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HORRIBLE DRM in Dragon Age II retail


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#76
slimgrin

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Upsettingshorts wrote...

I'm entirely certain I'll never understand what the huge deal is about the concept of DRM.

It's one thing if it actively prevents legitimate customers from playing the game - I can understand that frustration.  But aside from that?  I really can't imagine a scenario in which I'd care.


Lol. you must be joking. Play much on pc?

#77
Merci357

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Tsyele wrote...

_Loc_N_lol_ wrote...

I like having a boxed copy but I'd rather my CDs stay inside it at all times unless I need to reinstall.



This

As long as I can share the copy with my brother, I'd hate to share the computer and I'm not about to buy two copies for the same platform at release time


Like said above, register your game in the EA Download Manager, and play without disc check. Work's with any EA game published in recent years as far as I know, at least with DA:O, ME2 and Mirror's Edge it worked flawless.

#78
the_one_54321

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Upsettingshorts wrote...
It's one thing if it actively prevents legitimate customers from playing the game - I can understand that frustration.  But aside from that?  I really can't imagine a scenario in which I'd care.

For some people it does. In other cases there have been instances of DRM literally hijacking your computer to try to make sure you can't even access the kinds of programs that fascilitate piracy. I am against piracy, but if your software will hijack my computer then I will not be installing it and you can take your game and shove it. (I'm not implying that this is the case for this game in particular, just that it has occured in the past)

Modifié par the_one_54321, 21 janvier 2011 - 09:35 .


#79
Loerwyn

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imkaoo wrote...

Terrible move. EA should take an example from The Witcher's team, who is going to not put any DRM on The Witcher 2. I hope it (TW2) sells well and shows other companies how it should be done!

No DRM only applies to the ones CDProjekt are distributing themselves, which I believe is retail and Gog.com. The Steam, Impulse and (I believe) GamersGate & Direct2Drive editions will all be subject to the relevant protections.

#80
upsettingshorts

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slimgrin wrote...

Lol. you must be joking. Play much on pc?


Primarily on PC.  Never had a serious issue with any DRM in any game.  

The "worst" I've dealt with is having to email Direct2Drive for additional unlock codes, and I'd hear back within 48 hours and be back to playing. 

the_one_54321 wrote...

For some people it does. In other cases there have been instances of DRM literally hijacking your computer to try and make sure you can't even access the kinds of programs that fascilitate piracy. I am against piracy, but if your software will hijack my computer then I will not be installing it and you can take your game and shove it. (I'm not implying that this is the case for this game in particular, just that it has occured in the past)


I've never had that personal experience with DRM.  Could possibly just be that lack of experience that makes me unable to understand OP's anger.

However, the DRM setup for DA2 he describes doesn't claim to do anything of the sort, does it?

Modifié par Upsettingshorts, 21 janvier 2011 - 09:36 .


#81
Saibh

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Count Viceroy wrote...

ankuu wrote...

TW2 might not be pirated due the the warnings they've set out. A company is going to track down those who download it ilegal and sent them a nice fine.


LoL, that's a bunch of crap. If they seriously believe that themselves....  I wish them luck.


Agreed. They're not going to stop pirating. The bull**** "I pirate to send a message!" excuse is only true of a few people. The rest just don't want to pay.

I do believe Rule #1 in the DRM handbook is don't draw attention to pirates, because it encourages pirating. Some people will pirate the game just to say they did.

#82
Connect

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FurousJoe wrote...
Get with the times etc?

These games doesn't require huge amounts of bandwitdth. You sign in and it periodically checks if you're still online and that's IT.

If you don't have bandwitdh to support that, or no internet at all, get a new hobby, because in the future this will be the norm, and the future is sooner than you think.


People like you are funny because you seem to have the impression that customers are like zombies, who just eat whatever garbage a publisher will put out. Well, as long as there will be people like me, Nighteye2 and many others, we will oppose this with the best possible weapon: our wallets. And then they will have to adapt or go bankrupt.

Just look at the music industry. They had a similar DRM craze at the beginning of the 2000's. Now it's all about offering DRM free music and guess why!

So you'd better think twice before you say such nonsense and deliberately surrender your freedom to corporations like that and trust them with your possessions.

#83
AlanC9

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I haven't even had that Direct2Drive trouble --mostly because I always buy discs.

