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Was me2 really needed?


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#26
MajesticJazz

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xnoxiousx wrote...

To be honest story wise me2 was more about characters and did not advance story.

You could skip me2 to me3 and know every thing that is going on that how little me2 does for me series story.

It felt like that game you did not need to play.



Does it really matter? ME2 has a Metacritic score of 96 and has won numerous awards and also sold a ton. I mean, isn't that the goal? To get a high metacritic score, win awards, and sell copies?

Modifié par MajesticJazz, 23 janvier 2011 - 04:43 .


#27
Gleym

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AllenShepard wrote...

   You saying Shepard's attitude didn't change at all? 
   In ME1 Shepard was an idealistic young soldier. Sure he had grit, he's a soldier but everything that was happening was an adventure for him. It was all new. The tone of Shepard and the first game as a whole more SO many times lighter than ME2. 
   In almost every instance of dialogue in ME2, Shepard is a mad son of a ****. Putting guns in people's faces, barking commands. He was a moral shining star in ME1. The intent of ME2 was to show Shepard's dark side and show what he can do if he has to.
   The clarity may not be perfect because of the Paragon/Renegade system but it's still there. The contrast between the two games is what makes the kind of Shepard you play in 3 so important. If you jumped straight from 1 to 3 you would miss all the entire dark side of the story and you'd start as the same damn character you began with. ME2 added the depth to Shepard and the series that is going to give 3 the impact it will have.

Forgive my long ass post.


..Are you sure we were even playing the same game? The first game had people asking Shepard 'well, what do you think?' and 'what should we do?'. It had personal moments and long talks with Shepard where you could develop your character's personality and what he thinks is worth fighting for or even how much of a d*ck he really is. In ME2 he was as monotone and vacant as an android, which isn't that far off given how many metal bits he has in him at that point. All of that 'guns in yo face!' stuff is just Renegade/Paragon fluff and Hollywood action shticks. There's no character development there. I've seen more emotion and change in characterization out of Steven Seagal's characters.

#28
Haristo

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ME2 prepare for ourselves for ME3. so let's wait this one before judging ME2's Story this much. it was a good game and has an interresting plot, but the Collector's thing would have been more interresting than the recruit fest. I agree.

#29
RGDekta

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 All 2nd Acts of a 3 Act be it a play or a movie or a game is more about characters (Empire Strikes Back comes to mind) and yes it did advance the story first you learn alot more about the reavers then you knew and to defeat an enemy you have to understand them.

#30
BringerOfChaos

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If ME2 didn't happen everyone in the universe would die in ME3.

#31
Gleym

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BringerOfChaos wrote...

If ME2 didn't happen everyone in the universe would die in ME3.


How do you figure? If ME2 had never happened, then Shepard would still be alive, preparing for the Reapers' inevitable attack from dark space - just like ME1's ending dictated. ME2 ended in the exact same place as ME1 did; Shepard preparing for the Reapers for a final showdown.

Modifié par Gleym, 23 janvier 2011 - 04:54 .


#32
White_Buffalo94

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Why is everybody throwing themselves on the same wagon, saying ME2 isn't needed? Just to clarify, we don't know if it is needed yet, and I am not even done playing my first playthrough yet and I happen to like everything, except the massive amounts of planets I feel the need to mine.

We also find out the protheans aren't "technically" extinct, gather a team that may return in ME3 because they are so skilled, and you save colonies and hold off another invasion led by the reapers. Not to mention you get a better insight to Cerberus that may be a truly helpful ally.

No one in the world has the authority to say the story is lacking, because we don't truly know how it connects to the finale.

#33
Haristo

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Gleym wrote...

BringerOfChaos wrote...

If ME2 didn't happen everyone in the universe would die in ME3.


How do you figure? If ME2 had never happened, then Shepard would still be alive, preparing for the Reapers' inevitable attack from dark space - just like ME1's ending dictated. ME2 ended in the exact same place as ME1 did; Shepard preparing for the Reapers for a final showdown.


Yay and nay... we do have more knowledge of our enemy, new weapons and some part of it dead : Collectors ? Vanished. Geth ? they're on my side now...

ME2 details can really modify the game.

#34
samurai crusade

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Gleym wrote...

Technically, it can count as a reboot, since it was clearly designed so that you could play it without ever having played the first one. If a game does not rely on its predecessor to act as its storytelling fold, then it may as well be a reboot. Mind you, I'd hate it if they pulled that stunt on the freaking third act of all things. If you're coming into a trilogy on the third act, you'd have to be some kind of moron.


