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DA2 interview with Mike Laidlaw *new interview with Gaider regarding romances and part 2*


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#101
leeboi2

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Victia wrote...

The companion interaction sounds really interesting :)

My big concern- that the interviewer thought wrex was the most interesting/memorable character from me!?! Lol


I'm guessing you're a Tali fan.../sigh.

#102
Ravenmyste

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Il Divo wrote...

TheMadCat wrote...

I disagree, I thought Origins banter did a great job of revealing one companions feelings or attitude towards another. You could feel the animosity and rivalry between Morrigan and Leliana for the Warden's affections, the slight distaste Wynne had for Zev, Oghren's messing around with Alistair. To me those moments felt very genuine and like I said above gave us an outside view of what we already knew of their feelings towards one another.


Ah, but see the problem is that we only ever got to see those reactions manifest in such a limited context. Take your Mass Effect elevator example. The conversations weren't terrible (though DA:O did it better), but that they only ever occurred in the elevator made them seem very limited. DA:O suffered from the same issue since companions would only converse in the Warden's presence.

What I like about this new system is that it is much closer to Obsidion's Kotor II, where there were quite a few sequences where your PC would come onto the ship to find other companions interacting with each other. It was limited, but I'm looking forward to seeing it more refined in DA2, combined with the more typical party banter.

That we don't know, for all we know the only reason they're around each other is because of Hawke and his agenda. We'll have to see there, though I do agree with the length of 10 years that gives BioWare ample opportunity to do things with companions that they really haven't been able to do before. Wait and see if they take advantage of it.


Aye, it should make for exciting times either way. I can't wait.



yea i cantw ait to see this too   as someone said it was done wrong in MOO3{ I havent played that game in so long took me a while to register it} but yea that  was bad they way they did it hopefully bioware doesnt follow suit with how they did it , this will make the game have more depth  since theyre now  have place to  shoot the crap and talk  with out having to yes us to death they can now fire off some comments that can show that we are not liked with them by up and leaving and such .

Modifié par Ravenmyste, 22 janvier 2011 - 12:47 .


#103
Il Divo

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I keep seeing this, but what does MOO3 stand for?

#104
TheMadCat

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Il Divo wrote...

I keep seeing this, but what does MOO3 stand for?


Masters of Orion 3, an old space 4x strategy game.

#105
pizoxuat

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Phoenixblight wrote...

Ryzaki wrote...

Damn people in here have broken sarcasm detectors.



You can't tell with the amount of trolls in the forums. Smiley faces or something would help.


Image IPB How about a tone indicator?

#106
Guest_Puddi III_*

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Tone indicators would be a fun emoticon for them to add to the social.

#107
PrinceOfFallout13

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pizoxuat wrote...

Phoenixblight wrote...

Ryzaki wrote...

Damn people in here have broken sarcasm detectors.



You can't tell with the amount of trolls in the forums. Smiley faces or something would help.


Image IPB How about a tone indicator?

is that a troll face ?:lol:

#108
pizoxuat

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Yeah, Tone indicators would be a great addition to the site, and they have the source image so they could do a way better job than my 15 minutes in GIMP working with a screenshot.



It does kinda look like coolface, but that's actually the Humor tone icon from DA2. I considered looking for sources for Diplomatic and Aggressive, but I am fundamentally lazy.

#109
Saibh

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PrinceOfFallout13 wrote...

pizoxuat wrote...

Phoenixblight wrote...

Ryzaki wrote...

Damn people in here have broken sarcasm detectors.



You can't tell with the amount of trolls in the forums. Smiley faces or something would help.


Image IPB How about a tone indicator?

is that a troll face ?:lol:


It's the Sarcasm option for DAII.

So...yes?

You know, they should add those icons to the emotes.

#110
Beerfish

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TheMadCat wrote...

Beerfish wrote...
Yes it would, the old saying that a picture is worth a thousand words is relevant at least to me.  As you have stated the content may not be much different but the 'feel' of these moments will be different, at least in my opinion.


