As far as SH talents go the only one you really need is Group Heal. Revive and Life Ward are nice enough to have, but I'd save them for last or Awakenings. Mana Clash is nice, and so are the Glyphs. I personally prefer the Anti-Magic line up to Dispel Magic, the Mana line up until Spell Might and then Arcane Mastery + a few bigger nukes, but I play on the PC and my personal tactics are more rigorous (ie micromanagement is a lot easier with a mouse).
At the very leasy get Rock Armor and Arcane Shield, just so your mage can remain in the front line without flinching. With your PC's set (only lacks Enchanter's Cowl and Key to the City btw, great job) this makes nuking significantly easier (minimal risk of dying).
The reason why I don't recommend pairing SS with AW is there is no easy way to optimize both of them at the same time. Optimizing AW talents is about stacking sustaineds, then casting a few spells and going melee. SS is about nuking, then using your forms to mow down annoyances/survivors, or to deal with emergencies. AW's spend most of their time killing things at sword point (hard to do if you're casting), the SS is capable of massive burst physical damage but would rather be casting than melee-ing (hard to do with high fatigue).
Armor isn't really an issue for an SS in full +defense or +dodge robes using Arcane Shield and Rock Armor, so the main thing its getting from pairing with AW is the higher base damage from being able to use a better weapon. As the game progresses you'll find yourself fighting heavily armored opponents more and more though, so this is not a significant gain. AW gains a burst damage attack from the SS (Overwhelm) - that's about it. AW sustaineds don't work while the SS is shifted, so you need to know when to use your forms or rely on Combat Magic (as well as swap weapons a lot). In the end you get a character which is more situation dependent than anything. I'm not saying it can't be done, but playing both without ultimately favoring one playstyle over the other is going to be difficult.
With Spirit Healer you simply gain a way to get over having to nuke your own allies (evil) or a way to effecitvely support your allies while you deal with more immediate threats personally (good). The extra survivability is welcome, making your PC more autonomous.
Modifié par TBastian, 04 février 2011 - 06:17 .





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