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HORRIBLE DRM in Dragon Age II retail


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#376
edeheusch

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_Loc_N_lol_ wrote...

Connect wrote...
YOU CAN PLAY MASS EFFECT 2 AND DRAGON AGE ORIGINS WITHOUT THE DAMN DISC if you just register your key in EA Download Manager.


Well, I did just that (didn't know about it... they didn't quite advertise it) and it asks me for a disk anyway.

Just to be clear, you have to use your DAO key (from boxed version) to download and install the digital version of DAO from EA Download Manager. The digital version would never require a disk as people who buy it does not have disk. 

It would be really interesting to know from an official source if the DRM will only limit you to 5 activations per 24H (and require one online activation) or limit you to play on 5 different computers per 24H (in which case you won't be able to play at all when you internet connection is down). 

Modifié par edeheusch, 24 janvier 2011 - 08:50 .


#377
DJBare

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I do find it interesting that this thread has remained open while so many other companies frown on the discussion of piracy and immediatly close the threads with warnings.

#378
In Exile

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Connect wrote...
So you are fine with paying for something, be it a license or a product and not being able to use it? Or living with the fear that the servers might crash or go down the next time you want to play?


I didn't say that. I only said that legally speaking, the EULA doesn't actually entitle you to speak about "owning" the software at all. As far as I can tell, the model of distribution does not allow for software owning at all.

Look at the issue from an IP standpoint:

If I make cars, and I sell Sylvius (I apologize for using you as an example - I just read your post and your name was in mind) a car, it's pretty obvious what went down. I purchased raw materials, hired labour, and through it I built a car. This was done at some cost to me, which ideally I will recuperate in selling the car plus making some profit. In the end, Sylvius has a car, and I have the money. But there is only one car, which he owns.

Now, what if Sylvius wants to sell his car? He can - but he has to give up the car. There is only one "thing" here, and each time it is sold it changes hands. Sylvius couldn't sell a second car without owning it.

But now let's look at software. EA sells me software. I now own it. What's to stop me from selling it, like a car? I could copy it multiple times and sell it for just over my production cost - I could undercut EA themselves and pull a profit because I don't have to incur the cost of developing the software, just the cost of reproducing it (which is effectively 0).

This is the problem with "owning" software.

Doesn't it seem to you that the corporations have way too much power and very little responsabilities? When the doodoo hits the fan, it's always the consumer's fault. They have no obligations whatsoever, while we have to be slaves to 28 pages of restrictions.

The EULA is more than just one contract.

That being said, it's not clear what power EA has. Like I said in the thread previously: I'm unaware that a EULA has ever been challenged in court. It is a one-sided contract that imposes a lot of non-negotiable terms on the consumer.

Modifié par In Exile, 24 janvier 2011 - 09:08 .


#379
Naitaka

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EDIT: Since I've made a double post anyway I want to say that I approve of DAII's DRM and it certainly doesn't sound nearly as intrusive as the **** that Ubisoft has been pulling in the last few years.

Modifié par Naitaka, 24 janvier 2011 - 10:34 .


#380
Naitaka

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In Exile wrote...

Look at the issue from an IP standpoint:

If I make cars, and I sell Sylvius (I apologize for using you as an example - I just read your post and your name was in mind) a car, it's pretty obvious what went down. I purchased raw materials, hired labour, and through it I built a car. This was done at some cost to me, which ideally I will recuperate in selling the car plus making some profit. In the end, Sylvius has a car, and I have the money. But there is only one car, which he owns.

Now, what if Sylvius wants to sell his car? He can - but he has to give up the car. There is only one "thing" here, and each time it is sold it changes hands. Sylvius couldn't sell a second car without owning it.

But now let's look at software. EA sells me software. I now own it. What's to stop me from selling it, like a car? I could copy it multiple times and sell it for just over my production cost - I could undercut EA themselves and pull a profit because I don't have to incur the cost of developing the software, just the cost of reproducing it (which is effectively 0).

This is the problem with "owning" software.


