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Who else is happy the main character is voiced while including a dialogue wheel?


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#251
Renessa

Renessa
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RangerTypeII wrote...

I love  the debatehere  and would love to see everybody's age I am willing to bet the older players like the text and are resistant to the changes and the younger players like the new trend.  I'm 36 and the BG line is the only game I play. (I did play me with the DAO delays)     The chang e will be fun on the first play threw but after that is will  a drag  and drasticly reduce the fun.      


Well I am..... Hm, let's just say, when I was a Teen, I thought Madonna was really, really cool. And I totally love the the voiced main character!

I've replayed Kotor before Christmas and I did notice, how I never minded my silent Revan at all. But when I am playing DAO (and I am still constantly dabbling in that) I just hate my mute protagonist! For me, it is pretty clear, that it has a lot to do with the bounds and leaps Bioware games have progressed.

In Kotor, during a dialogue, you just get the close up of the people communicating. There is not a lot of expression in the faces or the the body-language (apart from the distressing way, Carth is waving those two blasters about). All the emotion comes from the excellent voice-overs. Well, the voice of your PC is in your head. Her/his mimic or gestures are the same as all the other characters, so everything fits together just fine.

Along comes DAO. The faces of the NPCs can finally express their emotions, their body-language is part of the dialogue and your PC is just standing there, motionless with a totally blank face. I mean,  i. e. during the Landmeet, Loghain accusing the Warden and her reaction: Nothing! Or during the emotional scene, where my Warden is trying to persuade Alistair to do the DR, he is shouting at her, he is pacing the room, he is acting and my Warden is just doing nothing! So,so jarring. I really cannot see a step forward in the way the main character can interact with her/his surroundings without a voice!

Gosh, somehow this almost seems to be similiar to the outcry at the decline of silent movies. They were an artform in themselves. I actually still admire and watch some of them (German expressionists did marvelous stuff there) but in the end, progress won. We all have to move with the times.

Now, the dialogue wheel is an aquired taste. I am used to it, because my first (RPG) voiced protagonist was Shepard. At least DA2 is trying to develope the system further by giving paraphrase and tone of the answer. Alpha Protocol only gave tone and I did not like that part of the game at all. I would not have minded being able to read the whole sentence (they did that with the Witcher, I think, and I never got bored), but then, I do not mind reading a lot of text. (yes, or writing it...;))