I was thinking about this overnight ( all hail insomnia! ) and I was trying to compare my experience with ME2 currently to DA:O. I enjoy both games for what it is worth, albeit for different reasons.
There is however, a vital difference for me. In DA:O the customization of your character *did* make me more quickly associate and integrate into the world much much faster. I could even say "more completely". I am not sure I am even *immersed* in ME2. I am enjoying it immensely, but it is just different. It is kind of like being an actor I suppose, where I am aware that I am playing Shepard but it just isn't "me" where in DA:O because all your choices and voice occurs in your head, it can be whatever you imagine it to be. Is it the voice that takes me back out? Is it a difference in the writing? Is it not being able to actually speak with anyone in my party while I am out adventuring? I have no idea. Sometimes it is the difference in synergy than the components themselves that make the difference.
It has not stopped my enjoyment of the game in the least, but, even I have to admit it isn't as ... deep in terms of a roleplaying experience as there *is* always a reminder that it isn't really me.
Again, it doesn't make the game better or worse as a whole, only as an immersive roleplay experience. A game doesn't always need to be that of course. Will fans accept the difference ( if it truely exists of course) once the game comes out? Hard call. I suppose it depends how well it is done. I hold my pre-emptive tongue in that regard and keep optimistic
I tend to like to do multiple playthroughs, with different characters and different personalities - which all now share the same voice. In some ways I *love* the voiced character, I have enjoyed many games where there is no choice *who* you are and those are always voiced so I am not sure why it would be any different here. I guess the main difference is that we were pampered with the availability of self-expression and creation in DA:O and for those who loved that, the ability to create multiple characters.... it will be difficult to get your head into the play of being someone somewhat pre-defined, even if you can change their direction, only because it was a "feature" that isn't there any longer.
I can't say that is a benefit or criticism yet (for my personal play *preference* because of DA:O) as I haven't played it and intend to give it a full chance (and even fully expect it to be great). I do however, acknowledge the difference tentatively. Now, saying that... Lady Hawke looks awesome. If they can make me love her, things would be good. The only difference is in the replayability. It (seems) will not be as high as DA:O.
Modifié par shantisands, 23 janvier 2011 - 04:18 .