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The New Darkspawn design and the Lore!


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#101
marshalleck

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Ogres went from purple to brown.



RUINED FOREVER!!!

#102
Blacklash93

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I don't see the big deal with the ogre redesing. Sure, I like the old one better, especially the skin color and around the face, but it's not like the new one is drastically different.

Modifié par Blacklash93, 25 janvier 2011 - 02:51 .


#103
KnightofPhoenix

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The change to the genlock is beyond me. They are darkspawnified Dwarves, and Dwarves don't look like gorillas. If the whole point of changing the Hurlock was to make them look more human....why make the genlock look nothing like a dwarf?

I do not understand.

#104
Nimpe

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KnightofPhoenix wrote...

The change to the genlock is beyond me. They are darkspawnified Dwarves, and Dwarves don't look like gorillas. If the whole point of changing the Hurlock was to make them look more human....why make the genlock look nothing like a dwarf?
I do not understand.



Qunaris look nothing like ogres
female don't look like brood mothers
elves don't look like shieks
They're supposed to look different.

#105
KnightofPhoenix

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Nimpe wrote...
Qunaris look nothing like ogres
female don't look like brood mothers
elves don't look like shieks
They're supposed to look different.


With horns, the Ogres do look like Qunaris. That's where they get the horns.
Broodmothers are different.
It's true, shrieks didn't look like elves and it's a shame.

Then why change the hurlock and make them look more human?
That was the justification to the change, to make them look more human.

#106
Nimpe

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KnightofPhoenix wrote...

Nimpe wrote...
Qunaris look nothing like ogres
female don't look like brood mothers
elves don't look like shieks
They're supposed to look different.


With horns, the Ogres do look like Qunaris. That's where they get the horns.
Broodmothers are different.
It's true, shrieks didn't look like elves and it's a shame.

Then why change the hurlock and make them look more human?
That was the justification to the change, to make them look more human.


They're not SUPPOSED to look like zombified versions of the original classes. They're supposed to look different, because they're a different species with some similarities to the originals.

Modifié par Nimpe, 25 janvier 2011 - 02:49 .


#107
Blacklash93

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KnightofPhoenix wrote...

The change to the genlock is beyond me. They are darkspawnified Dwarves, and Dwarves don't look like gorillas. If the whole point of changing the Hurlock was to make them look more human....why make the genlock look nothing like a dwarf?
I do not understand.

I'm not against it. In Origins Genlocks were basically smaller Hurlocks and nothing more. I can't blame Bioware for wanting to make them a bit more distinctive from the crowd.

It's probably the only Darkspawn redesign I completely agree with. I really hope they're in DA2 along with Shrieks.

If not, pretty much all areas with Darkspawn present are most likely going to be spoiled for me. I can't enjoy a setting if I can't believe it given the current lore, as wierd as that sounds.

Modifié par Blacklash93, 25 janvier 2011 - 03:04 .


#108
Haristo

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I hate this new Genlock. the old ones sounded much more like common stuff, like the Orcs of LOTR. these one look like Tainted elcors...

However the emmisary is perfect. I also like the new colours for the Ogre, much more realistic. <3

Modifié par Haristo, 25 janvier 2011 - 02:59 .


#109
Johnny Shepard

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Well, hopefully they will tell us something about the Genlocks soon. Or maybe David Gaider will dropp by again and tell us.

#110
Guest_Puddi III_*

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KnightofPhoenix wrote...

The change to the genlock is beyond me. They are darkspawnified Dwarves, and Dwarves don't look like gorillas. If the whole point of changing the Hurlock was to make them look more human....why make the genlock look nothing like a dwarf?
I do not understand.


Well I don't think they're really supposed to look like their original race, just like a twisted reflection of it. In that light I think genlocks work. With qunari their whole body got enormous, with genlocks it's more like their upper body specifically got enormous, to the point where their stature had to change as well. The change to make hurlocks more human I think is more in regard to their.. complexion, and facial structure, which also occurred in ogres, and which may occur in genlocks too, but it's hard to tell at this point. Genlocks in Origins had decidedly goblin-like faces though, didn't look like dwarves except for their size and stature.

Shrieks of course... well they still look wildly different from elves. Oh well.

#111
nijnij

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I liked genlocks because Hurlocks were horrifying, ogres were horrifying, shrieks were horrifying, and genlocks were the cute ones. Now they're just horrifying. No more darkspawn mascotte :(

#112
Jafari

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One theory might be that, Like humans, Darkspawn from certain areas of the world may turn out differently from their siblings in other parts.

Modifié par Links-2-3-4, 25 janvier 2011 - 02:49 .


#113
tmp7704

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Blacklash93 wrote...

I'm not against it. In Origins Genlocks were basically smaller Hurlocks and nothing more. I can't blame Bioware for wanting to make them a bit more distinctive from the crowd.

They were "smaller Hurlocks and nothing more" in the same way one could call a DA dwarf "smaller human and nothing more". But i think if you placed human next to a dwarf they're be pretty easy to tell apart, and as such the need for extra disctinction would be quite a stretch.

I wouldn't mind if this new genlock thing was i dunno, tainted mabari or something. But as genlocks they really strain suspension of disbelief.

#114
Captain Sassy Pants

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marshalleck wrote...

Ogres went from purple to brown.

RUINED FOREVER!!!


Or, the whole facial structure has changed completely, but you know, I guess it's best to ignore that.

#115
Captain Sassy Pants

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I dislike all of the redesigns. Simple as that.

#116
Johnny Shepard

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Hmm, maybe there will be no Genlocks at all?