Could create a more emotional scene sure, but that wasn't the question. The question was does it add anymore depth to their character and their relationship with another companion then how it was done in Origins or Mass Effect? That's what people seem to be railing me on, my notion that this doesn't directly do anything more to add depth to the companions and their relationships with one another then BioWare's previous systems.


I'm certainly not railing on you.  I just disagree.  A more emotianl scene =  more depth.  But that's just me, others experiences will vary.

#111
Uhh.. Jonah

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I read this last night...

#112
Morroian

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TheMadCat wrote...

Beerfish wrote...
Yes it would, the old saying that a picture is worth a thousand words is relevant at least to me.  As you have stated the content may not be much different but the 'feel' of these moments will be different, at least in my opinion.


Could create a more emotional scene sure, but that wasn't the question. The question was does it add anymore depth to their character and their relationship with another companion then how it was done in Origins or Mass Effect? 

Emotional depth is more depth.

#113
TheMadCat

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Beerfish wrote...


I'm certainly not railing on you.  I just disagree.


Didn't mean you.

  A more emotianl scene =  more depth.  But that's just me, others experiences will vary.



Morroian wrote...

Emotional depth is more depth.


More depth to a scene certainly, not necessarily to the characters in the scene though. Lucas occasionally got lucky and struck a chord in the prequels with a touching little scene, doesn't change the fact the characters were shallower then a kiddie pool.

#114
Maria Caliban

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Saibh wrote...

It's the Sarcasm option for DAII.


Humor option.

#115
HTTP 404

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TheMadCat wrote...

Beerfish wrote...


I'm certainly not railing on you.  I just disagree.


Didn't mean you.

  A more emotianl scene =  more depth.  But that's just me, others experiences will vary.



Morroian wrote...

Emotional depth is more depth.


More depth to a scene certainly, not necessarily to the characters in the scene though. Lucas occasionally got lucky and struck a chord in the prequels with a touching little scene, doesn't change the fact the characters were shallower then a kiddie pool.


how do you add more depth to character Madcat? in your opinion? there's a lot of people who say "this doesnt work" or in your case "this is not that great" without giving alternatives to a solution. or is nay-saying far better than agreeing or liking something?

#116
TheMadCat

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HTTP 404 wrote...

how do you add more depth to character Madcat? in your opinion? there's a lot of people who say "this doesnt work" or in your case "this is not that great" without giving alternatives to a solution. or is nay-saying far better than agreeing or liking something?


The hell is wrong with you? When have I denounced this system or any form of party banter? There is nothing wrong with the system, I'll repeat myself. THERE IS NOTHING WRONG WITH THE SYSTEM. One more time since you seem to be having a hard time grasping this. THERE IS NOTHING WRONG WITH THE SYSTEM. Hell I believe I've actually stated several times that I like BioWare's various party banter systems and I like the direction they took with this one.

My point was to explain to people making comments such as this...

Well I think this is a great innovation, right in the spirit of BW games. Companion interations? ftw. ../../../../images/forum/emoticons/sideways.png


And this...

Was pumped for this game before...

Now even more pumped. Having
squad characters doing things instead of standing around waiting for you
to do stuff is what I've been crying out for since..well..forever.

*tear* I am so looking forward to this.


And this...

I'm glad that different party members can chat with each other without
the PC being involved. Mass Effect can learn a lot from this (in ME2 for
example there was almost 0 party interaction apart from in
confrontation scenes- which were rare).


That this is just another form of party banter that has been is pretty much every BioWare game and that it isn't going to necessairly create a radical change in how companions develop themselves and their relationships with other companions. Again, I'm in no way bashing the system, I'm just pointing out to people shouldn't get the idea in their head that this is some new, radical innovation that we've never seen in a BioWare game before. It's a more cinematic version of what we saw in Origins, that was my whole point. Do we have a better understanding now?

