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Who else is happy the main character is voiced while including a dialogue wheel?


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#151
Pedrak

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The fact is, if people like full VA, I'm cool with that. It could be a neat feature.

HOWEVER, they have to be aware that it comes with strings attached. It's not merely a matter of having the EXACT SAME GAME, only with full voice acting - it means a shorter game with less ways to solve quests, as the article I posted explains.

Whether it's a good trade-off or not (a more cinematic feeling and immersion versus length and depth), well, your mileage may vary.

As for the dialogue wheel, I don't like it one bit, but I really enjoyed both ME games in spite of it (and I'm sure I'll enjoy DA2 too), so I'll live with that.

Modifié par Pedrak, 23 janvier 2011 - 12:28 .


#152
Pitrus

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Barbarossa2010 wrote...

I prefer no voiced PC, and while I'm at it, I would prefer to play my Warden again instead of Hawke in a sequel, but unfortunately both seem moot points now.


Then play origins again

Modifié par Pitrus, 23 janvier 2011 - 01:46 .


#153
The Big Nothing

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As long as FemHawke isn't voiced, 'cause it'd be funny if she was neglected.

#154
crimzontearz

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very happy with it thank you

#155
Big stupid jellyfish

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Nighteye2 wrote...

But here is the kicker: Watch anyone play these
fully-voiced RPG's, and you'll see they click right through the voice
acting. People can read a lot faster than they can talk, and so players
end up hearing just the first six words of every sentence. Unless the
actor is Patrick Stewart or Liam Neeson, people aren't going to sit
still while an NPC rattles on. We've lost so much in the way of freedom
and depth, and in return we've gained voice acting that everyone is in a
hurry to skip.


So we lose a lot of player agency, and in practice we get almost nothing in return. :?


Disabling subtitles anyone?

Also, if the person is playing without subtitles and is skipping dialogue (when hearing it for the first time) than I guess it's safe to say this player isn't interested in the world, story, or characters.

Maybe I'm a little harsh here but when I love the game I do never feel an urge to click though voice acting, even if I have subtitles on and can read the line before it's actually spoken.

#156
Marbazoid

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I'm indifferent about the voice/dialog wheel for the protagonist.



I'm really hoping that in future installments the origin stories make a return, but instead of defining your race, they would be determined by your class. So there would be a rogue, warrior and mage origin story, each with their own unique voice'd dialog. Pretty much what they are doing with the Old Republic

#157
Matchy Pointy

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Big stupid jellyfish wrote...

Nighteye2 wrote...

But here is the kicker: Watch anyone play these
fully-voiced RPG's, and you'll see they click right through the voice
acting. People can read a lot faster than they can talk, and so players
end up hearing just the first six words of every sentence. Unless the
actor is Patrick Stewart or Liam Neeson, people aren't going to sit
still while an NPC rattles on. We've lost so much in the way of freedom
and depth, and in return we've gained voice acting that everyone is in a
hurry to skip.


So we lose a lot of player agency, and in practice we get almost nothing in return. :?


Disabling subtitles anyone?

Also, if the person is playing without subtitles and is skipping dialogue (when hearing it for the first time) than I guess it's safe to say this player isn't interested in the world, story, or characters.

Maybe I'm a little harsh here but when I love the game I do never feel an urge to click though voice acting, even if I have subtitles on and can read the line before it's actually spoken.


I'm with you, especially with the caliber of voice acting there usually is in a Bioware game.

#158
Fiery Phoenix

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Very happy with it.

#159
hrothgar99

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i am thrilled at the voiced mc .....especially the dialogue wheel  which has the sarcasm comments :whistle:

#160
Ben_IV

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I dont mind but will the game have multiple endings now??

#161
Ravenfeeder

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I'm on the fence about the voice - it'll have to be an actor who I resonate with, which isn't easy. The Wheel on the other hand I HATE. Hate, hate, hate. Because it's a wheel and I hate radial menus. They're probably good for consoles, but I use a mouse. The radial menus in NWN really got in the way of my enjoyment and the way it's done in ME1 just stopped me from playing it before I got to the first fight.

#162
GreenSoda

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I don't like it very much.

I think many ppl don't acknowledge just how cost intensive a voiced PC really is. DA2 is going to be much shorter because of it (amongst other things).

Imo the immense loss of quantity is not worth the small increase in quality a voiced PC brings to the table.

Modifié par GreenSoda, 23 janvier 2011 - 02:46 .


#163
nikki191

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ill definitely prefer a voiced main character. The first DAO felt a little weird to me where the main character was the only one unvoiced. im fine with no voice acting in rpgs, and with it as well but DAO's hybrid mix didnt work as well for me.



i do admit ME's voiced main character did add to the immersion for me

#164
FurousJoe

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I'm really happy about it, generic unvoiced characters is a thing of the past. ENTER THE FUTURE FOR BETTER GAMES!

#165
TMZuk

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FurousJoe wrote...

I'm really happy about it, generic unvoiced characters is a thing of the past. ENTER THE FUTURE FOR BETTER GAMES!