That is not a very good analogy. A car is a product not an IP to begin with. You're better off using a painting, book as a comparison. When I buy a book, do I have to go online and register my copy before I can read my book? Do I now need to buy a copy to read on the train and a copy to read at home? Do I have the right to start photocopying the book and selling them? Or to publish the book under my name because I own a copy? Sure it's not a perfect analogy, but there is a huge difference between owning a reproduction and the IP itself and certainly not limited to
software. The fact is there is no excuse for the software developers to consider themselves special and to pretend that we, as consumers, don't OWN the reproduction of their software when we purchase a copy.

EDIT: A good example of the difference between cars and software. It is not illegal to import a car from another country without the consent of the manifacturer, but it is technically illegal to import software without the consent of the IP owner. Also, only the reproduction with the intent of distribution is considered a criminal offense, anything else is basically "no plaintiff, no judge".

Granted, I know very little about US IP law and I really need to start studying it if I were to try to get a job over there, but I doubt there's too much difference when it comes to IP law since US's been trying to push their version of IP/copyright law on every other countries in the world for years to good effect.

In Exile wrote...
The EULA is more than just one contract.

That being said, it's not clear what power EA has. Like I said in the thread previously: I'm unaware that a EULA has ever been challenged in court. It is a one-sided contract that imposes a lot of non-negotiable terms on the consumer.


The EULA is not a contract. I don't know the legal term for it in English, but the fact that you are required to read and sign the EULA before purchasing the software already void any power it might have otherwise. Sure the publishers would love to pretend they can punish you for breaking the EULA, but the truth is that it's more of a detterent than any kind of legal binding document.

Modifié par Naitaka, 24 janvier 2011 - 10:33 .


#381
FellowerOfOdin

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Naitaka wrote...


The EULA is not a contract. I don't know the legal term for it in English, but the fact that you are required to read and sign the EULA before purchasing the software already void any power it might have otherwise. Sure the publishers would love to pretend they can punish you for breaking the EULA, but the truth is that it's more of a detterent than any kind of legal binding document.


Correct.

#382
ToJKa1

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FellowerOfOdin wrote...

Naitaka wrote...


The EULA is not a contract. I don't know the legal term for it in English, but the fact that you are required to read and sign the EULA before purchasing the software already void any power it might have otherwise. Sure the publishers would love to pretend they can punish you for breaking the EULA, but the truth is that it's more of a detterent than any kind of legal binding document.


Correct.


Well, then the US court is doing it wrong: http://www.ontechnol...t-infringement/

#383
edeheusch

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DJBare wrote...

I do find it interesting that this thread has remained open while so many other companies frown on the discussion of piracy and immediatly close the threads with warnings.

The discussion is not about piracy but about the DRM linked to DA2 and the fact that the users will have (at least) to activate the game online. It is a fact that every customer should know as it is a requirement to play the game. Moreover, closing the thread would only encourage peoples to open multiple new threads about the DRM system.
What I find interesting is that the developers seem to avoid the thread, they not even answer to clarify what are the limits imposed by the DRM (for example would the game require an internet connection to play). I hope that it is because they don’t know and not because they know that the answer won’t please us.

#384
Loc'n'lol

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edeheusch wrote...

Just to be clear, you have to use your DAO key (from boxed version) to download and install the digital version of DAO from EA Download Manager. The digital version would never require a disk as people who buy it does not have disk.


Yeah I figured so later, but I'm not going to go through the trouble of downloading the game when I already have the disk version intalled on my computer. Still, could be very useful if I ever lose it or it stops working. Thanks for the tips anyway.

On the subject of DRM : Ideally I wish they'd do something like that : you can play the game with your disk in the drive, no internet required, or you can choose to authenticate online, and then you don't need the disk. That would be a happy balance for me, but apparently that's not what they're doing.

#385
Connect

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_Loc_N_lol_ wrote...

On the subject of DRM : Ideally I wish they'd do something like that : you can play the game with your disk in the drive, no internet required, or you can choose to authenticate online, and then you don't need the disk. That would be a happy balance for me, but apparently that's not what they're doing.


