Personally I'm SO happy they chose to go this route. I've always felt Mass Effect holds an edge in this regard with immersing the player and making the character feel alive.
I'm playing through Origins now and loving it, but can't help the fact that I feel like my character is a mute and just stares into space while people are talking to him. It feels really weird at times. I'm also very very happy they incorporated Mass Effect's dialogue wheel in the game.
The lists they have in Origins are a little tedious, and sometimes are full sentences that you have to read before picking an option, meanwhile an awkward moment of silence is present when you're seeing which response to pick, between you and the other character talking, which really breaks up the immersion and flow of the conversation.
I'm so glad they went this route.
Who else is happy the main character is voiced while including a dialogue wheel?
Débuté par
shinobi602
, janv. 22 2011 09:06
#1
Posté 22 janvier 2011 - 09:06
#2
Posté 22 janvier 2011 - 09:09
I'm very glad they did it this way too. I don't really care about the actual dialogue choosing mechanics much, but the voiced character is a big plus.
#3
Posté 22 janvier 2011 - 09:10
I also like it.
#4
Posté 22 janvier 2011 - 09:11
Very happy with voiced protagonist.
#5
Posté 22 janvier 2011 - 09:11
One of my favorite things about Mass Effect is the dialogue wheel. I was really pissed when the chracter in DA:O/A spoke when you hit a button, but not when talking in conversation.
#6
Posté 22 janvier 2011 - 09:12
I am a rather big backer of PC VO. I believe that it is one of the neccesary cornerstones of reactive gameplay, which I happen to think is the critical element to an RPG.
My general take on the silent PC versus PC VO debate is that it fundamentally comes down to what you believe an RPG is about - whether it is a internal experience (similar to self-reflection) where the player essentially imagines interactions in a particular gameworld, or whether instead it is about a the world actively reacting to the choices and decisions that you make, which are essentially pre-defined and scripted but highly distinct once the choice is made.
My general take on the silent PC versus PC VO debate is that it fundamentally comes down to what you believe an RPG is about - whether it is a internal experience (similar to self-reflection) where the player essentially imagines interactions in a particular gameworld, or whether instead it is about a the world actively reacting to the choices and decisions that you make, which are essentially pre-defined and scripted but highly distinct once the choice is made.
#7
Posté 22 janvier 2011 - 09:12
begun the Flame Wars Has!!!
Here, take some superior dragon scale armor (requires 34 strength)
Here, take some superior dragon scale armor (requires 34 strength)
#8
Posté 22 janvier 2011 - 09:13
Very happy!
#9
Posté 22 janvier 2011 - 09:13
I'm happy about the voiced protagonist, but I hate the crappy dialogue wheel 'cos of the fraking paraphrasing. In ME 95% of the time what I chose and what Shepard actually said was completely different
#10
Posté 22 janvier 2011 - 09:14
I agree.Malevolence65 wrote...
I'm very glad they did it this way too. I don't really care about the actual dialogue choosing mechanics much, but the voiced character is a big plus.
#11
Posté 22 janvier 2011 - 09:15
As long as FemHawke is voiced well.
#12
Posté 22 janvier 2011 - 09:15
Not happy at all, but no point in crying about it now.
#13
Posté 22 janvier 2011 - 09:15
I do like the voice, and the intent icons, but I'm not a fan of the paraphrasing.
#14
Posté 22 janvier 2011 - 09:16
Was happy with the way with they did dialouge in Origins, the lack of voice for my pc did spoil it a bit, so be interesting to see the voice and wheel in action
#15
Posté 22 janvier 2011 - 09:17
I would have preferred the DAO system.
#16
Posté 22 janvier 2011 - 09:17
Voiced protagonist, yes. Ambivalent about the dialogue wheel.
#17
Posté 22 janvier 2011 - 09:19
yukidama wrote...
Voiced protagonist, yes. Ambivalent about the dialogue wheel.
Yes, this. I understand I would quickly get bored with reading a line, then hearing the line...but sometimes it just sort of feels like the dialogue wheel has inherent limitations.
I'm not sure how I feel about the personality-assignments, either. I don't like being locked out of certain options.
#18
Posté 22 janvier 2011 - 09:22
I don't care for it too much. My character will sound the same on every playthrough. I'll miss choosing an action voice for my character.
As for the dialogue wheel, it's just something for those who skim through the dialogue. They have a symbol to look at if they don't want to listen or read through it all. I just hope to god they don't make the text insanely small.
