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What plot event did you want that wasn't there?


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#26
V-rex

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Personally the event that I hoped for that didn't happen was a better cameo for the VS. Or at the very least an option to meet with them again after they apologized for what they said so that both sides can mutually discuss their side on these things. Maybe even a romance scene where they go up to Shepard's cabin, at the very least give them better than what they got.

Don't just drop one of my favorite characters out of the realm of time and space Bioware.

#27
Meuterei

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Nightwriter wrote...

Why is it that no one can take hearing Aria say "don't f*ck with me"? I don't want to be a hero with so fragile an ego as that.

It's not the case of a 'fragile ego' so much as, with a renegade character, I tend to play with a philosophy of "This is my universe and you only live in it because I've allowed you to do so." (that's what renegade sort of means in my book). And I certainly wouldn't call renegade Shep a hero ;)

I think one of the disappointments of ME2 in general (although I really do like the game) is that you don't get anywhere NEAR as many impacting and decisions with real after-effects. In ME1 you could, for example, support or dismantle (in one case, by assassination) the governments of two worlds, as well as decide whether the council lives or dies.

In 2, you can't really affect the political structure at all, anywhere.

Another thing I'd like to see is some way to track down the Illusive Man. Possibly through the Shadow Broker? Then you could either reform Cerberus or take over and BECOME the new Illusive Man/Woman. Something like that would be awesome.

Modifié par Meuterei, 23 janvier 2011 - 03:33 .


#28
Omnicrat

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Barquiel wrote...

Meuterei wrote...

A Renegade (or really you could almost call it Paragon, depending on your ideas about self-appointed, self-absorbed despots... but I say Renegade because it would destabilize Omega and things could get pretty ugly...) option to put a bullet between Aria's eyes right as she says "Don't f**k with Aria."


great idea!

She is probably as powerful as Shep (considering her comic and Wrex's story)...and she is surrounded by her bodyguards and snipers.

...critical mission failure!


There were certain things in ME1 that couldn't be won at lower levels, but could still be attempted.

#29
didymos1120

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Omnicrat wrote...

There were certain things in ME1 that couldn't be won at lower levels, but could still be attempted.


Like what? 

#30
didymos1120

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Meuterei wrote...
 In ME1 you could, for example, support or dismantle (in one case, by assassination) the governments of two worlds,


Uh, what?  I suspect you mean Noveria for one of these....which isn't true at all.  Anoleis wasn't the governement.  He ran the port unders the auspices of the actual government (such as it was): the Executive Board.  Which was already investigating him.

As for the other...no idea what you're talking about.

#31
Omnicrat

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didymos1120 wrote...

Omnicrat wrote...

There were certain things in ME1 that couldn't be won at lower levels, but could still be attempted.


Like what? 


Helping the C-sec officer with the arms smugllers.  If you try to kill him, its next to impossible at lower levels (even on low dificulty settings).  For a long time, I thought this was like trying to fight your way into the Undercity of Taris.

#32
Omnicrat

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didymos1120 wrote...

Meuterei wrote...
 In ME1 you could, for example, support or dismantle (in one case, by assassination) the governments of two worlds,


Uh, what?  I suspect you mean Noveria for one of these....which isn't true at all.  Anoleis wasn't the governement.  He ran the port unders the auspices of the actual government (such as it was): the Executive Board.  Which was already investigating him.

As for the other...no idea what you're talking about.


Killing/sparing the people of Feros, prehaps?

#33
88mphSlayer

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Ash/Kaiden get abducted on Horizon, and we try to chase the collector ship in a rescue mission



that would've been great and meaningful

#34
Aidoru Kami

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More dealings with Patriarch. Help bring him back to the top and take down Aria. The one mission you have with him indicates this, and I really wanted more to happen with it.

#35
Omnicrat

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Aidoru Kami wrote...

More dealings with Patriarch. Help bring him back to the top and take down Aria. The one mission you have with him indicates this, and I really wanted more to happen with it.


^This.

Possibly with a Patriach betrayal option.

#36
ReluctantMind

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Meuterei wrote:
[/quote]
It's not the case of a 'fragile ego' so much as, with a renegade character, I tend to play with a philosophy of "This is my universe and you only live in it because I've allowed you to do so." (that's what renegade sort of means in my book). And I certainly wouldn't call renegade Shep a hero ;)

[/quote]

Wow, your philosophy is exactly like a Reaper's.

Modifié par ReluctantMind, 23 janvier 2011 - 04:48 .


#37
didymos1120

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Omnicrat wrote...
Helping the C-sec officer with the arms smugllers.  If you try to kill him, its next to impossible at lower levels (even on low dificulty settings).  For a long time, I thought this was like trying to fight your way into the Undercity of Taris.