I'm real happy Bethesda has a different idea about that. :?

#166
FurousJoe

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TMZuk wrote...

FurousJoe wrote...

I'm really happy about it, generic unvoiced characters is a thing of the past. ENTER THE FUTURE FOR BETTER GAMES!


I'm real happy Bethesda has a different idea about that. :?


We don't know what direction Skyrim will take yet, it wouldn't surprise me if they go this route too.

#167
Guest_DSerpa_*

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TMZuk wrote...

FurousJoe wrote...

I'm really happy about it, generic unvoiced characters is a thing of the past. ENTER THE FUTURE FOR BETTER GAMES!


I'm real happy Bethesda has a different idea about that. :?


Skyrim could have PC voice acting. Neither Bethesda nor Game Informer have said otherwise.

#168
CatinthehatAz

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I'm not happy with either the voiced PC or the dialogue wheel. Adding voice acting will mean less time and money will be spent on other, more important parts of the game. The wheel is just dumbing things down for console owners, who else could be happy with that?

DSerpa wrote...

TMZuk wrote...

FurousJoe wrote...

I'm really happy about it, generic unvoiced characters is a thing of the past. ENTER THE FUTURE FOR BETTER GAMES!


I'm real happy Bethesda has a different idea about that. :?


Skyrim could have PC voice acting. Neither Bethesda nor Game Informer have said otherwise.


Well, even if Bethesda lose their minds and decide to add VA to the PC, there'll be a mod out to disable that quickly I'm sure.

Modifié par CatinthehatAz, 23 janvier 2011 - 03:20 .


#169
RinpocheSchnozberry

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**** wheels. I want a chat rhombus.

#170
Rylor Tormtor

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FurousJoe wrote...

I'm really happy about it, generic unvoiced characters is a thing of the past. ENTER THE FUTURE FOR BETTER GAMES!


I wonder if there is a generational/age divide on this matter. I don't have a console, and never played any games (that come to mind, I could be missing something) with a voiced main character before ME1 was ported to PC.

Warning - Cranky Hyperbole incoming: Why don't we go further then, then I can press 2 for Calculon to do more tedious paper work, and you can press 1 next to me to have him rush to the laser battle in his hover Fierri. In fact, to make conversations more smooth and life like by removing the lag of player interaction. Also, to help Hawke stay in character, there is really only one likely option he/she would make, so there is no point in actually choosing anything that would get in the way of watching the game. Wait, I already have one of there, it is called a MOVIE.

Anyways, that was over the top and while not completely off, fairly inflammatory and I apologize. Bottom line is, some people feel that the voice acting and a set protagonist take away their agency as a role player. You can say that we just called our old warden, but there was such a wider variation between Wardens then there was between Shepards, and not just in the character creator. Sure, I can make my Hawke look like Marty Feldman if I want (which would be awesome) but that doesn't change that there are going to more essentailly decided features of the character than there were in DAO. Now, this is all fine. This doesn't mean that those who disagree with me are wrong, we just have different aesthetic standards. However, it is not quite to dismiss these concerns as "hatin" in the same way I should not dismiss people who like this choice as "fanboi" (the irony being I think the longer particpants on this boards predecessor would in fact be against it, but I could be wrong).

EDIT: The funny thing is, I haev a really positive response to the idea of voice over in SWTOR, which means I suppose these sorts are genre dependent for me, and I don't view MMO as RPGs anymore.

Modifié par Rylor Tormtor, 23 janvier 2011 - 03:58 .


#171
FurousJoe

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Rylor Tormtor wrote...

FurousJoe wrote...

I'm really happy about it, generic unvoiced characters is a thing of the past. ENTER THE FUTURE FOR BETTER GAMES!


I wonder if there is a generational/age divide on this matter. I don't have a console, and never played any games (that come to mind, I could be missing something) with a voiced main character before ME1 was ported to PC.

Warning - Cranky Hyperbole incoming: Why don't we go further then, then I can press 2 for Calculon to do more tedious paper work, and you can press 1 next to me to have him rush to the laser battle in his hover Fierri. In fact, to make conversations more smooth and life like by removing the lag of player interaction. Also, to help Hawke stay in character, there is really only one likely option he/she would make, so there is no point in actually choosing anything that would get in the way of watching the game. Wait, I already have one of there, it is called a MOVIE.

Anyways, that was over the top and while not completely off, fairly inflammatory and I apologize. Bottom line is, some people feel that the voice acting and a set protagonist take away their agency as a role player. You can say that we just called our old warden, but there was such a wider variation between Wardens then there was between Shepards, and not just in the character creator. Sure, I can make my Hawke look like Marty Feldman if I want (which would be awesome) but that doesn't change that there are going to more essentailly decided features of the character than there were in DAO. Now, this is all fine. This doesn't mean that those who disagree with me are wrong, we just have different aesthetic standards. However, it is not quite to dismiss these concerns as "hatin" in the same way I should not dismiss people who like this choice as "fanboi" (the irony being I think the longer particpants on this boards predecessor would in fact be against it, but I could be wrong).


