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HORRIBLE DRM in Dragon Age II retail


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#351
Kourd

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I prefer the ME:1 / Dead Space 1 DRM they had over disc checks. I still don't understand the outrage over it. You didn't have to keep a CD copy in the drive, I *loved* that. As it stands, I have ISO versions of all my 'CD check' games (which I purchased, yes) just so I can put the real CD's away and not worry about them getting scratched.

#352
freddfx

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Drayth wrote...

I prefer the ME:1 / Dead Space 1 DRM they had over disc checks. I still don't understand the outrage over it. You didn't have to keep a CD copy in the drive, I *loved* that. As it stands, I have ISO versions of all my 'CD check' games (which I purchased, yes) just so I can put the real CD's away and not worry about them getting scratched.


Can't imagine "loving" one DRM scheme over another... sure there are some forms of it that are more tolerable than others but... the best version of ME1 was the free one with no DRM at all... yea that had no cd check... or install limits

#353
Durang

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I don't quite see what's wrong with the check in at all. If you always needed to be connected to the internet to play the game then maybe I can see the problem people have with it but it seems harmless enough.



Of course I have never played a PC game that has ever required DRM and I don't quite understand how it works.

#354
Stinkface27

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I haven't read all 15 pages of this thread, but I'm just putting my vote in for NO to online sign ins. I don't mind having to register my game online and have the CD in, but where I live, our internet connection is atrocious at best and non-existent at worst. I shouldn't have to remain signed in to the internet to play a single player game I have already registered.

#355
Altima Darkspells

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If you only need online authentication once, how would EA know if you're playing on five computers in a twenty-four hour period?

#356
Connect

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Drayth wrote...

I prefer the ME:1 / Dead Space 1 DRM they had over disc checks. I still don't understand the outrage over it. You didn't have to keep a CD copy in the drive, I *loved* that. As it stands, I have ISO versions of all my 'CD check' games (which I purchased, yes) just so I can put the real CD's away and not worry about them getting scratched.


Modifié par Connect, 24 janvier 2011 - 05:47 .


#357
msp

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Altima Darkspells wrote...If you only need online authentication once, how would EA know if you're playing on five computers in a twenty-four hour period?

At first I interpreted this restriction to mean that the game can only be installed and authorized on no more than 5 computers in a 24-hour period. Reading the EULA again just now, I think I was wrong. The "launch and access" part of "while there is no limit on the total number of machines on which the Software can be Authenticated,you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period" seems to indicate that the game cannot be played on more than 5 computers per day. For EA to know how many computers are being used in a 24-hour period per license, the game has to phone home every time it is launched and identify the computer/key combo. I can't think of any other way to handle this. I hope I'm missing something. I really do.

Edit: clarity

Modifié par msp, 24 janvier 2011 - 05:45 .


#358
Connect

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Drayth wrote...



I prefer the ME:1 / Dead Space 1 DRM they had over disc checks. I still don't understand the outrage over it. You didn't have to keep a CD copy in the drive, I *loved* that. As it stands, I have ISO versions of all my 'CD check' games (which I purchased, yes) just so I can put the real CD's away and not worry about them getting scratched.


Doesn't it worry you the SLIGHTEST that all your possessions are the slave of some servers that may or may not function properly and at all times? Without your software phoning home everytime you install it, you are left with a dozens of gb of wasted space that you can't use.



Let's not forget that upgrading or buying a new pc is often needed to play newer games. So who is going to guarantee that the servers will exist to authenticate your software? All you get are vague claims that they will remove the drm, but that's not legally enforceable, nor guaranteed. So far, 99 percent of the games still have the drm, even if they are very old.



Who do you think is going to care when you will not be able to activate and play your legally purchased game?

#359
AlanC9

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Why should anyone worry? If the servers go away, just DL a pirate copy. Or are you saying that DA2's DRM scheme really will be unbreakable?

#360
Connect

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Why should I resort to piracy when I have paid for a product? What is the point of purchasing the product if I would have to pirate it anyway? It doesn't make any sense.



And to make matters worse, EA blame BioWare for the drm and the other way around. No communication with us, no explanations, not even a peep. But all they care about is our money, not what we want in exchange.



How about I require EA to authenticate with me every time they make a transaction with my money?

#361
In Exile

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Connect wrote...

Why should I resort to piracy when I have paid for a product? What is the point of purchasing the product if I would have to pirate it anyway? It doesn't make any sense.


You shouldn't. But the contract between you and EA mandates that you use the product you have licensed a certain way. This includes being online to authenticate.

