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Has Dragon Age 2 been rushed?


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#51
Joy Divison

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Shadelon wrote...

You people are basing your assumption that it is rushed on the ASSUMPTION that development on DA-II started AFTER DAO launched. This is NOT the case. Development on DA-II started way back in early 2009, several months BEFORE DAO launched. So it has been in development for several more months than you are assuming. Hence meaning, no it is not rushed. 

ALSO, MOST of DAO's development time was spent designing the entire world of Thedas, writing out all the lore, etc. Not just Fereldan, the entire world was entirely completed during DAO's development. SO, they had far less they had to do here, considering all of the lore and everything about Free Marches was already done in the first place.


Wait...what?

#52
packardbell

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I'm guessing most of the development site was casting, area designing (since they had everything written into the lore prior), optimizing and improving the graphics engine.. ect ect. Remember DAO was delayed 6 months so it could be ported to consoles, so it makes sense for development to happen around that time.

#53
Shadelon

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Joy Divison wrote...

Shadelon wrote...

You people are basing your assumption that it is rushed on the ASSUMPTION that development on DA-II started AFTER DAO launched. This is NOT the case. Development on DA-II started way back in early 2009, several months BEFORE DAO launched. So it has been in development for several more months than you are assuming. Hence meaning, no it is not rushed. 

ALSO, MOST of DAO's development time was spent designing the entire world of Thedas, writing out all the lore, etc. Not just Fereldan, the entire world was entirely completed during DAO's development. SO, they had far less they had to do here, considering all of the lore and everything about Free Marches was already done in the first place.


Wait...what?


What do you not understand this time? I don't know how I could have been clearer.

#54
Phoenixblight

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Naitaka wrote...

Phoenixblight wrote...

Wishpig wrote...

Well to be fair, the devs said awakening wasn't rushed... and people defended it much like they're defending DA2 now... but Awakening turned out to be very clearly rushed.

Obviously we won't be able to tell if it's a good stable release or a buggy mess until release... but my guess is it will be somewhere between Awakening and DA:O in terms of polished. A bit rushed, but not the mess that was awakening.



Not sure where you are getting at I had no issues with Awakening exc ept once it had crashed because I was playing for 12 hours straight.





Wait, are we actually going to call Awakening the Pinnacle of DLC developement that's free of any bugs and balance issues and totally worth its $29.99 price tag? Not that I didn't enjoy Awakening, but it suuuure has its fair share of problems.




Did I go that route? No. Play Fallout New Vegas that was far more buggy than any complaints on Awakening .

#55
packardbell

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Phoenixblight wrote...

Naitaka wrote...

Phoenixblight wrote...

Wishpig wrote...

Well to be fair, the devs said awakening wasn't rushed... and people defended it much like they're defending DA2 now... but Awakening turned out to be very clearly rushed.

Obviously we won't be able to tell if it's a good stable release or a buggy mess until release... but my guess is it will be somewhere between Awakening and DA:O in terms of polished. A bit rushed, but not the mess that was awakening.



Not sure where you are getting at I had no issues with Awakening exc ept once it had crashed because I was playing for 12 hours straight.





Wait, are we actually going to call Awakening the Pinnacle of DLC developement that's free of any bugs and balance issues and totally worth its $29.99 price tag? Not that I didn't enjoy Awakening, but it suuuure has its fair share of problems.




Did I go that route? No. Play Fallout New Vegas that was far more buggy than any complaints on Awakening .

Obsidian  have a talent for that.

Modifié par packardbell, 21 janvier 2011 - 04:56 .


#56
The Elder King

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Shadelon wrote...

Joy Divison wrote...

Shadelon wrote...

You people are basing your assumption that it is rushed on the ASSUMPTION that development on DA-II started AFTER DAO launched. This is NOT the case. Development on DA-II started way back in early 2009, several months BEFORE DAO launched. So it has been in development for several more months than you are assuming. Hence meaning, no it is not rushed. 

ALSO, MOST of DAO's development time was spent designing the entire world of Thedas, writing out all the lore, etc. Not just Fereldan, the entire world was entirely completed during DAO's development. SO, they had far less they had to do here, considering all of the lore and everything about Free Marches was already done in the first place.




Wait...what?


What do you not understand this time? I don't know how I could have been clearer.


probably the part about all the lore about FM already done.

#57
Phoenixblight

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packardbell wrote...

Phoenixblight wrote...

Naitaka wrote...

Phoenixblight wrote...

Wishpig wrote...

Well to be fair, the devs said awakening wasn't rushed... and people defended it much like they're defending DA2 now... but Awakening turned out to be very clearly rushed.

Obviously we won't be able to tell if it's a good stable release or a buggy mess until release... but my guess is it will be somewhere between Awakening and DA:O in terms of polished. A bit rushed, but not the mess that was awakening.



Not sure where you are getting at I had no issues with Awakening exc ept once it had crashed because I was playing for 12 hours straight.