#117
Eudaemonium

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tmp7704 wrote...

Blacklash93 wrote...

I'm not against it. In Origins Genlocks were basically smaller Hurlocks and nothing more. I can't blame Bioware for wanting to make them a bit more distinctive from the crowd.

They were "smaller Hurlocks and nothing more" in the same way one could call a DA dwarf "smaller human and nothing more". But i think if you placed human next to a dwarf they're be pretty easy to tell apart, and as such the need for extra disctinction would be quite a stretch.

I wouldn't mind if this new genlock thing was i dunno, tainted mabari or something. But as genlocks they really strain suspension of disbelief.


I don't really get where this "Genlocks were smaller Hurlocks in Origins" comes from. As far as I could tell they looked completely and utterly different. For a start they looked like orcs/goblins whereas Hurlocks looked more like humans with peeling, rotting skin. Did I play a different Origins to you guys or something?

As for the new Genlock design, i'm goign to wait until I see what it looks like in the actual DA2, but I definitely prefer it to Origins.

#118
Loc'n'lol

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Eudaemonium wrote...
For a start they looked like orcs/goblins


I think this is the only problem with their looks in DAO... So yeah they probably wanted to change that. Shrieks don't look that much like elves (except they're lithe and slender), ogres don't look that much like qunari (except they're big muscular and have horns), so it's not that much of a stretch for genlocks to get this new design. If anything, the hurlocks are the odd ones, because they look more like humans now. Probably because it saves the need to make a set of animations for them, and allows them to use a variety of weapons.

#119
Blacklash93

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tmp7704 wrote...

Blacklash93 wrote...

I'm not against it. In Origins Genlocks were basically smaller Hurlocks and nothing more. I can't blame Bioware for wanting to make them a bit more distinctive from the crowd.

They were "smaller Hurlocks and nothing more" in the same way one could call a DA dwarf "smaller human and nothing more". But i think if you placed human next to a dwarf they're be pretty easy to tell apart, and as such the need for extra disctinction would be quite a stretch.

I wouldn't mind if this new genlock thing was i dunno, tainted mabari or something. But as genlocks they really strain suspension of disbelief.

Dwarves are also powerhouses. I think it's cool to see that translate over to the Genlocks.

#120
Hedera

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I am of the opinion the redesigns were to differentiate DA from other similar universes (i. e. LoTR)
The first time I loaded up DA:O, I saw the Orcs Genlocks and the Uruk-Hai Hurlocks and thought to myself "Hmm... I've seen this before..."

#121
Eudaemonium

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cgrimm54 wrote...

I am of the opinion the redesigns were to differentiate DA from other similar universes (i. e. LoTR)
The first time I loaded up DA:O, I saw the Orcs Genlocks and the Uruk-Hai Hurlocks and thought to myself "Hmm... I've seen this before..."


I think hat said ti most for me was that it took me until after Ostagar to realise that those things were actually "darkspawn". I fought them all the way through the Korcari Wilds and all the time I was waiting for some darkspawn to show up instead of orcs and these strange bandit-looking things.

#122
Ryllen Laerth Kriel

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Blacklash93 wrote...

tmp7704 wrote...

Blacklash93 wrote...

I'm not against it. In Origins Genlocks were basically smaller Hurlocks and nothing more. I can't blame Bioware for wanting to make them a bit more distinctive from the crowd.

They were "smaller Hurlocks and nothing more" in the same way one could call a DA dwarf "smaller human and nothing more". But i think if you placed human next to a dwarf they're be pretty easy to tell apart, and as such the need for extra disctinction would be quite a stretch.

I wouldn't mind if this new genlock thing was i dunno, tainted mabari or something. But as genlocks they really strain suspension of disbelief.

Dwarves are also powerhouses. I think it's cool to see that translate over to the Genlocks.


I think they could of had more fun with the concept of Genlocks than has been taken. Instead of basing the idea around a mutant gorilla, perhaps the genlocks could of drawn more off a twisted dwarf/mole design, perhaps making them nearly blind, powerfully built and with more body hair and long clawlike hands. At least the concept in my mind looks pretty wicked. I would post a sketch but it wouldn't amount to much. Image IPB

#123
Johnny Shepard

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cgrimm54 wrote...

I am of the opinion the redesigns were to differentiate DA from other similar universes (i. e. LoTR)
The first time I loaded up DA:O, I saw the Orcs Genlocks and the Uruk-Hai Hurlocks and thought to myself "Hmm... I've seen this before..."

Me to but that was what I liked about the game. I feelt right at home from the start. In my book a Western Fantasy game should have Elves, Dwarves, Mages, Orcs, Ogres, Goblings, Demons aso. So I was happy that the Darkspawn feelt like a typical Fantasy evil force.
Take away Dwarves, Elves and Orcs, what is left of an Western RPG?

#124
Eudaemonium

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Ryllen Laerth Kriel wrote...

I think they could of had more fun with the concept of Genlocks than has been taken. Instead of basing the idea around a mutant gorilla, perhaps the genlocks could of drawn more off a twisted dwarf/mole design, perhaps making them nearly blind, powerfully built and with more body hair and long clawlike hands. At least the concept in my mind looks pretty wicked. I would post a sketch but it wouldn't amount to much. Image IPB


Y'know, I doubt it looks anything like what you have pictured in your mind's eye, but you description makes me think of the creatures in HP Lovecraft's 'The Lurking Fear'.

#125
Johnny Shepard

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I wonder why they don't make animal-Broodmother? Like Bears, Wolves, Dogs or Cats?