Paragon/renegade = Full retard
#26
Posté 22 janvier 2011 - 11:45
#27
Posté 22 janvier 2011 - 03:37
I loved the system, in both morality roles you have options that stay within Para or Rene that stand for who you are. Some people felt screwed cause Paragon had less action than Renegade. While others hated renegade cause they saw shepard as mean, not just bad ass. So you can't please everyone.
People just want the best of both worlds and it doesn't work that way in real life. If I'm a Ruthless, Earthborn ex-gang member, who is willing to shoot a batarian cause he wants to start beef......you're not gonna see me letting thugs go free.
#28
Posté 22 janvier 2011 - 04:35
The only thing i don't like is open Hub worlds increasing the percent needed for pursuation options but it's not a major problem for me as i usually go 90% Paragon or Renegade.
#29
Posté 22 janvier 2011 - 05:57
Renegade: 100
Paragon: 85
I'm pretty sure I was almost always able to choose one or the other.
#30
Posté 22 janvier 2011 - 06:01
Joram Talid wrote...
personally, i like the system. you can only use the cool renegade/paragon choice if you are a total renegade/paragon.
it sounds like someone(OP) wants to have his cake and eat it too.
And why a non full renegade wouldn't be able to threathen someone with a gun? As far as I know, there are no link between the ability to threathen/intimidate/charm and how much paragon/renegade someone is. Anyway, why aren't you either in the first place? You're either paragon or renegade, you can't become one over the course of the game, particularly not a defined character as Shepard.
#31
Posté 22 janvier 2011 - 06:04
HyenaLobo wrote...
Agreed with other posters, you just don't have enough morality points to make those decisions.
Morality points! How ridiculous does that sounds! You HAVE a morale, period. I can understand charm points/skills, by practicing you get better, in real life you kind of "gain points". But you don't get better at a morale, you have one. It can change over the years (usually you keep relatively consistent your morales sometime in adulthood), but it's just something you have, something NOT gradable which bears NO consequences on any of your abilities.
#32
Posté 22 janvier 2011 - 06:07
ReconTeam wrote...
Dreggon wrote...
If you have a cake, why shouldn't you be allowed to eat it? You have it, after all.
Exactly, why would I have the cake if I was not going to eat it?
Because you become a glutton and expect too much. Everything from there on in your mind has to be that way.
Modifié par james1976, 22 janvier 2011 - 06:08 .
#33
Posté 22 janvier 2011 - 06:47
ReconTeam wrote...
Dreggon wrote...
If you have a cake, why shouldn't you be allowed to eat it? You have it, after all.
Exactly, why would I have the cake if I was not going to eat it?
The point of the quote is that they want to have their cake, as in, on display, while still eating it. An impossibility to be sure. To avoid confusion, they should reverse the order. People want to eat their cake and have it too.
#34
Posté 22 janvier 2011 - 10:29
Being able to act paragon and renegade is called being flexible.
#35
Posté 22 janvier 2011 - 10:37
Also I hated the options during Lair of the Shadow Broker where you find out that Vasir is a backstabber. It's basically Option 1: dduuur? Option 2: duuurr... It was pretty obvious she was a bad egg yet we had to act completely oblivious.
#36
Posté 22 janvier 2011 - 10:49
#37
Posté 22 janvier 2011 - 10:51
I don't completely agree with how Bioware's set up morality and persuasion in ME (personally preferred how Dragon Age handled it), but I can see why they would do it. The more Paragon your Shepard is, the strength of his diplomacy and compassion increases. The more Renegade your Shepard is, the strength of his aggression and ruthlessness increases. Hardly perfect, but it does make sense for Shepard to have a more powerful personality the further down a morality path he goes, thus is more persuasive.
#38
Posté 22 janvier 2011 - 11:08
Depense of people, some can be only one sided. How ever, more neutral (gray area) you are, more both decission you made. How ever, there are people who sees situation more black and white too.Vit246 wrote...
This is ridiculous. People don't just stick to being paragon or renegade all the time. It doesn't work like that.
Problem with system in ME2 was that there was no neutral path "rewards". Because most people aren't with black and white morality. So, all people who don't have defined extreme morality have problems with the system, because they feel like they are lured to play extreme moralities, while they may not want to.
Modifié par Lumikki, 22 janvier 2011 - 11:13 .
#39
Posté 23 janvier 2011 - 04:16
I also would like to be able to attempt charm/ intimidate and have it fail, either because it just doesn’t work in this situation or my shep wasn't good enough at it but thats not really relevant to this topic.
