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DA2 interview with Mike Laidlaw *new interview with Gaider regarding romances and part 2*


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#51
Bad King

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I'm glad that different party members can chat with each other without the PC being involved. Mass Effect can learn a lot from this (in ME2 for example there was almost 0 party interaction apart from in confrontation scenes- which were rare).

#52
Master1982

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Offtopic

Zitat:

For this one what we’ve tried to do is give him the sense that your
companions actually have their own space, their own role, their own kind
of agendas in the city of Kirkwall. There are moments when you come
into the bar and you’ll find one companion chatting with another. You
start talking to them, and then they’re talking about something the two
of them have done. Then they’re like, “Oh hey Hawke, how are you doing,”
and one of them gets up and leaves and you continue on. It creates this
dynamic between the companions that says these are people. They have
friendships within their own group. They’ve gotten to know people
through you. As the game progresses, as that decade plays out, they
start to have their own rivalries and things like, “I did that favor for
you like you asked” kind of stuff. And you’re like, “Wow, this is
neat.” These feel like much more realized people simply because they
have their own place and goals within the city.



if they would implement the same in Mass Effect 3, then had my friends live longer and would not be as static as in ME 2 :-)

Thats Really God News, In Dragon Age, they had all they had to say so lifeless only to us from what, but had the correct binding by talks I missed at ME 2 was that same!

#53
schalafi

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At least my pc won't be repeating the same few comments over and over again like in Origins. I wanted to say "shut the f--- up", after she said "it's a trap, a cunning trap" for the hundredth time!

#54
BurtonSD

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nightcobra8928 wrote...

DG: Last year I was asking everybody while I was interviewing them what their favorite side quest is. What is your favorite side-quest in Dragon Age II that you can you speak of? Last year, most people’s was the side-quest with Morrigan and her mother.

ML: I would say that it’s a later quest involving Aveline, and I honestly really don’t want to spoil it. There is a quest that’s tied to Aveline’s personal life that is absolutely fantastic, but unfortunately I really shouldn’t tell you about it. It’s just awesome.



Oh... hell... yes.

#55
Nic-V

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Sounds awesome and sounds like it'll add a lot of atmosphere. As for the companions doing your quests, people are over-analyzing it. From what I understand we're talking about something purely aesthetic, not a gameplay mechanic xD

#56
Addai

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The companion interaction sounds great. I would have loved to bump into Alistair and Oghren in the Gnawed Noble while the Warden thought they were out getting supplies.

#57
HTTP 404

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I really like that companions have relationships with each other rather than just with Hawke.

#58
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Bad King wrote...

I'm glad that different party members can chat with each other without the PC being involved. Mass Effect can learn a lot from this (in ME2 for example there was almost 0 party interaction apart from in confrontation scenes- which were rare).


this is very true for me2.

#59
TheMadCat

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Bad King wrote...

I'm glad that different party members can chat with each other without the PC being involved. Mass Effect can learn a lot from this (in ME2 for example there was almost 0 party interaction apart from in confrontation scenes- which were rare).


They did that in Origins.

#60
nightcobra

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TheMadCat wrote...

Bad King wrote...

I'm glad that different party members can chat with each other without the PC being involved. Mass Effect can learn a lot from this (in ME2 for example there was almost 0 party interaction apart from in confrontation scenes- which were rare).


They did that in Origins.


in terms of party banter while you were exploring yes, but in terms of actual cutscenes no. 

#61
TheMadCat

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nightcobra8928 wrote...

in terms of party banter while you were exploring yes, but in terms of actual cutscenes no. 


Not a whole lot of difference there though, ultimately it's still scripted events that never actually furthers party members relationships with each other.

#62
upsettingshorts

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Naitaka wrote...

 Ashley wasn't bad but the whole crazy religious anti-alien thing really put me off.


*grumbles*

#63
Alexia89

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I love the sound of the companions having a life, no bioware game has done this before as the others stories always have had a time limit.

#64
Maria Caliban

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1. Interesting interview
2. I think I'm going to like Isabela.
3. Aveline's personal quest sounds interesting. I've been wondering what her connection to the plot is.
4. The first page of this thread made me laugh. Tone is difficult to read online, but it's not that difficult.

#65
Lord_Caledore

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I love, love, love the bit about companion interaction. Origins had a little bit of it with the party banter, but it didn't go far enough IMO. And ME2 was seriously lacking in it.

I want my companions to feel like real characters, and that means interacting with other characters just as much as with Hawke. It sounds like DA2 might deliver on this.

Modifié par Lord_Caledore, 21 janvier 2011 - 06:50 .


#66
GodWood

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Kewl.

#67
slimgrin

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 Laidlaw: "Anything will get you drunk, but the fine scotch might do it in that smoother way."

That is officially my favorite video game analogy.

Modifié par slimgrin, 21 janvier 2011 - 07:14 .


#68
Beerfish

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slimgrin wrote...

 Laidlaw: "Anything will get you drunk, but the fine scotch might do it in that smoother way."

That is officially my favorite video game analogy.


You feel a lot worse puking up good scotch though if you over do it.  Anyway, what manner of person would get drunk on good scotch!  Sip and savour!

#69
PrinceOfFallout13

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so our LI will talk about hawkes relationship wth other members as well? if so cool

#70
ElvaliaRavenHart

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I can't wait to see this new interaction between companions and my Hawke. Sounds good.

#71
Aanna

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I had to giggle at Mike's answer to the game length question. Or lack of answer. That was an awful lot of talking-around to say, "Games shouldn't be too long, nor should they be too short."

Modifié par Aanna, 21 janvier 2011 - 09:10 .


#72
Maria Caliban

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Aanna wrote...

I had to giggle at Mike's answer to the game length question. Or lack of answer. That was an awful lot of talking-around to say, "Games shouldn't be too long, nor should they be too short."

I suspect he's been hanging around the Mass Effect team.

#73
Brockololly

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Aanna wrote...

I had to giggle at Mike's answer to the game length question. Or lack of answer. That was an awful lot of talking-around to say, "Games shouldn't be too long, nor should they be too short."


It was a perfect politician non answer. Say a whole lot while not saying anything at all. Its like Robert McNamara said:
"Never answer the question that is asked of you. Answer the question that you wish had been asked of you."

#74
In Exile

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TheMadCat wrote...
Not a whole lot of difference there though, ultimately it's still scripted events that never actually furthers party members relationships with each other.


What do you mean?

#75
Maria Caliban

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I wonder if the interviewer is a non-native English speaker.

Some more thoughts:

.. when you get in to the beginning of Hawke’s story. “We need to make this money, we need to go on this expedition because the Templars are coming for us.”


We know that Meredith refuses Hawke entrance into Kirkwall at the beginning. However, this suggests that the Templars quickly realize that one of the Hawke's is an apostate. How do they learn this?

I think there’s a couple less than the potential spread in Origins.


Okay. Origins had 10 possible companions. DA II probably has 7-8, depending on whether both of the twin Hawkes count.

They have friendships within their own group.


This is good to hear as it seemed many of the Origins companions disliked one another.