Modifié par TheMadCat, 22 janvier 2011 - 07:14 .


#117
In Exile

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Mad Cat,



I agree with you that this isn't radically different, but I do think you are underestimating presentation. It is just a cinematic version of what we saw in origins... but a large extent origins was just a cinematic version of what we saw in BGII (that's not quite accurate, because I happen to think the quality of execution has improved greatly on Bioware's part in terms of storytelling, but let's ignore that for the moment), and to some people I think that made all the difference in terms of how rich the characters were.

#118
TheMadCat

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In Exile wrote...

Mad Cat,

I agree with you that this isn't radically different, but I do think you are underestimating presentation. It is just a cinematic version of what we saw in origins... but a large extent origins was just a cinematic version of what we saw in BGII (that's not quite accurate, because I happen to think the quality of execution has improved greatly on Bioware's part in terms of storytelling, but let's ignore that for the moment), and to some people I think that made all the difference in terms of how rich the characters were.


Sure presentation has an effect, that's why I said I like the way they're going with it rather then recreating exactly what we had in Origins or Mass Effect. But I don't think I'm underestimating nor do I think that's what made the difference in the characters between BG2 and DA:O. I think it was the fact that the dialogue was vastly superior to what we had in BG2, the characters themselves were more diverse and were more interesting as a whole, and for the most part the character archs were better then those in BG2. An improved presentation is fine but ultimately it's just a little extra, not something that's going to make or break anything major. The greatest presentation, the most creative shots, none of that is going to cover up ******-poor writing. That's where the quality is ultimately determined on this subject, that's where you truly stand out or fail.

DA:O had better writting then BG2 and that improved writing had the greatest effect on the depth of the characters. So again, I don't believe I'm underestimating presentation. Plays a part and can improve upon something, but it's not going to be drastic. Look at how many movies come out with an amazing presentation but ultimately fail because of poor writing which results in stale dialogue and lifeless characters.

Modifié par TheMadCat, 22 janvier 2011 - 08:23 .


#119
Morroian

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TheMadCat wrote...

More depth to a scene certainly, not necessarily to the characters in the scene though.


Well they aren't real people so of course not but the fact is it will give greater emotional resonance to the player.

#120
shadowpiranha

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Well, I for one like it that the PC and his/her quests aren't the center of attention so much anymore. Or rather, won't seem to be. Just the "illusion", if you will, that your companions do their own thing and have their own relationships with each other does great things for immersion. After all, it's quite how a group of friends behaves in real life.

#121
ReallyRue

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I like the idea of characters socialising within the group instead of just with Hawke. That was partt of what I loved about party banter in Origins, only presmably now it will be in locations like a bar, instead of whilst randomly crossing over a bridge. This was one thing I always felt ME2 was missing - apart from the Jack/Miranda and Tali/Legion fight, there's very little interaction between your companions.

#122
Autodoll

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I'm curious: they keep mentioning jealousy in the new companion system, and I'm wondering if perhaps your sibling or other companion could get irritated by Hawke's choice of LI? Maybe Carver has a thing for Isabela, or Bethany doesn't approve, or something of that nature. They have shown Carver getting irritated by the templars following a mage Hawke, so perhaps this isn't too far-fetched?

#123
Arthur Cousland

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This is nice. I suppose anything is better than how Origins companions would stand in place and do nothing at the party camp unless you spoke to them. I'm curious as to what we'll actually see the companions doing?

#124
nightcobra

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Arthur Cousland wrote...

This is nice. I suppose anything is better than how Origins companions would stand in place and do nothing at the party camp unless you spoke to them. I'm curious as to what we'll actually see the companions doing?


my personal wish for a companions cutscene:

^_^a tavern party, with all companions, isabela's crew, some of varric's friends/contacts, and etc... 

#125
HTTP 404

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I dont think you denounce the system MadCat, I just think you undervalue it. but its just a matter of opinions at the end of the day. I actually respect your opinion.