Connect wrote...
Doesn't it worry you the SLIGHTEST that all
your possessions are the slave of some servers that may or may not
function properly and at all times? Without your software phoning home
everytime you install it, you are left with a dozens of gb of wasted
space that you can't use.


Again, legally, it is not your software. It is EA software you are suing with their permission, under certain conditions.

I understand and appreciate your outrage, but you're framing the problem wrong. Unless courts deal with software IP differently than EA feels they would (which is why they've written the EULA as is) you don't own the software at all.

#362
Connect

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AlanC9 wrote...



If the servers go away, just DL a pirate copy.


This brings us a very interesting subject. Basically, if a customer is unable to play his or her game due to the online activation, that person might resort to piracy, which is a superior, fully offline version. So the very thing that is supposed to stop piracy is turning legitimate customers into pirates. Nice going, EA.

#363
In Exile

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Connect wrote...
This brings us a very interesting subject. Basically, if a customer is unable to play his or her game due to the online activation, that person might resort to piracy, which is a superior, fully offline version. So the very thing that is supposed to stop piracy is turning legitimate customers into pirates. Nice going, EA.


Technically, if you have already paid for your version, at least in terms of the $$, EA isn't affected if you pirate a replacement version because of DRM. Of course, you are still violating your license and their copyright.

#364
freddfx

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Connect wrote...

AlanC9 wrote...

If the servers go away, just DL a pirate copy.

This brings us a very interesting subject. Basically, if a customer is unable to play his or her game due to the online activation, that person might resort to piracy, which is a superior, fully offline version. So the very thing that is supposed to stop piracy is turning legitimate customers into pirates. Nice going, EA.


thats basically what DRM is... punish paying customers while those who actually go out and download it for free are unaffected. It basically keeps legitimate customer from turning into "casual pirates" you know... those evil people that let their friend play on their computer. 

#365
ToJKa1

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In Exile wrote...

I have never understood the dislike for the disk check.


Just recently S.T.A.L.K.E.R. with it's wonderful SecuRom dischecker refused to to let me play with a perfectly legal and good condition disc that i had just installed the game from. Turned out it couldn't figure out that my computer had an external and internal DVD-drive, and i had to remove the external drive to make it work.

And i play many games at the same time, i want to be able to just double click the thumbnail on my desktop and get playing.

As for DA2 system, limited online authentications again? What was wrong with Origins' method? Not that this factors into me buying or not buying the game.

#366
AlexMBrennan

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As it stands, I have ISO versions of all my 'CD check' games


I thought these checks directly measure disc geometry (i.e. only an original, pressed copy will work). Besides, if that's probably illegal (at least if it's anything like the situation with DVDs)



Why should anyone worry? If the servers go away, just DL a pirate copy


That's also illegal.

#367
Connect

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In Exile wrote...

Unless courts deal with software IP differently than EA feels they would (which is why they've written the EULA as is) you don't own the software at all.




So you are fine with paying for something, be it a license or a product and not being able to use it? Or living with the fear that the servers might crash or go down the next time you want to play?



Doesn't it seem to you that the corporations have way too much power and very little responsabilities? When the doodoo hits the fan, it's always the consumer's fault. They have no obligations whatsoever, while we have to be slaves to 28 pages of restrictions.

#368
Connect

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ToJKa1 wrote...



In Exile wrote...



I have never understood the dislike for the disk check.




Just recently S.T.A.L.K.E.R. with it's wonderful SecuRom dischecker refused to to let me play with a perfectly legal and good condition disc that i had just installed the game from. Turned out it couldn't figure out that my computer had an external and internal DVD-drive, and i had to remove the external drive to make it work.


That's very different. With the disc check at least you were able to play, once you have removed the external drive.



But if the servers go down, there's no drive you can unplug if you want to play. It's game over FOR LIFE.

#369
DocDVD

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After reading through most of the thread it sounds to me that EA is pressing the defunct DRM scheme from the first DAs DLC (never once authorized correctly) onto the second game and make it even worse in the process. Way to go!



If I compare that with The Witcher 2, which you can get completely DRM-free directly from GOG I think I know where to take my money to.

#370
mcneil_1

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I think on the old Bioboards that Bioware did say back in 08 that if EA decided to drop the activation servers for ME1 they will have a patch ready, so hopefully they will keep their word.



After reading about it on the DS2 forum, this tages solidsheild see similar to the Cerberus Network and what ever the DAO one was called, I dont like it though (since they havent said if anything is going to be installed similar to the ME1 Securom),

#371
ToJKa1

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Connect wrote...

ToJKa1 wrote...

In Exile wrote...

I have never understood the dislike for the disk check.