Modifié par AlanC9, 21 janvier 2011 - 09:38 .


#84
In Exile

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Connect wrote...

28 pages of limiting your rights. Enjoy the read. It seems you need to read a whole novel nowadays just to play a freaking game.


Technically, it is a contract. It does not limit your rights, because you ostensibly do not have any in the transaction beyond fundamental constitutional rights that can't be limited by any contractual agreement. It actually sets out what rights you do have if you use the software.

It seems they're experimenting with other forms of copy protection to avoid dissemination of software (so basically, someone can't use the CD-key to authenticate 50 copies) but at the same time allow a single user to use the software freely.

This, of course, avoids any situation where you could somehow hack the game and avoid that activation entirely.

Modifié par In Exile, 21 janvier 2011 - 09:39 .


#85
Malanek

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Hopefully they have it workking well. I suspect that a small, but still sizable, percentage of customers will suffer drawbacks from this. Its something that almost always causes some problems.

#86
the_one_54321

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Upsettingshorts wrote...
However, the DRM setup for DA2 he describes doesn't claim to do anything of the sort, does it?

Based on the EULA it does not seem to. But the eternal question with regard to "internet connection" and "online activation" is when the company no longer exists will I still be able to play my game as I please? (no company will ever last forever, though some may last for a long enough time as to make it not matter)

#87
upsettingshorts

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So the primary objection is based on an improbable or possibly irrelevant hypothetical?

Modifié par Upsettingshorts, 21 janvier 2011 - 09:40 .


#88
In Exile

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the_one_54321 wrote...
Based on the EULA it does not seem to. But the eternal question with regard to "internet connection" and "online activation" is when the company no longer exists will I still be able to play my game as I please? (no company will ever last forever, though some may last for a long enough time as to make it not matter)


No. Based on the contract terms (the EULA) EA would be within their rights to terminate their license to you at that point. Whether or not this would stand up in court is a different issue. It depends on how software is treated as IP.

#89
Count Viceroy

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Saibh wrote...
Agreed. They're not going to stop pirating. The bull**** "I pirate to send a message!" excuse is only true of a few people. The rest just don't want to pay.

I do believe Rule #1 in the DRM handbook is don't draw attention to pirates, because it encourages pirating. Some people will pirate the game just to say they did.


Indeed, I think Ubisoft with its hardcore DRM on bioshock Assassins creed is a prime example. It's really annoying, but it's not invincible, like any other DRM it can be cracked, and will be cracked. And guess what, It was cracked.

The only people who felt the pain from that particularly complicated DRM was paying customers, not pirates.

Modifié par Count Viceroy, 21 janvier 2011 - 09:45 .


#90
AlanC9

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the_one_54321 wrote...

Upsettingshorts wrote...
However, the DRM setup for DA2 he describes doesn't claim to do anything of the sort, does it?

Based on the EULA it does not seem to. But the eternal question with regard to "internet connection" and "online activation" is when the company no longer exists will I still be able to play my game as I please? (no company will ever last forever, though some may last for a long enough time as to make it not matter)


Wait a minute. I thought the knock on DRM was that it doesn't stop piracy. Now DRM can stop everyone from playing in the future. How can both of these be true simultaneously?

#91
the_one_54321

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Upsettingshorts wrote...
So the primary objection is based on an improbable or possibly irrelevant hypothetical?

"Improbable" is very debatable. But in this specific instance that is about what it boils down to. But keep in mind that there are a lot of old wounds that still sting pretty badly as a result of DRM injuries. Any type of DRM is going to be scrutinized by the folks that just want to play the game they bought without jumping through hoops.

#92
Kinkaku

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Connect wrote...

FurousJoe wrote...
Get with the times etc?

These games doesn't require huge amounts of bandwitdth. You sign in and it periodically checks if you're still online and that's IT.

If you don't have bandwitdh to support that, or no internet at all, get a new hobby, because in the future this will be the norm, and the future is sooner than you think.


People like you are funny because you seem to have the impression that customers are like zombies, who just eat whatever garbage a publisher will put out. Well, as long as there will be people like me, Nighteye2 and many others, we will oppose this with the best possible weapon: our wallets. And then they will have to adapt or go bankrupt.