Modifié par Manic Sheep, 23 janvier 2011 - 05:55 .
#40
Posté 23 janvier 2011 - 06:17
#41
Posté 23 janvier 2011 - 06:12
Lumikki wrote...
Depense of people, some can be only one sided. How ever, more neutral (gray area) you are, more both decission you made. How ever, there are people who sees situation more black and white too.Vit246 wrote...
This is ridiculous. People don't just stick to being paragon or renegade all the time. It doesn't work like that.
Problem with system in ME2 was that there was no neutral path "rewards". Because most people aren't with black and white morality. So, all people who don't have defined extreme morality have problems with the system, because they feel like they are lured to play extreme moralities, while they may not want to.
I don't think it's about rewards, but being able to do things we want to do. We don't necessarily want to choose every paragon or renegade options, but maybe one or two of them, we want to choose options which fits our characters. ME2 limits us, ME2 doesn't let us do what WE would do. I don't care about rewards, just don't tell me I can't do a particular thing with no real good reason besides that my reputation disables me to do so. Eh, if the ****er think I would never draw a gun to his face, he won't be doubting my ability for long (ie. bullet in the head).
#42
Posté 23 janvier 2011 - 06:53
Most of you people who complain the system, do not understanding the different between left and right side of dialogs. You still thread like left side dialogs (paragon and renegade) choises are like TRY options. They are not.
Meaning you can try to put gun to someone face (right side of dialogs), but that doesn't mean you success with you actions results. Left side dialogs (paragon and renegade) are not tries, they are 100% guaranteed result, they are consequences of you (past) moral reputation.
It's little like, you are what you do. There is different between what player in real life wants to do and what players gameplay has defined what they character REALLY can do. Meaning what you think you are isn't same what you really are, because you are what you do.
Modifié par Lumikki, 23 janvier 2011 - 07:51 .
#43
Posté 23 janvier 2011 - 07:44
Lumikki wrote...
It limits your choise, because it doesn't allow you to go out of you moral role. What's the point of having moral, if you have no moral or you moral is like random compass without any direction.
Who are you to tell me I go outside my moral role? Eveyone has his own, different morality. If Bioware tries to get moral affect your choices, either do it right, or don't do it at all. Basically, Bioware are telling us there's only two moralities in existence which are both already defined in a way you don't even know. Was I supposed to guess telling TIM I felt good would be from the renegade morality? Was I supposed telling people I trusted them or not was tied to morality?
I already know that, but they should, that would make the system much more interesting.Most of you people who complain the system, you do not understanding the different between left and right side of dialogs. You still thread like left side dialogs (paragon and renegade) choises are like TRY options. They are not.
Meaning you can try to put gun to someone face (right side of dialogs), but that doesn't mean you success with you actions results. Left side dialogs (paragon and renegade) are not tries, they are 100% guaranteed result, they are consequences of you (past) moral reputation.
I still don't know how anyone's Shepard would be able to put a gun to someone's face. Reputation? Morality? Whatever? I don't know about you, but a gun has no reputation, besides the one to kill. I'd never doubt someone pointing a gun on my face.
It's little like, you are what you do. There is different between what player in real life wants to do and what players gameplay has defined what they character REALLY can do. Meaning what you think you are isn't same what you really are, because you are what you do.
It is not you are what you do. I have a certain morality which can't dictate my character's actions. The game forces me a morality which I don't know of, which I don't know how it works. Not only does it force me such morality, but it ties it with a certain character personality. Sometimes it's impossible to guess what dialogue options will result in, I only know that the top option is paragon, yet I don't know what Shepard could be saying that I don't want him to say. It's more like you are what Shepard do. Or Shepard is like what Shepard do. How does doing something which ends up being tied to a certain morality which is not mine, disables me from doing something that is according to MY own morality makes any sense?
Not only Bioware failed at delivering a deep morality system that makes sense, but it's a bad idea in the first place. You just CAN'T put morality in a b/w system without making an utterly shallow one that can only limit your roleplaying abilities. ME2 only gives you two roles, well 3; full paragon, full renegade and grey. How isn't that limiting? Taking morality off, choosing options based on your own morality, and you have an infinite (or almost) amount of possible roles. Who are Bioware to force you a role? You're the one who attacks "traditional RPGs". They do usually limit you in your role, at least if we talk about class options - beyond that characters of the same class can be quite different - but ME2, a modern "RPG" limits you even more! Shouldn't modern RPGs try to give as much freedom as possible? Yet ME2 streamlines everything and only gives you 3 morality choices, when there's obviously so much more than that.
