Should Squadmates wear armor in ME3?
#51
Posté 22 janvier 2011 - 01:12
Oh and the males should have HUGE muscels
#52
Posté 22 janvier 2011 - 03:03
#53
Posté 22 janvier 2011 - 03:05
#54
Posté 22 janvier 2011 - 03:38
naledgeborn wrote...
I think NPC armor should be like Shepard's. Modular pieces that customize stats and looks but is still the default "N7 Onyx" armor. In Miranda's, Jacob's, ect case it would be the Cerberus jumpsuit with customizable modular pieces, that way it still has that character's "default" appearance but also they're not going into combat with their only protection from mass accelerated bullets is spandex.
That would be awesome.
#55
Guest_m4walker_*
Posté 23 janvier 2011 - 05:01
Guest_m4walker_*
Confused_Shepard wrote...
The female characters should be in bikini's if Bioware wants to sell ME 3
Oh and the males should have HUGE muscels
That would be hot.
#56
Posté 23 janvier 2011 - 05:28
IceSavage wrote...
Dragon Age has Light, Medium, Heavy and Massive armor. ME3 should have that too. Together with a stats system of some kind.
No ****ing thanks. I found a majority of ME1's armor to be either useless, ugly, or both at the same time, not to mention upgrading to a better suit of armor was a major pain in the ass just because how randomized everything was (i.e. "What's that? You didn't want heavy armor because you can't equip it? **** you." "I know you want medium armor, but we'll just throw you that Light Armor to **** with you." or my personal favorite "Want that favorite suit of yours? Save/reload the data for three hours.") . I found myself sticking to Medium Armor every single time because Light Armor was nothing more than an overglorified space scuba suit while Heavy Armor had ****ty trade-offs, and they either ranged from default armor, Collosus, or Armax Predator.
#57
Posté 23 janvier 2011 - 05:30
#58
Guest_m4walker_*
Posté 23 janvier 2011 - 05:54
Guest_m4walker_*
Lunatic LK47 wrote...
IceSavage wrote...
Dragon Age has Light, Medium, Heavy and Massive armor. ME3 should have that too. Together with a stats system of some kind.
No ****ing thanks. I found a majority of ME1's armor to be either useless, ugly, or both at the same time, not to mention upgrading to a better suit of armor was a major pain in the ass just because how randomized everything was (i.e. "What's that? You didn't want heavy armor because you can't equip it? **** you." "I know you want medium armor, but we'll just throw you that Light Armor to **** with you." or my personal favorite "Want that favorite suit of yours? Save/reload the data for three hours.") . I found myself sticking to Medium Armor every single time because Light Armor was nothing more than an overglorified space scuba suit while Heavy Armor had ****ty trade-offs, and they either ranged from default armor, Collosus, or Armax Predator.
+1
#59
Posté 23 janvier 2011 - 06:23
InvincibleHero wrote...
Even from the codex the important part seems to be the generation of the kinetic field which everyone had in ME2. it is a rediculous notion that armor would afford any protection against rocket launchers and mass effect propelled slugs anyway.
Incorrect. The codex goes into quite a bit of detail on how exactly armor works in the Mass Effect universe:
"A sealed suit of non-porous ballistic cloth [providing] kinetic and environmental protection, reinforced by lightweight composite ceramic plates in areas that either don't need to flex or require additional coverage, such as the chest and head. When the armor is hit by directed energy weapons, the plates boil away or ablate rather than burning the wearer."
In addition to deflecting or absorbing kinetic energy from incoming rounds, one of the most important aspects of armor that can't be discounted is protection from environmental hazards like heat, cold and vacuum.
Also, as Shepard, Garrus, Wrex, Grunt and Zaeed, as well as every Merc you run into in the Terminus Systems ALL wear armor, it can logically be inferred that it affords some level of additional protection in the Mass Effect universe or else no one would bother with it.
InvincibleHero wrote...
Everyone also misses the obvious wearing armor means lots of training of which Jack never had. So maybe you can't take her. Miranda obviously is highly trained and chooses to wear her suit for her reasons. She seems pretty effective to me.
Also incorrect. Liara was perfectly able to wear armor in ME1 and she was a civilian scientist with no combat training, so it can be assumed that effective use of armor requires no training.
InvincibleHero wrote...
BTW does wearing the armor in ME2 actaully make the character last longer? Nope. it's just semantics.
