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The New Darkspawn design and the Lore!


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#76
nijnij

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I don't like criticizing unless it's for some big cathartic comical rant so these are just my opinions :

- ogres : if you ask me, they could almost have kept the same model. The new one still looks scary but that mean little head of his has a derpy feel. The lack of jaw kind of takes away their Qunarian might.

- hurlocks : now, I get the concept of hurlocks scavenging most of their armors or having unskilled ghouls craft them. However, the fact that the new look seems standardized is a little weird (you'd except them to wear different bits of armor). I think they looked scarier without the cap too : big armoured guy with a scary head beats half-naked guy who feels he should protect his head. Considering the Blight is over during most of the game though, it makes sense that the new Darkspawn are paler, skinnier and not-so-well equipped.

- emissaries : I assume they are shrieks and I'm fine with that ; there were hurlock and genlock emissaries so why not.

Btw, I always wondered whether (conceptually, not in-game), shrieks/sharlocks were supposed to run on the walls or under Bridges à la the Mummy Returns, since they're always stealthed and pop out of nowhere. Don't know wy, but looking at their anatomy and the way they carry themselves, seems like the sort of thing they would do :).

And of course I'd love to see a Qunari Broodmother (although I imagine there aren't that many of those, since one Broodmother can supposedly spawn thousands of Darkspawn, and "Up to a hundred [ogres] can accompany a darkspawn horde at any one time during a Blight" (ogre codex), meaning there might not be more than a couple of Qunari Broodmothers (gotta wonder what the unlucky Qunari woman who served as a ghoul was up to wandering off in darkspawn infested lands !)...

Modifié par nijnij, 24 janvier 2011 - 11:35 .


#77
Eudaemonium

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nijnij wrote...

And of course I'd love to see a Qunari Broodmother (although I imagine there aren't that many of those, since one Broodmother can supposedly spawn thousands of Darkspawn, and "Up to a hundred [ogres] can accompany a darkspawn horde at any one time during a Blight" (ogre codex), meaning there might not be more than a couple of Qunari Broodmothers (gotta wonder what the unlucky Qunari woman who served as a ghoul was up to wandering off in darkspawn infested lands !)...


I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.

#78
Herr Uhl

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Eudaemonium wrote...

nijnij wrote...

And of course I'd love to see a Qunari Broodmother (although I imagine there aren't that many of those, since one Broodmother can supposedly spawn thousands of Darkspawn, and "Up to a hundred [ogres] can accompany a darkspawn horde at any one time during a Blight" (ogre codex), meaning there might not be more than a couple of Qunari Broodmothers (gotta wonder what the unlucky Qunari woman who served as a ghoul was up to wandering off in darkspawn infested lands !)...


I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.


But then again, there apparently were Ogres in previous blights and Qunari had yet to make first contact with Thedas by then.

#79
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Oh, I guess there are shrieks still. Imagine that.

#80
Brockololly

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HallowedWarden wrote...

To the new Hurlocks, I don't dislike their new look. I agree with what Brockololly and perhaps others (I skimmed, mostly) have said. Their new look makes them look obviously copied. I can accept that they were intended to have a scrap armor look, but if that's the case, then here's hoping that there are at least one or two other variations of scrap armor that we just haven't seen.

It goes along with my distaste in the "People dress like Fereldens in the Free Marches" thread about the cutscene of cheering nobles: there are about five noble models in that crowd. I don't mind that necessarily, but when a copy of one of those models is standing right next to another copy of the same person, it's a little... Awkward. Preferably, copies would be spread out a little better or a little more, unless these lands are famous for twins.

I completely understand limitations for designs and in funds so I'm not exactly knocking the developers. They do have other things to worry about in the grand scheme. However, a couple variations (maybe a hurlock with shoulder pads and one without) or, if that would take too much time, spreading them out a little bit more would be preferable.


Yeah, the whole copy/paste deal is what bothered me greatly in The Witcher with how many clones were running around  just with different color clothing. "Oh look! Its the exact same old lady for the 1,000,000th time!"