I've done it plenty of times.  Even on Insanity.  He can be a pain if you get unlucky and Shep gets nailed too hard straight off, but it's extremely doable.  He's also nowhere near as bad on Insanity for a low-level Shep as the two turian assassins outside Chora's Den, and they're still beatable.

#38
didymos1120

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Meuterei wrote...
In 2, you can't really affect the political structure at all, anywhere.


Legion's loyalty mission: Eliminate a schism among the geth. Eliminate an enemy still taking military action against Citadel Space. 

Tali's loyalty mission:  No matter what you do, you've altered the future political course of the Migrant Fleet, and thus, the future of the entire quarian race.

Thane's loyalty mission: all about meddling in a political assassination.

Kasumi's loyalty mission: That greybox had some rather politically-sensitive info stashed on it.  You also kill a major arms dealer and smuggler. 

Garrus' loyalty mission: you find info on a potential threat to Aria's power.  Not to mention severely mess up several of the local merc bands by taking out their current leadership and a significant number of their run-of-the-mill troops.

Mordin's loyalty mission: you prevent a highly hostile krogan tribe from acquiring a Genophage cure and lay the groundwork for their elimination/absorption by Urdnot.

Omega: Ish is also a potential threat to Aria's power.  Up to you whether he becomes rather more or less of one.

Lair: help make Liara the new Shadow Broker, a position that has become indispensible to the balance of power in Citadel Space.

Collectors: you killed them.  Now, they can no longer run around the Terminus handing out really good tech to anyone willing to sell them a bunch of slaves.

Purgatory: You pretty much blew it up. And the whole operation was essentially predicated on extorting various governments.

Probably missing a few.

#39
BurnedToast

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I was kind of hoping for an option to break away from cerberus mid-game somewhere and start working for the council/alliance again. I was sort of expecting loyalty to play a part (jacob/miranda only stay if they are loyal, where say if you stay with cerberus jack only stays if she is loyal).



I was expecting too much, alas.

#40
Meuterei

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ReluctantMind wrote...
Wow, your philosophy is exactly like a Reaper's.

Not quite, but ...on a renegade run, it's not too far off. Granted, I've only done renegade one of the 7 runs I've done through the game (one for each class, and a second, renegade infiltrator).

I think of it like this: 
Paragon: I want to help people, save lives and protect everyone I can.
Renegade: I want to shoot everything that gets in my way. Or pisses me off. Or says the wrong thing. Or looks at me funny. You can see where this is going.


didymos1120 wrote...

Meuterei wrote...
In 2, you can't really affect the political structure at all, anywhere.


Legion's loyalty mission: Eliminate a schism among the geth. Eliminate an enemy still taking military action against Citadel Space. 
--- I suppose this one is valid but the game seems to hint that no matter what you do, the overall course of the geth is not likely to change.

Tali's loyalty mission:  No matter what you do, you've altered the future political course of the Migrant Fleet, and thus, the future of the entire quarian race.
--- No matter what you do, the same events are going to happen. You've made my point for me, which is that while Shepard does affect things, YOU the PLAYER do not have a choice in it, like you did in several cases in ME1.

Thane's loyalty mission: all about meddling in a political assassination.
--- Railroaded, you have no choice, and does not cause any serious power shift.

Kasumi's loyalty mission: That greybox had some rather politically-sensitive info stashed on it.  You also kill a major arms dealer and smuggler. 
--- Again, no choice.

Garrus' loyalty mission: you find info on a potential threat to Aria's power.  Not to mention severely mess up several of the local merc bands by taking out their current leadership and a significant number of their run-of-the-mill troops.
--- Again, no choice.

Mordin's loyalty mission: you prevent a highly hostile krogan tribe from acquiring a Genophage cure and lay the groundwork for their elimination/absorption by Urdnot.
--- Again, no choice.

Omega: Ish is also a potential threat to Aria's power.  Up to you whether he becomes rather more or less of one.
--- Again, no choice.

Lair: help make Liara the new Shadow Broker, a position that has become indispensible to the balance of power in Citadel Space.
--- Again, no choice.

Collectors: you killed them.  Now, they can no longer run around the Terminus handing out really good tech to anyone willing to sell them a bunch of slaves.
--- Again, no choice.

Purgatory: You pretty much blew it up. And the whole operation was essentially predicated on extorting various governments.
--- Again, no choice.

Probably missing a few.


See what I mean? You don't get to decide these things - the game does it for you.

Modifié par Meuterei, 23 janvier 2011 - 06:17 .


#41
Meuterei

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BurnedToast wrote...

I was kind of hoping for an option to break away from cerberus mid-game somewhere and start working for the council/alliance again. I was sort of expecting loyalty to play a part (jacob/miranda only stay if they are loyal, where say if you stay with cerberus jack only stays if she is loyal).