They actually did that for Battlefield Bad Company 2. I know for sure because I have the game and after it installs it asks me if I want to have the disc in the drive or use online authentication. I have chosen disc check, obviously. This is the best DRM I have ever seen so far. People who just want to play offline can do so anytime, anywhere. While lazy people can just authenticate the game online and get rid of the disc (until the next install).

So they have already did that, it's really shocking to see that after doing the RIGHT thing, they choose to go back to a hated and troublesome drm that relies on a number of factors in order to work (servers must be running, not be crowded, internet must be on, firewall properly set up, etc.). And we are talking about the SAME publisher, that's what is very frustrating. They just will not learn, even after doing the right thing.

By the way, I'm glad that you have figured out that you need to install the download version. It's pretty common sense that once you have the disc version installed, it will still ask for the disc. That's good news for you because you can now play any recent EA game (since 2008) without a disc. Unfortunately for me and many others, it is not possible to switch the dreadful online activations to disc checks.

#386
The Masked Rog

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Glad we won't need the disk to play; disk swapping be gone!

#387
Emyer

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JrayM16 wrote...

I typically don't mind pirates too much(I'm not one myself) but I get pretty annoyed with the ones who try to justify it as if they're on the moral high ground. That kind of attitude kinda offends me.

As for DRM, I think there needs to be a better way. Digital piracy has existed since the dawn of the internet, yet we're only now seeing a really push back against piracy by publishers. That's not to say piracy isn't a problem. I think more people pirated Crysis than bought it, which was a shame as that dev barely survived the loss from that game's poor sales.


If piracy didn't exist then Crysis wouldn't have sold that much more, the majority of people who pirate a game are the people who really aren't going to buy the game either way, pirates are not possible customers lost as so many claim them to be, I used to be a pirate, back when I was a young teen and my only source of revenue was my parents' allowance, I would only buy games that I really liked or was really interested in, the rest I would pirate, if piracy wasn't available then I wouldn't buy X title either, which means 1 pirated copy =/=1 lost sale

What companies need to realise is that:

1- Hackers will find a way, they always do, color me surprised if DA2 makes release without some torrent already out.

2- Pirates are not your customers, pirates are the people that most likely wouldn't buy your game either way.

3- DRM only harms the people who spend money on your games, your actual customers are the ones that suffer through this hassle while someone with a pirated copy plays the game DRM free.



I'm not saying piracy isn't a problem, but at this point there's not much to do and anything you do do(hehe doodoo) like DRM only does more harm than good.

#388
In Exile

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Naitaka wrote...
That is not a very good analogy. A car is a product not an IP to begin with. You're better off using a painting, book as a comparison. When I buy a book, do I have to go online and register my copy before I can read my book? Do I now need to buy a copy to read on the train and a copy to read at home? Do I have the right to start photocopying the book and selling them? Or to publish the book under my name because I own a copy? Sure it's not a perfect analogy, but there is a huge difference between owning a reproduction and the IP itself and certainly not limited to
software. The fact is there is no excuse for the software developers to consider themselves special and to pretend that we, as consumers, don't OWN the reproduction of their software when we purchase a copy.


A car is a better intuitive example than a book to illustrate the difference between information and "ownership" in practical terms.

If you buy a book, you have a single physical copy of a book. If you want to sell the book, there is a significant burden on you. If you did photocopy the book (that is, photocopy every single page) you would have a product that is non-identical to the original book. Even if you re-typed the book, without actually publishing it, it would still be non-identical to the original book. But technically you could disseminate the information easily.

A painting is an even worse example. Copying a painting requires tremendous technical expertiese. It is not something someone could do in their basement.

Whereas software, which is purely information, is not distinct in that sense.

A book, in the past, was not information in the same way a book is information now. Now, people can obtain a copy of a book online and actually distribute it at 0 cost; this is the same issue with music, since technology has eliminated the physical need to disseminate the product.

