Rylor Tormtor wrote...
I wonder if there is a generational/age divide on this matter. I don't have a console, and never played any games (that come to mind, I could be missing something) with a voiced main character before ME1 was ported to PC.
I don't think so. It is a preference divide.
Warning - Cranky Hyperbole incoming: Why don't we go further then, then I can press 2 for Calculon to do more tedious paper work, and you can press 1 next to me to have him rush to the laser battle in his hover Fierri. In fact, to make conversations more smooth and life like by removing the lag of player interaction. Also, to help Hawke stay in character, there is really only one likely option he/she would make, so there is no point in actually choosing anything that would get in the way of watching the game. Wait, I already have one of there, it is called a MOVIE.
We can easily counter with the following hyberbole: instead of giving us a game, we should get a box of figurines and a script. Then, we can imagine whatever protagonist we want. Whatever race, whatever skills - they can give us some dice and a rule-set, and then you have your ready made adventure.
Not happy with a party member? Write your own! Not happy with the available choices? Invent some more!
As hyperbolic as you want to be with restriction of choice, the same extreme is very well possible with unlimited choice, where we simply get this nasty "video game" out of the way and really let the imagination run wild.
Anyways, that was over the top and while not completely off, fairly inflammatory and I apologize. Bottom line is, some people feel that the voice acting and a set protagonist take away their agency as a role player.
Yes, but the important question to ask is why.
You can say that we just called our old warden, but there was such a wider variation between Wardens then there was between Shepards, and not just in the character creator.
And there you have it. Without a variable background (and without the game accounting for this background, which between Ostagar and your "return to your origin" it does not) I will absolutely and vehemtly deny it is possible to have a different character.
Yes, I am sure you will counter with things like "different Wardens could have different 'voices' or personalities," and argue that this makes them qualitatively different from a VO'ed character like Shepard or Hawke.. but this is simply running headling into the thing that separates our tastes in the first place.
Some people feel that role-play is about an internal experience. Other people feel that roleplay is a reactive experience.
You might say, my Warden is a different character when I can imagine a different voice and motivations.
I would say - my Warden is a different character whenever she can act differently and have other characters react to those actions.
And this is where we really see the difference. To you, the same exact line said by two different PCs and react to the same by the three NPCs could lead to you to different views of a character, because of whatever imagined content you add in. For some of us, myself included, this does not happen.
Since silent VO makes the character mute and passive, and we see no reteturn in terms of reactivity or connection to the world... silent VO is not a very meaningful feature.
Sure, I can make my Hawke look like Marty Feldman if I want (which would be awesome) but that doesn't change that there are going to more essentailly decided features of the character than there were in DAO. Now, this is all fine. This doesn't mean that those who disagree with me are wrong, we just have different aesthetic standards. However, it is not quite to dismiss these concerns as "hatin" in the same way I should not dismiss people who like this choice as "fanboi" (the irony being I think the longer particpants on this boards predecessor would in fact be against it, but I could be wrong).
This is the problem: you will not find concensus on the bold.
You want to frame this as a matter of preference, and fundamentally, it is. But things like 'impact on RP' are not determined at all.
Modifié par In Exile, 23 janvier 2011 - 04:18 .





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