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DA2 interview with Mike Laidlaw *new interview with Gaider regarding romances and part 2*


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#201
Mike Laidlaw

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In Exile wrote...

This is totally unrelated to that post of yours Mike, but it just occured to me - one of the things you mentioned a while back (and based on the released screens, are well on the way to delivering) is more information on how precisely damage & effects are calculated re: our skills.

On that note, are there plans for either the manual itself, or some associated pdf, to really get into the details of the damage calculations for those of us that are really interested in it?


It's actually built into the game. All damage effects are calculated on the fly and your talent descriptions are updated accordingly. As a general rule, your primary stat (magic, strength, dex) feeds into how much damage your weapon does, AND unlocks new weapons for you to use (identical to Origins' pre-reqs). As your weapon damage goes up, so does the damage of your spells or talents, and then as you take upgrades, you can further boost the output of those talents.

The nice thing about talents and spells is that they no longer miss. Your basic attacks certainly can, but given that you're expending a resource (mana/stamina) to activate your talents, you can (and should!) count on them landing.

#202
Legion 2.5

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Mike Laidlaw wrote...

In Exile wrote...

This is totally unrelated to that post of yours Mike, but it just occured to me - one of the things you mentioned a while back (and based on the released screens, are well on the way to delivering) is more information on how precisely damage & effects are calculated re: our skills.

On that note, are there plans for either the manual itself, or some associated pdf, to really get into the details of the damage calculations for those of us that are really interested in it?


It's actually built into the game. All damage effects are calculated on the fly and your talent descriptions are updated accordingly. As a general rule, your primary stat (magic, strength, dex) feeds into how much damage your weapon does, AND unlocks new weapons for you to use (identical to Origins' pre-reqs). As your weapon damage goes up, so does the damage of your spells or talents, and then as you take upgrades, you can further boost the output of those talents.

The nice thing about talents and spells is that they no longer miss. Your basic attacks certainly can, but given that you're expending a resource (mana/stamina) to activate your talents, you can (and should!) count on them landing.


Glad that is fixed.

#203
was269

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Mike Laidlaw wrote...

prazision wrote...

You may not realize this, but outside of this forum the general expectation from everything we've seen is that DA2 will be horrible.  Not "okay", not "decent", but actually bad.  The PR department is a nightmare, the developer quotes are nightmarish, it's all a mess.


And outside of those forums are other people, who think that DA II will not be horrible. As a general rule, turning to an anonymous forum as a barometer for public opinion is risky, since in my experience, people rarely spend time on forums saying "I think this will be good." Faced with a wall of hate, and often derision, most people will simply disengage, rather than try to defend; it's not worth the stress.


What is with the masses of people here complaining about something they haven't seen yet?
It kinda gets me angry, what about you?
Nobodys played the game yet so they are making little assumptions on the tiniest bit of information they are given,
`

#204
Josef bugman3

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Oh thanks Baal for that.



As a minor query, can warriors use polearms (or equivilent)?

#205
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Josef bugman3 wrote...

Oh thanks Baal for that.

As a minor query, can warriors use polearms (or equivilent)?


I think the only two handed weapons are Axes, Mauls, and Swords.  would be cool though to use a polearm

#206
Mike Laidlaw

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Josef bugman3 wrote...

Oh thanks Baal for that.

As a minor query, can warriors use polearms (or equivilent)?


No, though I'm not opposed to introducing polearms in the future. For now, Warriors can use one-handed weapons and shield, or two-handed weapons. (mace/maul, axe/greataxe, longsword/greatsword)

#207
Josef bugman3

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Blast. Oh well, I guess it can't be helped.

Oh and another small question (jesus I am starting to feel like Columbo), do rogues still have poisons to apply?

Modifié par Josef bugman3, 23 janvier 2011 - 09:34 .


#208
Saibh

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Check back tomorrow for part two of our discussion with David Gaider on topics such as: The Game of Thrones, The Legend of the Seeker and a Dragon Age television adaptation.




I assume he's talking about the likelihood of a television adaptation similar to Legend of the Sekeer being possible, not that it's happening. Hm, wonder if we'll get word on the anime?

#209
AlanC9

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prazision wrote...

AlanC9 wrote...

I have no idea what you mean by "tone of the story and gameplay." How about an example -- what would have been an acceptable description of DAO?


Do I seriously need to define the word "tone"?

The tone of Origins was "realistic low fantasy".  The PR and marketing for DA2 seems to be aiming for... whatever you would call the movie 300.

And of course there's nothing "wrong" with marketing the game to the 13-18 year old crowd, if that's how they want to sell 10 million copies, but Origins was not aimed at that market, so it is understandably frustrating if its sequel is.


I notice you completely ducked the question. Well played, sir.

#210
was269

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Saibh wrote...

Check back tomorrow for part two of our discussion with David Gaider on topics such as: The Game of Thrones, The Legend of the Seeker and a Dragon Age television adaptation.


I assume he's talking about the likelihood of a television adaptation similar to Legend of the Sekeer being possible, not that it's happening. Hm, wonder if we'll get word on the anime?


I think they are making a japanese anime on it.
Thats the television adaptation i think he is talking about.

Modifié par was269, 23 janvier 2011 - 09:42 .


#211
Mike Laidlaw

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Josef bugman3 wrote...
Oh and another small question (jesus I am starting to feel like Columbo), do rogues still have poisons to apply?


All classes do.

#212
Brockololly

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Mike Laidlaw wrote...
Character progression (talents) is no longer proscribed in terms of order, you have significantly more control over your character's development than you did before.