This is why you have our current IP debate. Theoretically speaking, you can't frame IP as, say, owning the physical product anymore. You have to deal with the nebulous concept of what it means to own an idea.

EDIT: A good example of the difference between cars and software. It is not illegal to import a car from another country without the consent of the manifacturer, but it is technically illegal to import software without the consent of the IP owner. Also, only the reproduction with the intent of distribution is considered a criminal offense, anything else is basically "no plaintiff, no judge".


But cars are not software. That is the entire point. The issue is rather an intuitive understanding of what it means to own a physical product versus to "own" information.

Granted, I know very little about US IP law and I really need to start studying it if I were to try to get a job over there, but I doubt there's too much difference when it comes to IP law since US's been trying to push their version of IP/copyright law on every other countries in the world for years to good effect.


I have no idea how US IP law works. At least in Canada, there are significant differences between their IP laws and ours (including if you have a right to copy software for personal use).

The issue is theoretical, not practical.

The EULA is not a contract. I don't know the legal term for it in English, but the fact that you are required to read and sign the EULA before purchasing the software already void any power it might have otherwise. Sure the publishers would love to pretend they can punish you for breaking the EULA, but the truth is that it's more of a detterent than any kind of legal binding document.


No, as far as I know, the EULA is a contract. Like I said: it's not per se enforceable for the reasons you list. US courts tend to make wild business friendly decisions so I honestly wouldn't be surprised if this stands up in court despite the nature of it (see, for example, the Supreme Court's recent Citizen's United decision, where the SC argued that limiting corporate funding of independent broadcasts violated a corporations right to free speech).

The technial term for it, as far as I'm aware, is contract of adhesion. I happen to think EULAs should be thrown out on grounds of unconscionability but that is up for a court to decide.

But like I said upthread: I am not a lawyer yet, so this is more passing interesting right now that listing of facts, so you could be right.

ETA:

Wikipedia has this to say (take it with several grains of salt, given that the link has several objections to it):

The enforceability of an EULA depends on several factors, one of them
being the court in which the case is heard. Some courts that have
addressed the validity of the shrinkwrap license agreements have found
some EULAs to be invalid, characterizing them as contracts of adhesion, unconscionable, and/or
unacceptable pursuant to the U.C.C. —see, for instance, Step-Saver
Data Systems, Inc. v. Wyse Technology
,[3]
Vault Corp. v. Quaid Software
Ltd.
.[4]
Other courts have determined that the shrinkwrap license agreement is
valid and enforceable: see ProCD, Inc. v.
Zeidenberg
,[5]
Microsoft
v. Harmony Computers
,[6]
Novell v. Network Trade Center,[7]
and Ariz. Cartridge Remanufacturers Ass'n
v. Lexmark Int'l, Inc.
[8]
may have some bearing as well. No court has ruled on the validity of
EULAs generally; decisions are limited to particular provisions and
terms.


Modifié par In Exile, 24 janvier 2011 - 04:42 .


#389
Nighteye2

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DJBare wrote...
I do find it interesting that this thread has remained open while so many other companies frown on the discussion of piracy and immediatly close the threads with warnings.


It's Bioware - they don't want to ****** off their fanbase by locking trying to lock down discussion on a subject the fanbase is very touchy about. Also, it is clearly DA2-related.

So, they won't be locking down this discussion as long as we keep it civil.

#390
JamesX

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EULA are binding. But only in so far it does not contradict any law of the land. E.g. An EULA that "let" you murder the person buying the product will not stand in court.



That is why back in the day you can *always* make a backup copy of your game (in the U.S.) because U.S. Law allows it. Even when the EULA says you cannot. Local Law trumps EULA.

#391
FieryDove

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JamesX wrote...

EULA are binding. But only in so far it does not contradict any law of the land. E.g. An EULA that "let" you murder the person buying the product will not stand in court.


Eula's are  garbage. They are only designed to give lawyers something to do and to cow people into submission even if they don't have a leg to stand on.