Wait, are we actually going to call Awakening the Pinnacle of DLC developement that's free of any bugs and balance issues and totally worth its $29.99 price tag? Not that I didn't enjoy Awakening, but it suuuure has its fair share of problems.




Did I go that route? No. Play Fallout New Vegas that was far more buggy than any complaints on Awakening .

Obsidian  have a talent for that.


Bathesda in general have a talent for that, Obsidian just added to it.

Modifié par Phoenixblight, 21 janvier 2011 - 04:58 .


#58
Naitaka

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Phoenixblight wrote...

Naitaka wrote...

Phoenixblight wrote...

Wishpig wrote...

Well to be fair, the devs said awakening wasn't rushed... and people defended it much like they're defending DA2 now... but Awakening turned out to be very clearly rushed.

Obviously we won't be able to tell if it's a good stable release or a buggy mess until release... but my guess is it will be somewhere between Awakening and DA:O in terms of polished. A bit rushed, but not the mess that was awakening.



Not sure where you are getting at I had no issues with Awakening exc ept once it had crashed because I was playing for 12 hours straight.





Wait, are we actually going to call Awakening the Pinnacle of DLC developement that's free of any bugs and balance issues and totally worth its $29.99 price tag? Not that I didn't enjoy Awakening, but it suuuure has its fair share of problems.




Did I go that route? No. Play Fallout New Vegas that was far more buggy than any complaints on Awakening .


At least Obsidian try to fix their game. Emphasis on try. I was playing Origin earlier today and manage to get my Ozarmmar quest line bugged out again because I, *gasp* god forbids, actually tried to roleplay.

EDIT: I made that ridiculous hyperbole because it's equally ridiculous to say that Awakening was fine base only on your personal experience with it; especially since the general consensus from the reviews were that it was a horrible buggy mess on release.

Modifié par Naitaka, 21 janvier 2011 - 05:01 .


#59
Xewaka

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Phoenixblight wrote...

Xewaka wrote...

Phoenixblight wrote...

Xewaka wrote...
They're still on crunch. I remember reading in an interview with one of Bioware's developers that the time from content lock to release is around eight to twelve weeks. They're already off schedule if we are to follow that guideline, so at this point I fear more a delay than a rushed product.

How are they off schedule exactly?

From today 'til release there are six and a half weeks. One on march, the four of february, and the last week of January (which starts in three days). I'll try to dig up the interview where the time from content lock to release is mentioned (the bulk of the short interview was about day one DLC), and is told to be eight to twelve weeks. They're already a week and a half off schedule, unless they have a shorter lock-release interval this time around.

You do know that content lock means the stuff on the disc or the actual game? DLC is not part of the content lock.

I know. They're still on QA of the actual game, not the DLC. That's what we've been given to understand if I'm reading dev posts, anyhow. The interview explained that day one DLC is possible precisely because of this eight week delay between content lock and release.

#60
Shadelon

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They finished everything for EVERY country in Thedas during the 5-6 year development period, NOT just Fereldan. Free Marches, Orlais, Tevinter, etc. They've said this numerous times as well.

#61
Dubya75

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So there! Final Andswer? NO!

#62
Divine Justinia V

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 I'm just going to throw this out there ~ No.
Edit; whooaaoaoaoaoa typo.

Modifié par VittoriaLandis, 21 janvier 2011 - 05:29 .


#63
Phoenixblight

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Xewaka wrote...

Phoenixblight wrote...

Xewaka wrote...

Phoenixblight wrote...

Xewaka wrote...
They're still on crunch. I remember reading in an interview with one of Bioware's developers that the time from content lock to release is around eight to twelve weeks. They're already off schedule if we are to follow that guideline, so at this point I fear more a delay than a rushed product.

How are they off schedule exactly?

From today 'til release there are six and a half weeks. One on march, the four of february, and the last week of January (which starts in three days). I'll try to dig up the interview where the time from content lock to release is mentioned (the bulk of the short interview was about day one DLC), and is told to be eight to twelve weeks. They're already a week and a half off schedule, unless they have a shorter lock-release interval this time around.

You do know that content lock means the stuff on the disc or the actual game? DLC is not part of the content lock.

I know. They're still on QA of the actual game, not the DLC. That's what we've been given to understand if I'm reading dev posts, anyhow. The interview explained that day one DLC is possible precisely because of this eight week delay between content lock and release.



Yeah and how are they behind schedule? They will be doing QA and what have you until the month or even 2 weeks prior to release when the game has gone gold.

#64
The Elder King

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Shadelon wrote...

They finished everything for EVERY country in Thedas during the 5-6 year development period, NOT just Fereldan. Free Marches, Orlais, Tevinter, etc. They've said this numerous times as well.


Wow. I didn't know that, I read recently an interview where they talked about that, but probably I misteunderstood something. ThanksPosted Image

#65
jove97

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well it's in development longer than BG2 was

#66
Ryllen Laerth Kriel

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I'm guessing alot of time was saved for the sequel because:



1.) They already had the game engine, the graphics were just tweaked for better or worse.