Trust me I've been gaming for a long time, in fact the very first rpg I played was Baldurs Gate.

The thing is to ME, the game becomes more appealing when your playable character has a life of his own. The generic customized characters seen previously are cool and all, but it just isn't the same.

Also your comparison is pretty skewed honestly, how does a predefined PC take away from the experience? In my opinion it only adds to the experience. In the future we can all hope that we can again make our own characters but use a set of voices so our character can actually speak during interactions, though I don't think we'll be seeing that because it simply takes too much time to make multiply voices, with different things taken into consideration.

#172
SetitUP

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I'm loving the idea! Execution will be interesting but I have 100% faith in Bioware and David Gaider that it will work.

#173
Rylor Tormtor

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FurousJoe wrote...

Trust me I've been gaming for a long time, in fact the very first rpg I played was Baldurs Gate.

The thing is to ME, the game becomes more appealing when your playable character has a life of his own. The generic customized characters seen previously are cool and all, but it just isn't the same.

Also your comparison is pretty skewed honestly, how does a predefined PC take away from the experience? In my opinion it only adds to the experience. In the future we can all hope that we can again make our own characters but use a set of voices so our character can actually speak during interactions, though I don't think we'll be seeing that because it simply takes too much time to make multiply voices, with different things taken into consideration.


LIke I said, I could be wrong (I remember saving my paychecks from a crappy job at McDonald's to buy Champions of Krynn!). Anyways, I think it might be two different approaches. I enjoy what you are talking about, moving into a pre-defined character, like Shepard. But what I enjoy is creating, as opposed to being given a character. Now, you can argue that we weren't really given a character in DAO,  but we were given a set amount of restrictive variables to create one. That is true. And I am sure there will variables in DA2 that allow you to customize your Hawke (ME2 is the big comparison here again, and people can argue that there was a lot of variation in Shepards, but in my mind, there was really only playing the game poorly and playing the game well, but again, I am biased). The variables, the biggest being the origin stories (which were an utterly awesome addition to the game that I will miss), were much wider than what I see in previews for DA2, and it made for a more effective illusion of creation for me.

P.S. Despite my reservations, I have pre-ordered the game, so I will give it a chance (like I did with ME2, although again, I have played through over a dozen times and I could barely make it through ME3 twice, so hopefully my reservations are misplaced).

#174
Guitar-Hero

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FurousJoe wrote...

TMZuk wrote...

FurousJoe wrote...

I'm really happy about it, generic unvoiced characters is a thing of the past. ENTER THE FUTURE FOR BETTER GAMES!


I'm real happy Bethesda has a different idea about that. :?


We don't know what direction Skyrim will take yet, it wouldn't surprise me if they go this route too.

I dont think they will, honestly i hope they will because for me personelly i have always felt disconnected from the world, since they usually hire great voice actors it would be nice to see their take on it, and seeing people wig out because of it can be an interesting experience aswell

#175
_Aine_

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I was thinking about this overnight ( all hail insomnia! ) and I was trying to compare my experience with ME2 currently to DA:O. I enjoy both games for what it is worth, albeit for different reasons.

There is however, a vital difference for me. In DA:O the customization of your character *did* make me more quickly associate and integrate into the world much much faster. I could even say "more completely". I am not sure I am even *immersed* in ME2. I am enjoying it immensely, but it is just different. It is kind of like being an actor I suppose, where I am aware that I am playing Shepard but it just isn't "me" where in DA:O because all your choices and voice occurs in your head, it can be whatever you imagine it to be. Is it the voice that takes me back out? Is it a difference in the writing? Is it not being able to actually speak with anyone in my party while I am out adventuring? I have no idea. Sometimes it is the difference in synergy than the components themselves that make the difference.

It has not stopped my enjoyment of the game in the least, but, even I have to admit it isn't as ... deep in terms of a roleplaying experience as there *is* always a reminder that it isn't really me.

Again, it doesn't make the game better or worse as a whole, only as an immersive roleplay experience. A game doesn't always need to be that of course. Will fans accept the difference ( if it truely exists of course) once the game comes out? Hard call. I suppose it depends how well it is done. I hold my pre-emptive tongue in that regard and keep optimistic :)

I tend to like to do multiple playthroughs, with different characters and different personalities - which all now share the same voice. In some ways I *love* the voiced character, I have enjoyed many games where there is no choice *who* you are and those are always voiced so I am not sure why it would be any different here. I guess the main difference is that we were pampered with the availability of self-expression and creation in DA:O and for those who loved that, the ability to create multiple characters.... it will be difficult to get your head into the play of being someone somewhat pre-defined, even if you can change their direction, only because it was a "feature" that isn't there any longer.

I can't say that is a benefit or criticism yet (for my personal play *preference* because of DA:O) as I haven't played it and intend to give it a full chance (and even fully expect it to be great). I do however, acknowledge the difference tentatively. Now, saying that... Lady Hawke looks awesome. If they can make me love her, things would be good. The only difference is in the replayability. It (seems) will not be as high as DA:O.

Modifié par shantisands, 23 janvier 2011 - 04:18 .