It would be nice to be given a choice in DRM, disc in drive no online check-in, disc not in drive checks online when you go to play. I hope this DRM is only a one time check. My net goes out and if I can't play my game...rage will happen.

I'm guessing Bio is not allowed to comment on the topic, or EA is being very slow in giving official info to hand out or they don't want too. Maybe got tired of the many 600 page ME1 drm threads. And yeah Me1 drm was bad at first with 3 installs because everytime you changed something on your pc it counted it as a new machine. No thanks.

#392
AlanC9

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Naitaka wrote...
The EULA is not a contract. I don't know the legal term for it in English, but the fact that you are required to read and sign the EULA before purchasing the software already void any power it might have otherwise. Sure the publishers would love to pretend they can punish you for breaking the EULA, but the truth is that it's more of a detterent than any kind of legal binding document.


"Adhesion contract," maybe?

I don't know about your legal system, but here such contracts are enforceable unless they're found to be unconscionable.

As for whether EULAs are generally enforceable, US law's a little murky. And will probably remain so; the software publishers are happy enough to keep court battles limited to particular jurisdictions and fact sets.

Modifié par AlanC9, 24 janvier 2011 - 06:44 .


#393
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FieryDove wrote...
Eula's are  garbage. They are only designed to give lawyers something to do and to cow people into submission even if they don't have a leg to stand on.


Agreed in part. However, they do provide EA/BioWare a legal escape mechanism for the most part and fodder for lawyers. The EA Spore DRM lawsuit went against EA and EA pretty much ignored the terms of the settlement, other than the monetary end. They were to post the DRM information online for digital products and on the packaging for physical products. Unless you go looking for it on EA's, it's not obvious. I'll have to wait for the delivery of the DA2 DVD to see if the packaging actually conforms to the Spore settlement and informs me of what DRM is being installed BEFORE I open the package.

FieryDove wrote...
I'm guessing Bio is not allowed to comment on the topic, or EA is being very slow in giving official info to hand out or they don't want too. Maybe got tired of the many 600 page ME1 drm threads. And yeah Me1 drm was bad at first with 3 installs because everytime you changed something on your pc it counted it as a new machine. No thanks.


I contacted EA Support on what specific DRM measures the EULA refers to. The Supervisor said to go to the developer–BioWare's forum. Maybe I'm just looking love in all the wrong places. Perhaps I need to start a new topic, 'Romancing the DRM' or 'DRM for LI'. Or Demon DRMs in DA2 :lol:

At this point, I suspect that it will be a new form of DRM, probably not SecuRom. If I could afford a separate gaming machine, I wouldn't hesitate installing games with DRM confined to one computer. Backing up/restoring or reformatting and reinstalling would be fairly simple.

#394
FurousJoe

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DJBare wrote...

I do find it interesting that this thread has remained open while so many other companies frown on the discussion of piracy and immediatly close the threads with warnings.


This forum have limited activity of community managers :pinched:
Nah just kidding, I think this is a legimate concern for people living in the stone age without net connections :whistle:

#395
Captain Sassy Pants

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Phoenixblight wrote...

ViSeirA wrote...

bzombo wrote...

the chances of tw2 outselling da2 are about as good as the earth growing legs and running laps around the moon.


Baseless assumption, TW2 may not get a lot of marketing like DA2 but I can assure you it'll sell as much as DA2 if not more and time will be the judge to that.



As long as its not as bugged as the original Witcher was on release and then you had to wait months til they brought out a patch fixing most of the game breaking bugs.


You mean, like all of the bugs that currently exist in DAO that Bioware has yet to patch?

#396
Naitaka

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In Exile wrote...

*snip*


The point is, we are not the owner of any IP whether it's literature, music or movie in the first place. We own a reproduction of the IP and have very specific rights regarding what we're allowed to do with it under the confine of law. Whether it's easier or harder to copy, display, seek to disable, distribute, perform, publish, modify, create works from from your reproduction of the IP is of no relevence. The simple fact is that software IP owners are not satisfy with the protection to the IP owner provided by the law and go an extra step to force the end users to sign a one way contract where the consideration for the us is so dismal as to make the contract complete unfair and unconscionable. If comparison must be made, at least we should be comparing the differet types of IPs to each others; using cars would only further confuses the matter in my opinion.