2.) They already had the game mechanics worked out, class skills were just modified.



3.) There is only one origin to write, that saves time.



4.) The story isn't as long and it's assumed there isn't as much voice acting for as many characters as were in Origins, though the PC is now voiced so it's a larger portion for the main character of course.



5.) Outfits for party NPCs are set so the modelers don't have to design armors for several body types for dwarves or elves. Some weapons aren't making it back, that saves time too.





I can imagine this, plus working on DA 2 before the release of DA:O would all add up to the short span between releases. I'm sure Bioware also doesn't want to have to develope another game engine for DA 3. It does feel a little rushed to me but I won't make a final judgement until I play DA 2. I'm no fan of some of the new concepts and cuts to DA:O but hey...it might still be good!

#67
Xewaka

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Phoenixblight wrote...
Yeah and how are they behind schedule? They will be doing QA and what have you until the month or even 2 weeks prior to release when the game has gone gold.

Again, because by what has been stated, the game has to be ready for shipment (content-locked, gone gold, or however you want to call it) eight weeks prior.

#68
The Big Nothing

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Nope. But you were, in utero.

#69
Phoenixblight

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Xewaka wrote...

Phoenixblight wrote...
Yeah and how are they behind schedule? They will be doing QA and what have you until the month or even 2 weeks prior to release when the game has gone gold.

Again, because by what has been stated, the game has to be ready for shipment (content-locked, gone gold, or however you want to call it) eight weeks prior.




No it doesn't. MAss Effect 1 and 2, Dragon AGe: Origins, Cataclysm, Fallout New Vegas. All went gold within a month or even weeks before release.

#70
Altered Idol

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Seems like developers really can't win.

They get blasted if games get delayed and now they are getting blasted for releasing games too early.

It will be released when its ready. The sooner the better as far as I'm concerned

#71
Wishpig

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Phoenixblight wrote...

Xewaka wrote...

Phoenixblight wrote...
Yeah and how are they behind schedule? They will be doing QA and what have you until the month or even 2 weeks prior to release when the game has gone gold.

Again, because by what has been stated, the game has to be ready for shipment (content-locked, gone gold, or however you want to call it) eight weeks prior.




No it doesn't. MAss Effect 1 and 2, Dragon AGe: Origins, Cataclysm, Fallout New Vegas. All went gold within a month or even weeks before release.


Quite true... went gold mid october if I'm not mistaken. Under a month before release.

Altered Idol wrote...

Seems like developers really can't win.

They get blasted if games get delayed and now they are getting blasted for releasing games too early.

It will be released when its ready. The sooner the better as far as I'm concerned


Nobody in their right mind should bash a game for being delayed. It normally means the devs want to fix up problems and polish it up. A worthy goal. Games should be bashed for being rushed though.

In short, one group should be listened to and the other ignored.

Modifié par Wishpig, 21 janvier 2011 - 05:25 .


#72
sevalaricgirl

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Wishpig wrote...

Well to be fair, the devs said awakening wasn't rushed... and people defended it much like they're defending DA2 now... but Awakening turned out to be very clearly rushed.

Obviously we won't be able to tell if it's a good stable release or a buggy mess until release... but my guess is it will be somewhere between Awakening and DA:O in terms of polished. A bit rushed, but not the mess that was awakening.



I agree with you on Awakening's rush job.  They should have spent more time and tidied up some of the loose ends they left wide open.

#73
Xewaka

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Phoenixblight wrote...
No it doesn't. MAss Effect 1 and 2, Dragon AGe: Origins, Cataclysm, Fallout New Vegas. All went gold within a month or even weeks before release.


http://spong.com/art...ies-Day-One-DLC

Here's my source. It states rather clearly that there are eight-to-twelve weeks in which content cannot be added to the disk for it is already under proccessing. Relevant bit:
"That gives us a period of 8 to 12 weeks where we can make content, but we can't put it onto the disc because it's already out there. But we can insert it digitally, day one."

Would you care to share your source as to why am I mistaken?

#74
In Exile

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To add to your point, Xewaka, Ray (or was it Greg) mentioned earlier (via twitter I believed) that he just finished a full playthrough of DA2. It's reasonable that the game is finished, re: content.

#75
Dubya75

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Xewaka wrote...

Phoenixblight wrote...
No it doesn't. MAss Effect 1 and 2, Dragon AGe: Origins, Cataclysm, Fallout New Vegas. All went gold within a month or even weeks before release.


http://spong.com/art...ies-Day-One-DLC

Here's my source. It states rather clearly that there are eight-to-twelve weeks in which content cannot be added to the disk for it is already under proccessing. Relevant bit:
"That gives us a period of 8 to 12 weeks where we can make content, but we can't put it onto the disc because it's already out there. But we can insert it digitally, day one."

Would you care to share your source as to why am I mistaken?


Very interesting! Thanks for sharing