With the new darkspawn and their more scrappy looking armor, seeing them grouped together totally negates any feeling that you're fighting some enemy that had their troops scrap together their armor when that scrappy armor is scrapped together the exact same way, complete with all the little idiosyncracies the artists put in.

What would be neat is if how the human faces can be randomly generated, you could randomly generate darkspawn faces for some variety or randomize the armor or clothing for people.

But of course I 'd guess we won't see that any time soon, as it would seem the reason for ditching companion armor was in part the higher memory footprint required of models composed of different pieces as opposed to having one single body model, like the new hurlocks or the companions stuck in one outfit.

Modifié par Brockololly, 24 janvier 2011 - 11:58 .


#81
nijnij

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Eudaemonium wrote...

I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.


Actually, I had the exact same theory Image IPB.

#82
Denvian

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Genlocks... I am only worried about the genlocks! The rest I will get used to and come to love but gorilla genlock! Can we get a bioware shout out on the genlocks!?

#83
Josef bugman3

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I'm guessing someone in Legends is either franticly redrawing or is being hit with a newspaper at the moment.

#84
Maria Caliban

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Eudaemonium wrote...

I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.


Orges were spotted in Thedas long before the qunari.

#85
Eudaemonium

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Maria Caliban wrote...

Eudaemonium wrote...

I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.


Orges were spotted in Thedas long before the qunari.


However, the in-game codex has stated that ogres come from Qunari broodmothers. It would thus seem likely that some Qunari may have been in Thedas considerably prior to the assumed arrival of the Qunari en-masse. Either that or the codex is wrong - either on the origin of ogres or the fact they were seen in previous Blights.

#86
TJPags

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Has there been confirmation that the Legends ape-men are actually what Genlocks look like now?

#87
Harid

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Josef bugman3 wrote...

I'm guessing someone in Legends is either franticly redrawing or is being hit with a newspaper at the moment.


Doubt it.  Expecting trademark Bioware "Deal with it."

#88
marshalleck

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Eudaemonium wrote...

Maria Caliban wrote...

Eudaemonium wrote...

I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.


Orges were spotted in Thedas long before the qunari.


However, the in-game codex has stated that ogres come from Qunari broodmothers. It would thus seem likely that some Qunari may have been in Thedas considerably prior to the assumed arrival of the Qunari en-masse. Either that or the codex is wrong - either on the origin of ogres or the fact they were seen in previous Blights.

Deep Roads

#89
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Harid wrote...

Josef bugman3 wrote...

I'm guessing someone in Legends is either franticly redrawing or is being hit with a newspaper at the moment.


Doubt it.  Expecting trademark Bioware "Deal with it."


Yeah. From the Facebook guy in the podcast:

Another thing I should actually talk about is that in addition to previewing the Free Marches, you'll preview the new art style. BioWare's been talking a lot about how in DA2 they've really hot-rodded the art style, and we're redoing our monsters too to make sure we match the quality of look of DA2. So we just finished doing our genlock today; the new genlock looks really awesome and much different from the old genlock. Our ogres will look the same and the hurlocks will look the same and we actually have weapons and armors straight out of DA2's concept art that we've taken directly into the game. So it'll be authentic, I think.


Modifié par filaminstrel, 25 janvier 2011 - 12:57 .


#90
JamesX

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Eudaemonium wrote...
I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.

Qunari Women don't fight (IIRC).  So there is little reason they turn mercenary.  It is more likely that the Deep Roads reach to the Qunari region of the world as well and raid them just as readily as they raid the Feralden area of the world.

Once the Quanri invaded this side of the world, the dark spawns simply raided those communities as well.

#91
Josef bugman3

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Huh, well I'll be interested to see if it's not a new subspecies (always a possibility as Bio may plan for the annihilation of Orzammar) and how they explain it via codex. That and Maybe Kal'Hirol? I mean it mentioned that they did "horrible things" to survive so dwarf/bronto crossbreeds were in?

#92
Johnny Shepard

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Do the Deep Roads go beyond Thedas?

I was thinking Qunari scouts, like Sten, checking the place before invasion. But they where probobly not women. But then again, it would only take one Qunari woman to make a Qunari Broodmother.