TojKa1 wrote...

Well, then the US court is doing it wrong: http://www.ontechnol...t-infringement/


I took at a look at that case and boy am I glad I don't live in the States. However, it does state that

We hold today that a software user is a licensee rather than an owner of
a copy where the copyright owner (1) specifies that the user is granted
a license; (2) significantly restricts the user’s ability to transfer
the software; and (3) imposes notable use restrictions. * * *


in the ruling and point 2) doesn't seem to apply to EA'S EULA at all in this case. Autodesk explicited stated that the license is nontransferable, the software could not be
transferred or leased without Autodesk’s written consent. On the other hand, we are allowed to transfer our license of the game as long as we do not keep any copy of the software afterward.

AlanC9 wrote...
"Adhesion contract," maybe?

I don't know about your legal system, but here such contracts are enforceable unless they're found to be unconscionable.

As for whether EULAs are generally enforceable, US law's a little murky. And will probably remain so; the software publishers are happy enough to keep court battles limited to particular jurisdictions and fact sets.


Let's take a look at DA2's EULA. If we don't agree to the EULA, we are not given right to return the said product for a refund? Any modification and amend to the EULA can be made with EA's consent and written signature alone? :D Anyway, I went and took a peek at the wiki and it seems like you're correct on all counts. I'm no lawyer but EA's EULA certainly sounds like an "Adhesion contract" (Thanks! Was wondering what it's called in English all day) to me where they can remove their own obligation and change our obligation whenever they feel like without our conscent.

Modifié par Naitaka, 24 janvier 2011 - 09:20 .


#397
DJBare

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Nighteye2 wrote...
It's Bioware - they don't want to ****** off their fanbase by locking trying to lock down discussion on a subject the fanbase is very touchy about. Also, it is clearly DA2-related.

So, they won't be locking down this discussion as long as we keep it civil.


I'm more inclined to believe they have ulterior motives and it has nothing to do with keeping the fanbase happy, but don't mind me, I'm just paranoid :bandit:

#398
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Naitaka wrote...
Let's take a look at DA2's EULA. If we don't agree to the EULA, we are not given right to return the said product for a refund? Any modification and amend to the EULA can be made with EA's consent and written signature alone? :D Anyway, I went and took a peek at the wiki and it seems like you're correct on all counts. I'm no lawyer but EA's EULA certainly sounds like an "Adhesion contract" (Thanks! Was wondering what it's called in English all day) to me where they can remove their own obligation and change our obligation whenever they feel like without our conscent.


Thanks to AlanC9 for that term "Adhesion Contract." Definitely one-sided.

Or to coin a new phrase, 'Tyrannus Lex' (if I got the Latin correct).

#399
Connect

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DJBare wrote...



Nighteye2 wrote...

It's Bioware - they don't want to ****** off their fanbase by locking trying to lock down discussion on a subject the fanbase is very touchy about. Also, it is clearly DA2-related.



So, they won't be locking down this discussion as long as we keep it civil.





I'm more inclined to believe they have ulterior motives and it has nothing to do with keeping the fanbase happy, but don't mind me, I'm just paranoid :bandit:


Quoted for truth. I think they just want to see how upset we are. Like a free market research.



But, as I have said, corporations are given way too much power and they assume no responsabilities whatsoever towards the end user, except for replacing the disc in case it's damaged. But as far as the software itself is concerned, you are on your own. They could even sell you a computer virus or completely broken game without any punishments.



It's all "we are right whatever we do, you are always wrong and on your own".



If you want my money, you'd better offer a fair deal and some guarantees, including offline drm so I can play my purchase any time! Not when YOU want to give me permission! No company that hasn't listened to its fan base has ever survived.

#400
koshiee

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so you have to be logged in at all times to play the game?