Just recently S.T.A.L.K.E.R. with it's wonderful SecuRom dischecker refused to to let me play with a perfectly legal and good condition disc that i had just installed the game from. Turned out it couldn't figure out that my computer had an external and internal DVD-drive, and i had to remove the external drive to make it work.

That's very different. With the disc check at least you were able to play, once you have removed the external drive.

But if the servers go down, there's no drive you can unplug if you want to play. It's game over FOR LIFE.


Should that happen i'll have no moral problems looking for "third party solutions". Or is that a fourth party in this case? :?

#372
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Drayth wrote...
I prefer the ME:1 / Dead Space 1 DRM they had over disc checks. I still don't understand the outrage over it. You didn't have to keep a CD copy in the drive, I *loved* that. As it stands, I have ISO versions of all my 'CD check' games (which I purchased, yes) just so I can put the real CD's away and not worry about them getting scratched.


In theory, a great idea not having to use your original game disks. In actual practice, you don't know what DRM software is being installed and what it's doing. I installed ME1 and without my knowledge Sony's SecuRom DRM was installed. When I removed ME1, SecuRom was still installed. When I complained to EA, they pointed me to Sony's SecuRom site for the removal tool–it didn't work. EA then provided a means of editing Window's Registry, but without the assurance that would actually remove the DRM.

I believe that some forms of DRM are RootKIts (which Sony is known to install). At the RootKit level, the programs are capable of operating independent of the Operating System, which means you have no control over it. To be certain of removing it all, I formatted the drive and re-installed Windows.

A recent installation of Corel's Wordperfect also installed DRM subreptitiously; had it not attempted to 'call home' and update a DLL file, I never would have known it existed. That DRM's manufacturer notes that their DRM program 'only uses 2 megs of memory when idling.' No mention of how much system resources it uses otherwise. This program runs whether I use WordPerfect or not. That's in addition to registering a Serial Code number. Same scenario–uninstalling WordPerfect does not uninstall the DRM. Fortunately I was able restore a backup prior to the software installation.

If you read the DA2 EULA carefully, you'll see that EA (BioWare) take no responsibilty for what this may do to your computer:

"The Software is provided to you "as
is," with all faults, without warranty of any kind, without performance
assurances or guarantees of any kind, and your use is at your sole risk.
The entire risk of satisfactory quality and performance resides with
you."

(Which isn't to say they won't help you out with problems, but they are under no obligation.)

The same EULA (page 9) also refers to the CIDER Technology Licence (TransGaming). Under Section 2. Permitted Uses. “You are granted the following right to the Software: (a) Right to Install and Use. You may install and use the Software on a single computer. If you wish to use the Software on more than one computer, please contact the Company for information concerning an upgraded license allowing the use of the Software with additional computers.”

So, I wonder if you install DA2 on more than 1 computer, would that be contrary to TransGaming's Licence of installing on more than one computer? I don't know what is installed or even how anyone could look for it or even care about it.

Neither do I know how benign or wretched the DA2 DRM might turn out to be. Until I learn more, I won't agree to the EULA.



#373
freddfx

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AlexMBrennan wrote...

As it stands, I have ISO versions of all my 'CD check' games

I thought these checks directly measure disc geometry (i.e. only an original, pressed copy will work). Besides, if that's probably illegal (at least if it's anything like the situation with DVDs)

Why should anyone worry? If the servers go away, just DL a pirate copy

That's also illegal.


even if there was something in the EULA about making an ISO of the disk contents that doesn't make it "illegal"...

#374
Sylvius the Mad

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In Exile wrote...

I have never understood the dislike for the disk check.

The presence of a disc check encourages me to play one game exclusively until I am sick of it, and then switch for a while.

The disc of the game I am currently playing then lives in the drive.  But when I played ME, I could jump back and forth between that game and another from day to day because ME didn't require the disc.  That was nice.

BioWare was kind enough to remove NWN's disc check with a patch about 2 years after release.

And, because it bothers me, it's a "disc", not a "disk".  The only time we used disks was with mini-floppies (5.25" or smaller), as "disk" was short for "diskette".  CDs and DVDs are discs.

#375
mindbody

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My approach to DRM is very simple: If it actually does something to prevent piracy and isn't just a pain in my ****, then I'm for it. The more a developer isn't ripped off, the more profit, the more games, and the more development funding, in theory.



But most DRMs seem perfunctory to me. Why bother? What devs should ask themselves is, "is this DRM going to make us more profitable or protect our rights?" If not, they shoud just skip it. Does it really matter if I install the game on six computers instead of five?



What I don't like about any DRM is a requirement that I submit information, either directly or indirectly, about myself, my computer, or my gaming habits just to play a game which I already own the rights to use!