What about non-combat skills though? Combat abilities are all well and good, but nothing has been said on whether non combat skills like Stealing, Coercion, Survival and so forth have been axed. Certainly though it seems skills are gone, which after having a fantastic time playing New Vegas with the robust non combat skills and speech checks, would really be a negative for DA2, IMO. Thats the type of thing I was hoping to see more in DA2 based on how it just scratched the surface in Origins, and maybe they're still there, but character progression in RPGs is more than just combat, IMO.

Mike Laidlaw wrote...
No,
though I'm not opposed to introducing polearms in the future. For now,
Warriors can use one-handed weapons and shield, or two-handed weapons.
(mace/maul, axe/greataxe, longsword/greatsword)


Bring back Dual Wielding warriors first :innocent:

#213
was269

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Wait....Warriors can't dual weild?

#214
Brockololly

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was269 wrote...

Wait....Warriors can't dual weild?


Nope. Just rogues.:(

#215
Josef bugman3

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I'm thinking that we may not even have none combat skills anymore. I could certainly see them being removed in order to open up "guild houses" or equivilent in Kirckwall that would fill in for (say) Tracking rank 1.

#216
lv12medic

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Mike Laidlaw wrote...

The nice thing about talents and spells is that they no longer miss. Your basic attacks certainly can, but given that you're expending a resource (mana/stamina) to activate your talents, you can (and should!) count on them landing.


:crying:
But I always liked that dumbfounded look on my Sword and Shield warrior using the Assault talent and watching it go miss-miss-miss-miss.  (Not really, actually I don't think that's ever happend to me either...)

Since questions are flying around, and speaking of talent attacks not missing:  What about rune effects while using a talent?  In DA:O I don't think elemental damages or paralysis/slow rune effect chances were used when talents were used.

#217
was269

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Brockololly wrote...

was269 wrote...

Wait....Warriors can't dual weild?


Nope. Just rogues.:(


Well that sucks.
I guess its to try and get more people to use rogues though as personally i didn't see the point in become one.

#218
Saibh

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was269 wrote...

I think they are making a japanese anime on it.
Thats the television adaptation i think he is talking about.


Possibly. But a television adaptation means something different than an anime in most senses. And it's mentioned in context of other fantasy TV series. I really think the interviewer is just saying "would you like to write/see/have any plans for", not that there's some big reveal coming up.

#219
Cutlasskiwi

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was269 wrote...

Brockololly wrote...

was269 wrote...

Wait....Warriors can't dual weild?


Nope. Just rogues.:(


Well that sucks.
I guess its to try and get more people to use rogues though as personally i didn't see the point in become one.


I love rogues and that's the class I play the most. I find warriors far more boring. :)

#220
lazuli

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Mike Laidlaw wrote...
All damage effects are calculated on the fly and your talent descriptions are updated accordingly.


This is wonderful news.  I was disappointed with DA:O's abstruse talent and spell descriptions.

#221
Tiger

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Good article, cant wait for DA2!

#222
Morroian

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Mike Laidlaw wrote...

It's actually built into the game. All damage effects are calculated on the fly and your talent descriptions are updated accordingly. As a general rule, your primary stat (magic, strength, dex) feeds into how much damage your weapon does, 

Does this mean the melee damage of a mages staff is based on his magic stat?

#223
Yrkoon

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Mike Laidlaw wrote...

In Exile wrote...

This is totally unrelated to that post of yours Mike, but it just occured to me - one of the things you mentioned a while back (and based on the released screens, are well on the way to delivering) is more information on how precisely damage & effects are calculated re: our skills.

On that note, are there plans for either the manual itself, or some associated pdf, to really get into the details of the damage calculations for those of us that are really interested in it?


It's actually built into the game. All damage effects are calculated on the fly and your talent descriptions are updated accordingly. As a general rule, your primary stat (magic, strength, dex) feeds into how much damage your weapon does, AND unlocks new weapons for you to use (identical to Origins' pre-reqs). As your weapon damage goes up, so does the damage of your spells or talents, and then as you take upgrades, you can further boost the output of those talents.

Just so I'm not misinterpretting what I'm reading here, are you saying that there will actually be numerical explanations that the  player can read in the game in order to know  how much damage/effects the talent  he's using or acquiring will do?    Because in DA:O   the descriptions were  frequently lacking.  I'd see Cone of Cold  (for example) as a selectable talent, I'd then read the description and it'd simply describe what the spell looks like and then it would just say something to the effect of:   this spell does massive cold damage and can freeze and opponent.  (great.  how much damage exactly?   And  how much of an increase in this damage can I expect if I raise my spell power by 10?)    That got really annoying.   Any addition of details to these descriptionss is extremely welcome news to me.


 

Modifié par Yrkoon, 23 janvier 2011 - 10:11 .


#224
Yrkoon

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was269 wrote...

Brockololly wrote...

was269 wrote...

Wait....Warriors can't dual weild?


Nope. Just rogues.:(


Well that sucks.
I guess its to try and get more people to use rogues though as personally i didn't see the point in become one.

Well, now there's a point to becoming one:    It's the only way to dual wield  :)

Personally, I'm ok with that, as I've always loved rogues

#225
Mike Laidlaw

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Yrkoon wrote...

Just so I'm not misinterpretting what I'm reading here, are you saying that there will actually be numerical explanations that the  player can read in the game in order to know  how much damage/effects the talent  he's using or acquiring will do?   
 


Yes.