I was expecting too much, alas.

This is what I'm hoping for in ME3.

Or, in the case of a renegade, working essentially for myself.

#42
Cutlass Jack

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Meuterei wrote...

Or, in the case of a renegade, working essentially for myself.


My Paragon ended ME2 working for himself too. I hope ME3 lets us continue on that line of thought.

#43
Meuterei

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Cutlass Jack wrote...

Meuterei wrote...

Or, in the case of a renegade, working essentially for myself.


My Paragon ended ME2 working for himself too. I hope ME3 lets us continue on that line of thought.

Well, actually that's a good point, I suppose a renegade would more likely
retain ties with Cerberus, whether it be by continuing to work for/with
TIM, or taking his place and running the organization... and a paragon
would work on his/her own, or possibly being a full-fledged "real"
spectre again. (After all, you get your status back in ME2 but it's sort
of ...backhanded, don't you think?)

Modifié par Meuterei, 23 janvier 2011 - 06:12 .


#44
Meuterei

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double post

Modifié par Meuterei, 23 janvier 2011 - 06:11 .


#45
CanadAvenger

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In ME1 after you clear Binthu of Cerberus and discover Kahoku's body, you find some valuable Cerberus data. Once back on the Normandy you get a call from from a Shadow Broker rep asking you to fulfill Kahoku's end of the bargain and pass a copy of that Cerberus info to the SB.
You can either do that, give it to the Alliance or keep it for yourself.
I gave it to the SB, and the rep said "I knew we could count on you. My employer will remember this the next time you need something from us."
Now, after completing ALL of ME2, I don't think I got repaid for that data. Especially since my Shepard is in a relationship with the Shadow Broker now.

So.... ?? I guess I have access to all the SB's resources but that would have happened regardless of who I gave the data to. I'm confused, as I thought that data would be of some importance in ME2 as that whole quest line was rather important in ME1.

- As a side note Cerberus is a dossier in the 'Dossiers' terminal in the SB base. Was that the data?

Modifié par CanadAvenger, 23 janvier 2011 - 06:42 .


#46
didymos1120

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CanadAvenger wrote...
 I'm confused, as I thought that data would be of some importance in ME2 as that whole quest line was rather important in ME1.
 


Actually, it wasn't.  You could skip in entirely and ME2 would play out in nigh-identical fashion.  For that matter, it wasn't important to ME1 at all.  Nothing in the main plot depended on it in any way. 

#47
CanadAvenger

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didymos1120 wrote...

CanadAvenger wrote...
 I'm confused, as I thought that data would be of some importance in ME2 as that whole quest line was rather important in ME1.
 


Actually, it wasn't.  You could skip in entirely and ME2 would play out in nigh-identical fashion.  For that matter, it wasn't important to ME1 at all.  Nothing in the main plot depended on it in any way. 


Let me rephrase that to what I meant to say: That questline (IMO) had high implications for ME2.
I've never just started an ME2 game from scratch or imported a Shepard that DIDN'T do that mission. I was under the impression that even if Kahoku still died, you wouldn't know anything of it/who did it.

Therefore if you did do that questline, reveal Cerberus and expose them, and acquire this data... It should have had an at least somewhat noticeable effect in ME2. Or at least a mention. As it stands now, me giving the Cerberus data to the SB sort of resulted in a dead end. Unless of course, the Cerberus dossier was the result, but I can't confirm that.

#48
ADLegend21

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ANY sort of interrupt on Horizon, the option to Kidnap the VS, Wrex coming aboard the Normandy during ME2.

#49
Marta Rio

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I've said it before, and I'll say it again, the ending needed a third choice, i.e. keep the base, but don't give it to TIM. Heck, the missing Cerberus operative assignment had three choices - give the data to Cerberus, the Alliance, or keep it for yourself - why couldn't the most important decision in the game have three as well?

#50
Omnicrat

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didymos1120 wrote...

Omnicrat wrote...
Helping the C-sec officer with the arms smugllers.  If you try to kill him, its next to impossible at lower levels (even on low dificulty settings).  For a long time, I thought this was like trying to fight your way into the Undercity of Taris.


I've done it plenty of times.  Even on Insanity.  He can be a pain if you get unlucky and Shep gets nailed too hard straight off, but it's extremely doable.  He's also nowhere near as bad on Insanity for a low-level Shep as the two turian assassins outside Chora's Den, and they're still beatable.


Huh.  Maybe I just had the worst luck in the world the first several times I tried it.  Untill I was over level 30, I always died in afew seconds.  Granted, I also stopped trying for a long time after it kept happening in my first game, so...