Which is terrible. It's ridiculous that, in a modern RPG, a character that runs around in nothing more than a few strategically placed leather belts is afforded the same protection as a character running around in what amounts to heavy inch-thick ablative armor. In most any other RPG, that would be considered broken.
#60
Guest_m4walker_*
Posté 23 janvier 2011 - 06:27
Guest_m4walker_*
JKoopman wrote...
InvincibleHero wrote...
Even from the codex the important part seems to be the generation of the kinetic field which everyone had in ME2. it is a rediculous notion that armor would afford any protection against rocket launchers and mass effect propelled slugs anyway.
Incorrect. The codex goes into quite a bit of detail on how exactly armor works in the Mass Effect universe:
"A sealed suit of non-porous ballistic cloth [providing] kinetic and environmental protection, reinforced by lightweight composite ceramic plates in areas that either don't need to flex or require additional coverage, such as the chest and head. When the armor is hit by directed energy weapons, the plates boil away or ablate rather than burning the wearer."
In addition to deflecting or absorbing kinetic energy from incoming rounds, one of the most important aspects of armor that can't be discounted is protection from environmental hazards like heat, cold and vacuum.
Also, as Shepard, Garrus, Wrex, Grunt and Zaeed, as well as every Merc you run into in the Terminus Systems ALL wear armor, it can logically be inferred that it affords some level of additional protection in the Mass Effect universe or else no one would bother with it.InvincibleHero wrote...
Everyone also misses the obvious wearing armor means lots of training of which Jack never had. So maybe you can't take her. Miranda obviously is highly trained and chooses to wear her suit for her reasons. She seems pretty effective to me.
Also incorrect. Liara was perfectly able to wear armor in ME1 and she was a civilian scientist with no combat training, so it can be assumed that effective use of armor requires no training.InvincibleHero wrote...
BTW does wearing the armor in ME2 actaully make the character last longer? Nope. it's just semantics.
Which is terrible. It's ridiculous that, in a modern RPG, a character that runs around in nothing more than a few strategically placed leather belts is afforded the same protection as a character running around in what amounts to heavy inch-thick ablative armor. In most any other RPG, that would be considered broken.
+1 this is getting better and better...
#61
Posté 23 janvier 2011 - 12:19
Cru Hunter wrote...
Since we're losing sight of my original statement, I'll start over. Choosing armor for squadmates seems useless to me. Guns and powers do not, since they actually affect gameplay.GodWood wrote...
I honestly have no idea what your point is.
Choosing companions armor is bad because it's like 'playing house'.
Yet changing the colour of a companion's outfit is perfectly fine as it's only for looks?
....Your point being?Choosing weapon loadouts and leveling up your squad are RPG elements through and through.
Why is it fine to choose Grunt's gun but not his armour?
Is that better?
NO.
If you make all guns the same, then they wouldn't affect gameplay too, now would they? Hence, you could remove that.
So why do you assume armors would have no gameplay effect?
#62
Posté 23 janvier 2011 - 12:21
#63
Posté 23 janvier 2011 - 12:26
#64
Posté 23 janvier 2011 - 12:39
Also, IMO ME1 helmet system was good.
#65
Posté 23 janvier 2011 - 12:56
I would love to be able to customize squaddies armor like how you can customize Shep's. That and collapsible helmet! Or like what Zlurps said: ME1 helmet system ( I love ME1 helmet system, just not their armor system >_<' )
However like one of the previous poster, I am also pro choices. It should be optional whether to make the squaddies wear armor or not.
#66
Posté 23 janvier 2011 - 01:38
#67
Posté 23 janvier 2011 - 01:42
FeLLiPe21 wrote...
Armor all the way. It's war, not a goddamn fashion show.
Hear, hear!
#68
Posté 23 janvier 2011 - 01:43
#69
Guest_m4walker_*
Posté 23 janvier 2011 - 06:47
Guest_m4walker_*
#70
Posté 24 janvier 2011 - 02:43
FeLLiPe21 wrote...
Armor all the way. It's war, not a goddamn fashion show.
Yup, well said.
#71
Posté 24 janvier 2011 - 02:51
1) The fact that Bioware didn't make it Mod friendly. This issue could've easily been fixed (atleast for PC) a long time ago by modders, but no.
2) Bioware released an alternate appearance pack (oh cool, sunglasses), but didn't release one which gave armor to your squadmates that didn't have any.
3) In Mass Effect 1, all your squadmates had armor, so why not ME2?
