this plays a lot like Origins, only more fun."
And if that's the reaction from most of our players, I will be satisfied.
To an extent, I think the change from non-VO to VO is what really dominated DA2's direction in a lot of circles, and that combined with the same general tone in marketing had the usual suspects go from ''DA:O has betrayed the tradition of BGII to become hack&slash'' to ''DA2 has
clearly failed as a sequel to DA:O to become hack&slash - just look at the dialogue system!''
Of course, I could easily be out to lunch. But in other quarters I visit, where there is negativity about DA2 that seems to be the tone that it takes. The radical change is overemphasized, and since Bioware has taken the mantra to be ''more responsive'' and had more trailer than gameplay out there, even though the presentation of those trailers is in a lot of ways similar to DA:O, the belief that there
will be a change, the fact that VO was a radical departure for some... all of that feeds into a narrative that DA2 is radically changing for the worse.
Obviously I am not in any position to suggest what ought to be done... but a heavy marketing campaign centered on gameplay and side-by-side comparisons with Origins (so people see the
tactics are the same but the
speed & reaction are better) I think are the good ways to go.