#93
Josef bugman3

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I think the answer to the Qunari broodmother question is that the Qunari invaded Thedas, the armies would have had (at the very least) camp followers, so its more than likely that they get left behind/lost and the Darkspawn capture them.

#94
marshalleck

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Johnny Shepard wrote...

Do the Deep Roads go beyond Thedas?
I was thinking Qunari scouts, like Sten, checking the place before invasion. But they where probobly not women. But then again, it would only take one Qunari woman to make a Qunari Broodmother.


I'm thinking a combination of Deep Roads and the darkspawn's natural instinct for tunneling around the earth. All it would take is some darkspawn claiming a remote qunari settlement to get rolling on the ogre broodmothers.

Perhaps that is why Sten was sent to investigate the Blight.

Modifié par marshalleck, 25 janvier 2011 - 01:04 .


#95
Johnny Shepard

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JamesX wrote...

Eudaemonium wrote...
I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.

Qunari Women don't fight (IIRC).  So there is little reason they turn mercenary.  It is more likely that the Deep Roads reach to the Qunari region of the world as well and raid them just as readily as they raid the Feralden area of the world.

Once the Quanri invaded this side of the world, the dark spawns simply raided those communities as well.

But Darkspawn are unknown to the Qunari. Sten's mission was to find out about the Darkspawn and the Blight.

#96
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Well the qunari didn't arrive en masse until well after the first blight, so all I can think is either there was a remote settlement of pilgrims or such that no one knew about, or they arrived in Seheron/Par Vollen well before they invaded the mainland of Thedas and the Deep Roads are connected to Seheron and Par Vollen, or the Deep Roads are so vast that they extend all the way to the qunari home continent.

And if they're tal-vashoth they aren't "qunari" anymore, there's no reason a woman couldn't be a mercenary.

Modifié par filaminstrel, 25 janvier 2011 - 01:08 .


#97
Johnny Shepard

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Josef bugman3 wrote...

I think the answer to the Qunari broodmother question is that the Qunari invaded Thedas, the armies would have had (at the very least) camp followers, so its more than likely that they get left behind/lost and the Darkspawn capture them.

The problem is that the Qunari came here 300 years ago and the last Blight ended over 400 years earlyer. Acording to the codex, Ogres are mostly seen during Blights.

#98
marshalleck

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Johnny Shepard wrote...

JamesX wrote...

Eudaemonium wrote...
I'm goign to guess, and this is just my theory, that the majority if not all of the Qunari broodmothers probably come from the Tal'Vashoth, those Qunari who have abandoned the Qun and often work as mercs (the ones you fight in DAO). This would give more opportunity for them to fall into Darkspawn hands.

Qunari Women don't fight (IIRC).  So there is little reason they turn mercenary.  It is more likely that the Deep Roads reach to the Qunari region of the world as well and raid them just as readily as they raid the Feralden area of the world.

Once the Quanri invaded this side of the world, the dark spawns simply raided those communities as well.

But Darkspawn are unknown to the Qunari. Sten's mission was to find out about the Darkspawn and the Blight.


Unknown as in they have absolutely no concept, or unknown as in they have no idea as to the nature and origin of the creatures they've been encountering? 

Just because Sten and his group had never personally encountered darkspawn before they were attacked doesn't mean the Arishok who dispatched Sten to Ferelden does not have some knowledge of them.

#99
Josef bugman3

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Sten said he was here to learn about the blight. As 2 is no doubt going to demonstrate Darkspawn and blights don't neccesarily go together.

And I hope we have an explanation, it may well just be Brother Genitivi "get his notes mixed up *cough cough*.

Modifié par Josef bugman3, 25 janvier 2011 - 01:13 .


#100
lost lupus

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well all up
genlocks: the concept art style of them looks cool that facebook game however :(
hurlocks: i'll wait to see them in game as the shots are low res
emissaries: i like the new design
shrieks: look more less the same if your hung up on this you must freak out whenever somebody orders a differant drink

now orges...... my poor poor orges FROM THIS
Image IPB

to this
Image IPB

Modifié par lost lupus, 25 janvier 2011 - 01:42 .