Late Lord Fuj wrote...
The majestic invention of Dialogue wheel, made possible by the genius of Todd Howard at Bethesda, and embraced by Bioware thus showing their ability to adapt and survive in the new, Next-gen era, where antiquities, such as words and letters, are replaced by cinematic experiences and voices, is deserving of our praise and admiration.
However, embracing the Dialogue wheel makes Bioware just one of the contenders for the sacred spot of the Next-Gen champion. Other companies, like Bethesda and Obsidian, have embraced the dialogue wheel as well. Bear in mind that the inventor of Dialogue wheel is Todd Howard from Bethesda. So, it's the race to the top spot and there can be only one.
Chris Avellone, known as YMCA to his friends, saw that for the fact and revolutionized the already revolutionary dialogue wheel further by adding Quicktime events, resulting in a real time QTE dialogue wheel, which offers a true, gritty, dark and mature cinematic next-gen streamlined experience. Bioware must follow suit.
Additional improvements are possible, and implementing them will clutch Bioware the top spot of the Next-gen gaming world. Hereby I propose The new and improved Spinning QTE Dialogue Wheel system.
Just like static dialogue wheel, the Spinning QTE Dialogue Wheel features dialogue stances (ideally represented by icons instead of words - who wants to be bothered by reading?). However, the stances are not statically distributed along the parameter of the wheel - the wheel spins and the choices rotate, requiring quick reflexes from the player. In the background there are timers ticking. Ideally the timers should be represented by clock icons ticking above the conversation partners' heads. When there are more conversation partners, there are more timers, and you have to be extra quick to choose suave, proffesional or collar grabbing response, lest it be chosen for you, adding to the urgency and grittines of real world dialogues. And all that while the wheel is spinning.
In the name of all that is streamlined, next-gen, cinematic, dark, gritty, mature and immersive, Bioware should implement the Spinning QTE before Todd Howards does it, because if anybody had an idea involving the Dialogue wheel, chances are that Todd Howard had it first.
Out with the old, in with the new.
You seem to have more than a present for this Todd Howard bloke.
QTE are the spawn of Satan. QTE dialogue is his excrement.