#44
Posté 23 janvier 2011 - 07:58
If you don't want to play a dedicated character, then fine, don't. But don't complain that your wishy-washy character isn't compassionate enough to pull off a Charm check, nor badass enough to pull off an Intimidate check. These are rewards for playing a dedicated character, a carrot in the carrot/stick analogy of rewards/punishments. They are not a stick for those who choose not to play one, since there is no negative effect on the game for not taking these options.
The system isn't perfect, but I think it makes more sense than being able to pull off absolutely anything you put your mind to. That's hardly realistic either. The only beef I have with the system is that it is not adequately explained anywhere in the game or the manual. Thus we have threads like this one crop up every month or so.
Modifié par wizardryforever, 23 janvier 2011 - 07:58 .
#45
Posté 23 janvier 2011 - 08:00
Right side of dialog choises is what limits you choises to try and say, not the left side of dialogs. Moral system how ever, is in left side, what has two roles. Only thing what right side of dialogs has to do with moral system, is counting "moral" choises what you do.
Yes, moral system is very limited, but they are not limiting you gameplay in anyway. They are not forcing you to do anything. They are addional consequences what can happen based your past choises.
You are barking wrong tree here.
Modifié par Lumikki, 23 janvier 2011 - 08:08 .
#46
Posté 23 janvier 2011 - 08:02
#47
Posté 23 janvier 2011 - 08:05
#48
Posté 23 janvier 2011 - 08:08
wizardryforever wrote...
Again, I would like to reiterate that nobody forces you to do anything. The game is perfectly completable without ever using Charm or Intimidate. Thus you can do just fine with a 50/50 character. All white options are available 100% of the time. The game does reward characters who play to an archetype with additional EXTREME options. These options require a high percentage of Paragon/Renegade because the game uses the abstract concept of actions determining who your character is. Thus, pick Paragon actions and Charm options open up. This is because the Charm option is only something a serious Paragon would even think of, let alone try. Ditto with Intimidate and Renegade. It's not hard to understand, I don't know why so many people seem to have difficulty understanding this.
If you don't want to play a dedicated character, then fine, don't. But don't complain that your wishy-washy character isn't compassionate enough to pull off a Charm check, nor badass enough to pull off an Intimidate check. These are rewards for playing a dedicated character, a carrot in the carrot/stick analogy of rewards/punishments. They are not a stick for those who choose not to play one, since there is no negative effect on the game for not taking these options.
The system isn't perfect, but I think it makes more sense than being able to pull off absolutely anything you put your mind to. That's hardly realistic either. The only beef I have with the system is that it is not adequately explained anywhere in the game or the manual. Thus we have threads like this one crop up every month or so.
I agree. You shouldn't complain when a 50/50 character can't solve a situation in the ways an extreme Paragon orn Renegade could.
#49
Posté 23 janvier 2011 - 08:10
Lumikki wrote...
Yes, but the right side of dialogs is what defines those three roles.
Right side of dialog choises is what limits you choises to try and say, not the left side of dialogs. Moral system how ever, is in left side, what has two roles. Only thing what right side of dialogs has to do with moral system, is counting "moral" choises what you do.
Yes, moral system is very limited, but they are not limiting you gameplay in anyway. They are not forcing you to anything. They are addional consequences what can happen based your past choises.
You are barking wrong tree here.
That's why if I choose a left side option I get paragon or renagade points. If I always get the renegade options on the right side but never do so in the left side, I won't be able to choose a certain left side renegade option like you say I should, since it's not what defines my character.
How doesn't it define my role? Doing ANYTHING defines my role. If I want to be able to point out a gun in someone's face, I should, unless my character doesn't have the guts or is not blunt enough. The only reason I shouldn't be able to convince someone is because of my rhethoric skills.
Yes the system has no effect on gameplay, but since the gameplay is shallow too, I'd like to at least have one of the main two systems be deep. The only things there are to ME2 is the combat system and the dialogue one. I think it's only normal to expect something deep considering what we get. Bioware not only cut off a lot of things from ME1, but instead of making these systems deeper, they actually made them shallower. How can I have a blast with a game that offers only two gameplay modes while both are a lot less than they should be? Two sub-par experences put together doesn't make one great experience, it makes one sub-par experience.
#50
Posté 23 janvier 2011 - 08:13
Modifié par RAF1940, 23 janvier 2011 - 08:13 .





Retour en haut






