Victia wrote...
The companion interaction sounds really interesting
My big concern- that the interviewer thought wrex was the most interesting/memorable character from me!?! Lol
I'm guessing you're a Tali fan.../sigh.
Victia wrote...
The companion interaction sounds really interesting
My big concern- that the interviewer thought wrex was the most interesting/memorable character from me!?! Lol
Il Divo wrote...
TheMadCat wrote...
I disagree, I thought Origins banter did a great job of revealing one companions feelings or attitude towards another. You could feel the animosity and rivalry between Morrigan and Leliana for the Warden's affections, the slight distaste Wynne had for Zev, Oghren's messing around with Alistair. To me those moments felt very genuine and like I said above gave us an outside view of what we already knew of their feelings towards one another.
Ah, but see the problem is that we only ever got to see those reactions manifest in such a limited context. Take your Mass Effect elevator example. The conversations weren't terrible (though DA:O did it better), but that they only ever occurred in the elevator made them seem very limited. DA:O suffered from the same issue since companions would only converse in the Warden's presence.
What I like about this new system is that it is much closer to Obsidion's Kotor II, where there were quite a few sequences where your PC would come onto the ship to find other companions interacting with each other. It was limited, but I'm looking forward to seeing it more refined in DA2, combined with the more typical party banter.That we don't know, for all we know the only reason they're around each other is because of Hawke and his agenda. We'll have to see there, though I do agree with the length of 10 years that gives BioWare ample opportunity to do things with companions that they really haven't been able to do before. Wait and see if they take advantage of it.
Aye, it should make for exciting times either way. I can't wait.
Modifié par Ravenmyste, 22 janvier 2011 - 12:47 .
Il Divo wrote...
I keep seeing this, but what does MOO3 stand for?
Phoenixblight wrote...
Ryzaki wrote...
Damn people in here have broken sarcasm detectors.
You can't tell with the amount of trolls in the forums. Smiley faces or something would help.
How about a tone indicator?
Guest_Puddi III_*
is that a troll face ?pizoxuat wrote...
Phoenixblight wrote...
Ryzaki wrote...
Damn people in here have broken sarcasm detectors.
You can't tell with the amount of trolls in the forums. Smiley faces or something would help.How about a tone indicator?
PrinceOfFallout13 wrote...
is that a troll face ?pizoxuat wrote...
Phoenixblight wrote...
Ryzaki wrote...
Damn people in here have broken sarcasm detectors.
You can't tell with the amount of trolls in the forums. Smiley faces or something would help.How about a tone indicator?
TheMadCat wrote...
Beerfish wrote...
Yes it would, the old saying that a picture is worth a thousand words is relevant at least to me. As you have stated the content may not be much different but the 'feel' of these moments will be different, at least in my opinion.
Could create a more emotional scene sure, but that wasn't the question. The question was does it add anymore depth to their character and their relationship with another companion then how it was done in Origins or Mass Effect? That's what people seem to be railing me on, my notion that this doesn't directly do anything more to add depth to the companions and their relationships with one another then BioWare's previous systems.
Emotional depth is more depth.TheMadCat wrote...
Beerfish wrote...
Yes it would, the old saying that a picture is worth a thousand words is relevant at least to me. As you have stated the content may not be much different but the 'feel' of these moments will be different, at least in my opinion.
Could create a more emotional scene sure, but that wasn't the question. The question was does it add anymore depth to their character and their relationship with another companion then how it was done in Origins or Mass Effect?
Beerfish wrote...
I'm certainly not railing on you. I just disagree.
A more emotianl scene = more depth. But that's just me, others experiences will vary.
Morroian wrote...
Emotional depth is more depth.
Saibh wrote...
It's the Sarcasm option for DAII.
TheMadCat wrote...
Beerfish wrote...
I'm certainly not railing on you. I just disagree.
Didn't mean you.A more emotianl scene = more depth. But that's just me, others experiences will vary.
Morroian wrote...
Emotional depth is more depth.
More depth to a scene certainly, not necessarily to the characters in the scene though. Lucas occasionally got lucky and struck a chord in the prequels with a touching little scene, doesn't change the fact the characters were shallower then a kiddie pool.
HTTP 404 wrote...
how do you add more depth to character Madcat? in your opinion? there's a lot of people who say "this doesnt work" or in your case "this is not that great" without giving alternatives to a solution. or is nay-saying far better than agreeing or liking something?
Well I think this is a great innovation, right in the spirit of BW games. Companion interations? ftw. ../../../../images/forum/emoticons/sideways.png
Was pumped for this game before...
Now even more pumped. Having
squad characters doing things instead of standing around waiting for you
to do stuff is what I've been crying out for since..well..forever.
*tear* I am so looking forward to this.
I'm glad that different party members can chat with each other without
the PC being involved. Mass Effect can learn a lot from this (in ME2 for
example there was almost 0 party interaction apart from in
confrontation scenes- which were rare).
Modifié par TheMadCat, 22 janvier 2011 - 07:14 .
In Exile wrote...
Mad Cat,
I agree with you that this isn't radically different, but I do think you are underestimating presentation. It is just a cinematic version of what we saw in origins... but a large extent origins was just a cinematic version of what we saw in BGII (that's not quite accurate, because I happen to think the quality of execution has improved greatly on Bioware's part in terms of storytelling, but let's ignore that for the moment), and to some people I think that made all the difference in terms of how rich the characters were.
Modifié par TheMadCat, 22 janvier 2011 - 08:23 .
TheMadCat wrote...
More depth to a scene certainly, not necessarily to the characters in the scene though.
Arthur Cousland wrote...
This is nice. I suppose anything is better than how Origins companions would stand in place and do nothing at the party camp unless you spoke to them. I'm curious as to what we'll actually see the companions doing?