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Shapeshifter FAQ


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#51
TBastian

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Character looks great atm.

As far as SH talents go the only one you really need is Group Heal. Revive and Life Ward are nice enough to have, but I'd save them for last or Awakenings. Mana Clash is nice, and so are the Glyphs. I personally prefer the Anti-Magic line up to Dispel Magic, the Mana line up until Spell Might and then Arcane Mastery + a few bigger nukes, but I play on the PC and my personal tactics are more rigorous (ie micromanagement is a lot easier with a mouse).
At the very leasy get Rock Armor and Arcane Shield, just so your mage can remain in the front line without flinching. With your PC's set (only lacks Enchanter's Cowl and Key to the City btw, great job) this makes nuking significantly easier (minimal risk of dying).

The reason why I don't recommend pairing SS with AW is there is no easy way to optimize both of them at the same time. Optimizing AW talents is about stacking sustaineds, then casting a few spells and going melee. SS is about nuking, then using your forms to mow down annoyances/survivors, or to deal with emergencies. AW's spend most of their time killing things at sword point (hard to do if you're casting), the SS is capable of massive burst physical damage but would rather be casting than melee-ing (hard to do with high fatigue).
Armor isn't really an issue for an SS in full +defense or +dodge robes using Arcane Shield and Rock Armor, so the main thing its getting from pairing with AW is the higher base damage from being able to use a better weapon. As the game progresses you'll find yourself fighting heavily armored opponents more and more though, so this is not a significant gain. AW gains a burst damage attack from the SS (Overwhelm) - that's about it. AW sustaineds don't work while the SS is shifted, so you need to know when to use your forms or rely on Combat Magic (as well as swap weapons a lot). In the end you get a character which is more situation dependent than anything. I'm not saying it can't be done, but playing both without ultimately favoring one playstyle over the other is going to be difficult.

With Spirit Healer you simply gain a way to get over having to nuke your own allies (evil) or a way to effecitvely support  your allies while you deal with more immediate threats personally (good). The extra survivability is welcome, making your PC more autonomous.

Modifié par TBastian, 04 février 2011 - 06:17 .


#52
Ace Attorney

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ussnorway wrote...

If it were me; I’d take ‘Forcefield’ first then…You only need ‘Combat Magic’ to use the armour so that’s next. Now I’d take ‘Blizzard’ and ‘Tempest’ because that’s your four tomes spent. 
You can then work towards the glyphs (all four) and finish with ‘Spell Might’ because ‘Storm of the Century’ is very powerful in the late game and your high magic score would reap the benefits of having ‘Spell Might’ as a constant buff. By that stage you should have a good idea of what areas you want to improve on or any faults that need to be covered.

The thing is, the AW talents by the end grant a +25% to dodge while Combat Magic is up, something very useful to me when in casting mode, with The Spellward and Cailan's Armor, getting a 55% to dodge total.

TBastian wrote...

Character looks great atm.

As far as SH talents go the only one you really need is Group Heal. Revive and Life Ward are nice enough to have, but I'd save them for last or Awakenings. Mana Clash is nice, and so are the Glyphs. I personally prefer the Anti-Magic line up to Dispel Magic, the Mana line up until Spell Might and then Arcane Mastery + a few bigger nukes, but I play on the PC and my personal tactics are more rigorous (ie micromanagement is a lot easier with a mouse).
At the very leasy get Rock Armor and Arcane Shield, just so your mage can remain in the front line without flinching. With your PC's set (only lacks Enchanter's Cowl and Key to the City btw, great job) this makes nuking significantly easier (minimal risk of dying).

I have that Cloth Helmet, I just thought the one I am using offers a great +12 Defense and some mana regen.

TBastian wrote...

The reason why I don't recommend pairing SS with AW is there is no easy way to optimize both of them at the same time. Optimizing AW talents is about stacking sustaineds, then casting a few spells and going melee. SS is about nuking, then using your forms to mow down annoyances/survivors, or to deal with emergencies. AW's spend most of their time killing things at sword point (hard to do if you're casting), the SS is capable of massive burst physical damage but would rather be casting than melee-ing (hard to do with high fatigue).
Armor isn't really an issue for an SS in full +defense or +dodge robes using Arcane Shield and Rock Armor, so the main thing its getting from pairing with AW is the higher base damage from being able to use a better weapon. As the game progresses you'll find yourself fighting heavily armored opponents more and more though, so this is not a significant gain. AW gains a burst damage attack from the SS (Overwhelm) - that's about it. AW sustaineds don't work while the SS is shifted, so you need to know when to use your forms or rely on Combat Magic (as well as swap weapons a lot). In the end you get a character which is more situation dependent than anything. I'm not saying it can't be done, but playing both without ultimately favoring one playstyle over the other is going to be difficult.

With Spirit Healer you simply gain a way to get over having to nuke your own allies (evil) or a way to effecitvely support  your allies while you deal with more immediate threats personally (good). The extra survivability is welcome, making your PC more autonomous.

I can see your point, oh well, was trying to be unique and get a killer Bear...:devil:

#53
ussnorway

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T3hAnubis wrote...
The thing is, the AW talents by the end grant a +25% to dodge while Combat Magic is up, something very useful to me when in casting mode, with The Spellward and Cailan's Armor, getting a 55% to dodge total.

It is a nice defensive buff but its not free i.e. having it running all the time will drain away your mana.:wizard:

I understand SS (magic) to be more of an offensive build in nature... still Tbastian would probably be the better person to comment on that.

Modifié par ussnorway, 05 février 2011 - 12:51 .


#54
Ace Attorney

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Well, me at lvl 14, the others at 12-13, using tomes to get Storm of the Century, I killed the High Dragon today. Granted, I played at Normal (I don't play for the challenge, I play for the ride and story), but it was so damn easy and I didn't use much Fire resist, everyone only had 20% to 35% max. I have no doubt I could do it on Hard and perhaps even Nightmare with work. It was hell lotta fun and only did it in like 2 to 3 mins.

Party was Shale, myself, Wynne, and Leliana. I plan on keeping that party, switching Shale for other Warriors. What second spec would be better for Leliana in this setup? Ranger is the logical choice for archers, but a strain to Stamina, since she has 2 or 3 upkeeps at all times.
I am almost surely making Wynne an SH/AW and giving here either the Wade's Superior Drakeskin set or Wade's Superior Dragonscale set, both netting little to negative fatigue with good armor thrown in.

Modifié par T3hAnubis, 05 février 2011 - 05:49 .


#55
ussnorway

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First; Gratz T3hAnubis, try it again without Shale and the fight will be a lot harder.
Ranger would be my pick (for a bow setup) because they have stamina to burn. I assume you mean SH/AW... thats fine but I still think Blood works better for her.

#56
Ace Attorney

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Yeah, SH. Typo, hehe.