JeanLuc761 wrote...
I personally disagree in almost all respects. I'm a huge fan of both games and I'm actually quite content with the direction they took Mass Effect 2, even if it wasn't what I was expecting. The decision to focus the story on the characters rather than the Reapers was an extremely welcome for me, as it allowed me to connect to my squadmates even more than I could in the first game.
As for your points, let me respond to them directly:
1) Mass Effect 2 started the series over.
No it didn't, it simply took the series in an unexpected direction. It absolutely continued the story, but it was more focused on the personal aspect of the upcoming war (something that I imagine will be very important to players in Mass Effect 3, assuming the squadmates remain the same). It also allowed for the expansion of multiple important substories (geth/quarian conflict, genophage, etc) that were touched upon in Mass Effect 1, but were brought strongly to attention in Mass Effect 2.
2) Everyone abandons Shepard after he dies and nobody believes the Reapers are a threat.
- With the exception of the idiot Council, this one is flat-out wrong. Every single person on the Normandy SR-2 knows the Reapers are real, and they know that the Collectors are agents of the Reapers. Your squadmates from ME1 are intelligent enough to remember the coming threat as well, even if Wrex and the Virmire Survivor never directly say it.
Now, Mass Effect 2 wasn't perfect. I desperately wanted more squad interaction (everything felt disjointed in that respect), the plot points dealing with the Reapers were competent, but nowhere near the level of tension that the first game gave, and the combat, while improved, still needs some refining.
Beyond that, I think Mass Effect 2 was an incredible game. The characters were better written and even more believable than the first game, the combat was more intuitive and fluid, the "interrupts" was a very welcome addition to the conversation system, the visuals and sound design were heavily upgraded, and the story as a whole (squadmates included) was still a joyous and profound experience.
Mass Effect 2 wasn't what everyone expected...but I still think it's the best game I've played in a very, very long time.
1) They have established that the Reapers have to be stopped and that many conflicts (Cerberus etc) may hinder this effort to an unknown extent. Then they take all that, wrap into a pink plastic bag and burn it with the death of Shepard, his 2 year absence, work for Cerberus and total distrust to Shepard. Too many ways where Shepard could prove his point without all the retcons.
(Other people have already made the analysis of these issues, so I won't bother repeating.)
2) See #1.
Also, when you fail the expectations, then it means you were lying or otherwise giving an impression you could not fulfill. So this is actually against your point.
Modifié par NewMessageN00b, 29 janvier 2011 - 12:12 .




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