#72
Posté 24 janvier 2011 - 03:27
Unless each individual squadmate sports a uniquely different suit of "armor", I would prefer not to have my squad look like duplicates of my Shepard. I liked the way ME2 did it by giving each squadmate a unique character quality in their looks.
#73
Guest_m4walker_*
Posté 24 janvier 2011 - 03:30
Guest_m4walker_*
Atmosfear3 wrote...
Sorry I'm going to have to disagree here.
Unless each individual squadmate sports a uniquely different suit of "armor", I would prefer not to have my squad look like duplicates of my Shepard. I liked the way ME2 did it by giving each squadmate a unique character quality in their looks.
why disagree? i mean...everyone said that they wanted armor on the squadmates, but none said that they wanted them, exactly as shepard.
We want armors on each companion or squadmate, but, each one with his own style! its obvious
#74
Posté 24 janvier 2011 - 03:32
JKoopman wrote...
InvincibleHero wrote...
Even from the codex the important part seems to be the generation of the kinetic field which everyone had in ME2. it is a rediculous notion that armor would afford any protection against rocket launchers and mass effect propelled slugs anyway.
Incorrect. The codex goes into quite a bit of detail on how exactly armor works in the Mass Effect universe:
"A sealed suit of non-porous ballistic cloth [providing] kinetic and environmental protection, reinforced by lightweight composite ceramic plates in areas that either don't need to flex or require additional coverage, such as the chest and head. When the armor is hit by directed energy weapons, the plates boil away or ablate rather than burning the wearer."
In addition to deflecting or absorbing kinetic energy from incoming rounds, one of the most important aspects of armor that can't be discounted is protection from environmental hazards like heat, cold and vacuum.
Also, as Shepard, Garrus, Wrex, Grunt and Zaeed, as well as every Merc you run into in the Terminus Systems ALL wear armor, it can logically be inferred that it affords some level of additional protection in the Mass Effect universe or else no one would bother with it.InvincibleHero wrote...
Everyone also misses the obvious wearing armor means lots of training of which Jack never had. So maybe you can't take her. Miranda obviously is highly trained and chooses to wear her suit for her reasons. She seems pretty effective to me.
Also incorrect. Liara was perfectly able to wear armor in ME1 and she was a civilian scientist with no combat training, so it can be assumed that effective use of armor requires no training.InvincibleHero wrote...
BTW does wearing the armor in ME2 actaully make the character last longer? Nope. it's just semantics.
Which is terrible. It's ridiculous that, in a modern RPG, a character that runs around in nothing more than a few strategically placed leather belts is afforded the same protection as a character running around in what amounts to heavy inch-thick ablative armor. In most any other RPG, that would be considered broken.
Several times in the game you see armor providing no protection from even the heavy pistol. Zaeed blasts Vido right through the leg for one example. If it can't protect from one shot then what is it good for. That wasn't the only instance. It seems to enforce it that the kinetic barriers are the true protection. Yes they don't protect against all environmetal effects but the N7 armor didn't either yet apperntly in ME2 it had that ability.
Did you see energy weapons and it should melt ie degrade so a few hits and you should have slag? As for kinetic protection it would be minimal or you wouldn't have a kinetic barrier. With the two in concert the barrier slows it so it results in minimal impact to the armor and without KF the slugs would just go right through as it shows in game quite often.
OK if you believe you need no training then why can't she wear heavy armor? Why does an engineer get limited to light? Why is the soldier the only one that can wear heavy armor? If it is meaningless then why wouldn't any person just wear the heaviest armor? It makes sense you have to train to move and fight in armor. Certain classes have more specialized skill that leads to less combat training which makes sense to limit them to a certain type. Also stealth is likely to be blown when you have restricted movement and weight issues with heavy armor. So if you believe in some being limited to only light armor which affords little protection anyway then why not go unarmored for the benefits of movement, flexibility, speed , dexterity with your hands not encumbered by armored gloves etc etc. You can be more efficient at combat by limiting the hits you do take with your kinetic barrier doing the bulk of it anyway whether armored or not.
I agree it is a shame they provided no benefit to being armored. As I said in game there is no reason to unless you were in hostile environments that required a full armor suite. They were careful to design the missions so that was minimalized or zero.
#75
Posté 24 janvier 2011 - 11:29
2. Good armor is flexible and doesn't reduce mobility/agility by any margin that's worth noticing.
In short, the agility and speed you gain are miniscule, and not worth the protection tradeoff.





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