Just look at the music industry. They had a similar DRM craze at the beginning of the 2000's. Now it's all about offering DRM free music and guess why!

So you'd better think twice before you say such nonsense and deliberately surrender your freedom to corporations like that and trust them with your possessions.




You kind of remind me of the Doomsayer from Lothering in DA:O and I dont know why. :ph34r:

#93
Loerwyn

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Count Viceroy wrote...
Indeed, I think Ubisoft with its hardcore DRM on bioshock is a prime example. It's really annoying, but it's not invincible, like any other DRM it can be cracked, and will be cracked. The result?

Got your information confused, there. BioShock was published by 2K, and I suspect you're thinking of UbiSoft's DRM which was applied to Assassin's Creed 2, Anno 1404, The Settlers 7 and some other titles.

#94
the_one_54321

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AlanC9 wrote...
Wait a minute. I thought the knock on DRM was that it doesn't stop piracy. Now DRM can stop everyone from playing in the future. How can both of these be true simultaneously?

Because they aren't simultaneous. Piracy happens now. The inability to play the game comes if/when the company is no longer around to support it. Though of course one of the draws of the pirates is that they don't have to worry about that eventuality. Which also makes them work simultaneously, if you consider it.

#95
Malanek

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Upsettingshorts wrote...

So the primary objection is based on an improbable or possibly irrelevant hypothetical?

It's not irrelevant. Every complicated DRM system has badly effected some genuine customers.

#96
upsettingshorts

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the_one_54321 wrote...

"Improbable" is very debatable. But in this specific instance that is about what it boils down to.


Well, it seems based on the assumption that companies who use online activated DRM don't have a plan to deal with such inevitabilities.  Considering companies that go out of business often transfer responsibility for their warranties to other companies, I'm not sure that should be taken as an absolutely likely scenario.

the_one_54321 wrote...

But keep in mind that there are a lot of old wounds that still sting pretty badly as a result of DRM injuries. Any type of DRM is going to be scrutinized by the folks that just want to play the game they bought without jumping through hoops.


Having never had such problems, that's probably the part I won't get until I do.

Malanek999 wrote...

Upsettingshorts wrote...

So the primary objection is based on an improbable or possibly irrelevant hypothetical?

It's not irrelevant. Every complicated DRM system has badly effected some genuine customers.


The irrelevant scenario I was referring to was one in which a defunct company might have a contingency plan for online activation DRM.  Making worrying about it... possibly irrelevant.

Modifié par Upsettingshorts, 21 janvier 2011 - 09:45 .


#97
Count Viceroy

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OnlyShallow89 wrote...

Count Viceroy wrote...
Indeed, I think Ubisoft with its hardcore DRM on bioshock is a prime example. It's really annoying, but it's not invincible, like any other DRM it can be cracked, and will be cracked. The result?

Got your information confused, there. BioShock was published by 2K, and I suspect you're thinking of UbiSoft's DRM which was applied to Assassin's Creed 2, Anno 1404, The Settlers 7 and some other titles.


This is true. m'bad. :pinched:

Modifié par Count Viceroy, 21 janvier 2011 - 09:45 .


#98
the_one_54321

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In Exile wrote...

the_one_54321 wrote...
Based on the EULA it does not seem to. But the eternal question with regard to "internet connection" and "online activation" is when the company no longer exists will I still be able to play my game as I please? (no company will ever last forever, though some may last for a long enough time as to make it not matter)

No. Based on the contract terms (the EULA) EA would be within their rights to terminate their license to you at that point. Whether or not this would stand up in court is a different issue. It depends on how software is treated as IP.

Thank you for specifying that. Probability of me not buying DA][ has now increased to >95%.

#99
In Exile

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AlanC9 wrote..
Wait a minute. I thought the knock on DRM was that it doesn't stop piracy. Now DRM can stop everyone from playing in the future. How can both of these be true simultaneously?


His question, I think, is technically speaking, can I still play my game without commiting a felony at that point. And if the EULA stands up as a contract, the answer is likely no, because EA could argue that taking down the server terminates your contract with them.

Now, I'm not sure whether or not a EULA would stand up to a court challenge or not.

#100
Ryzaki

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Though really disk check please.

Modifié par Ryzaki, 21 janvier 2011 - 09:45 .