As for the dialogue wheel, it's just something for those who skim through the dialogue. They have a symbol to look at if they don't want to listen or read through it all. I just hope to god they don't make the text insanely small.
Modifié par HyperLimited, 22 janvier 2011 - 09:23 .
#19
Posté 22 janvier 2011 - 09:23
My personal preference would have been a voiced character but with the dao style lists so I knew exactly what he/she was going to say rather than the gist of it in a dialogue wheel. But yes I am very happy with my character being voiced and will be even happier when I get to hear some Femhawke
#20
Posté 22 janvier 2011 - 09:25
*raises hand* I only want to read every option when it's like the early Fallout games, where every option was awesome. If it's just five different ways to say, "keep talking about the thing we're talking about," then I'm all like,
.
And it's not that I don't like reading, it's that I don't like an excess of non-codex/journal reading when I'm actually playing. I read enough on my own that if I'm gaming, I want to be, well, actually gaming.
In essence, my feelings:
And it's not that I don't like reading, it's that I don't like an excess of non-codex/journal reading when I'm actually playing. I read enough on my own that if I'm gaming, I want to be, well, actually gaming.
In essence, my feelings:
Yeah. Not that I need them to put the exact line, but you really have to be spot-on with the description or it gets annoying.Eveangaline wrote...
I do like the voice, and the intent icons, but I'm not a fan of the paraphrasing.
#21
Posté 22 janvier 2011 - 09:25
I am
That's what makes Mass Effect so immersive. Usually with a silent protagonist I just find myself clicking and skipping dialogue, but with spoken dialogue I love to hear it, even if its the same thing.
I also like how they display intent and tone (sarcastic, diplomatic, aggressive) this time. They should do that with Mass Effect 3, that way you can be friends with a party member without romancing them (or being mean). Good work Bioware
That's what makes Mass Effect so immersive. Usually with a silent protagonist I just find myself clicking and skipping dialogue, but with spoken dialogue I love to hear it, even if its the same thing.
I also like how they display intent and tone (sarcastic, diplomatic, aggressive) this time. They should do that with Mass Effect 3, that way you can be friends with a party member without romancing them (or being mean). Good work Bioware
#22
Posté 22 janvier 2011 - 09:26
Neither. Now it's much harder to see the character as an extension of me. And MaleHawke's voice sounds like a stuck up British noble p*ssy, not a rough warrior that you don't want to mess with. Paraphrasing sucks too. Also voicing the dialogue means we'll have FAR less choices in what to say, and it has probably affected the game's length as well.
You can probably also blame the fact that there are no origins anymore, and that we can only play as a human, on there being a voiced protagonist.
You can probably also blame the fact that there are no origins anymore, and that we can only play as a human, on there being a voiced protagonist.
Modifié par s0meguy6665, 22 janvier 2011 - 09:29 .
#23
Posté 22 janvier 2011 - 09:28
I'm looking forward to it. The dialogue wheel makes me a little leery, but I'm hoping the intent icons make everything clearer.
#24
Posté 22 janvier 2011 - 09:31
Dialogue Wheel is a great innovation from Mass Effect on the USRPG genre. I'm happy BioWare decided to put it in all their new games including SWTOR and Dragon Age II.
muted character for the lose. dynamic conversation FTW. it may be sometime blurry but the ''intension'' system is perfect.
muted character for the lose. dynamic conversation FTW. it may be sometime blurry but the ''intension'' system is perfect.
Modifié par Haristo, 22 janvier 2011 - 09:31 .
#25
Posté 22 janvier 2011 - 09:33
I think I will like it, cause I prefer hearing a voice and having the added cinematic effect of your character being more participant rather than just "staring" while the other people talk cool.
I dont think this offers less choices or anything. It will be the same choices, you just wont be able to read them off hand first. That is a plus, because being able to read ALL your choices first sort of killed the "surprise" element for following playthroughs... and now you have them "sort of" concealed.
I have to agree, though, that if the paraphasing is done wrong it WILL be a bummer.
I dont think this offers less choices or anything. It will be the same choices, you just wont be able to read them off hand first. That is a plus, because being able to read ALL your choices first sort of killed the "surprise" element for following playthroughs... and now you have them "sort of" concealed.
I have to agree, though, that if the paraphasing is done wrong it WILL be a bummer.
Modifié par Drizzt ORierdan, 22 janvier 2011 - 09:34 .





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