Sure you can play it stand-alone. That's so that Bioware can get new people involved. Especially the PS3 users who can't play ME1.   A reboot it is not. The story clearly picks up where ME1 leaves off and references the happenings of ME1.  You are rewarded for playing ME1 by the appearance of certain NPC's.   i can't believe that people don't see that the plot progressed.    We clearly learned more about the Reapers...  their relation to the Collectors.....  about the Keepers and the Protheans.           

#35
kidbd15

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ME2 further explores things done or mentioned in ME1:

-Geth

-Quarian struggle

-The genophage

-fate of the Protheans

-Reaper motivation and indoctrination (dives deeper into it, but does not fully explore it)

ME2 sets up:

- Dark energy/matter

- Geth/Quarian war

- Collector base

- All these characters that could return



ME2 did a great job for what it was meant to be: a stepping stone where the ME universe, not the main plot, was fleshed out... and I am perfectly fine with that because it'll make ME3 that much sweeter, and I enjoyed learning about the items I just mentioned.

#36
samurai crusade

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Gleym wrote...

BringerOfChaos wrote...

If ME2 didn't happen everyone in the universe would die in ME3.


How do you figure? If ME2 had never happened, then Shepard would still be alive, preparing for the Reapers' inevitable attack from dark space - just like ME1's ending dictated. ME2 ended in the exact same place as ME1 did; Shepard preparing for the Reapers for a final showdown.


No... the Collectors kill Shepard shortly after ME1... that's why there was no free-roam post Sovereigns destruction.     And the 2 year hiatus.         The end of ME2 the same as ME1? Hardly... What is Shepard holding in his hand?   Information about the Reaper Harbinger.    info we never had before

#37
Gleym

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Haristo wrote...

Yay and nay... we do have more knowledge of our enemy, new weapons and some part of it dead : Collectors ? Vanished. Geth ? they're on my side now...

ME2 details can really modify the game.


To be honest, the Collector plot would easily fit into ME3 considering how short it is in the full-length of ME2's duration. And since you pick up Legion during the Collector plot, the Geth issue would be solved there as well. Heck, let's put it this way: Start ME2 with the colonists disappearing (no Shepard dying or running around picking up random nobodies), follow through with picking up Mordin for counter-measures, get aboard the Dead Reaper, pick up Legion, find out about the Geth (make that an optional sidequest), then blow up the Collector Base. There, you have the first mission of the main campaign and the entire storyline left ahead of you, and it only took about five hours to do. Maybe even less.

Modifié par Gleym, 23 janvier 2011 - 05:09 .


#38
Gandalf-the-Fabulous

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ME2 served no purpose other than to bridge the gap between ME1 and ME3, Casey Hudson even admited this himself somewhere. That being said however I do feel that ME2 was far more interesting than ME1, sure "chasing down a rouge spectre who intends to bring back a race of sentient machines who wiped out life in the galaxy 50000 years ago" sounds better on paper than "going on a suicide mission to rescue some abducted colonists" and even though most of ME2 had little to do with that plot the characters Shepard meets, the places he goes to and the situations he finds himself in are much more interesting than ME1. Also the loyalty missions in ME2 gave a lot more depth to the squadmates than we ever got in ME1.

Of course there is always room for improvement and the Mass Effect team squandered one hell of an oportunity to explore Shepard's past and what made him the man he is however ME2 is still a good game and while it may not have been necessary to tell the story that was in ME2 it is still a welcome addition to the series.

#39
jacob marez

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me2 to me was getting to know more about your enemy's we learned what and how reapers are made and what they did to all the races before now,we learned alot about other species and shepard built a new team to destroy another reaper plan to destroy everything,and they will continue to help shep through out me3..............thats just how i see it

#40
bjdbwea

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xnoxiousx wrote...

To be honest story wise me2 was more about characters and did not advance story.

You could skip me2 to me3 and know every thing that is going on that how little me2 does for me series story.

It felt like that game you did not need to play.


You do not "need" to play any video game. That said, you are certainly right that ME 2 didn't advance the story that ME 1 started. Instead, ME 2 was an almost complete reset of the story, probably due to the fact that PS 3 gamers would have to start the series at this point.

And that's why I think that you might be wrong about ME 3. It seems quite likely that this game will actually continue the story of ME 2, rather than that of ME 1. Of course I hope that BioWare will prove me wrong in this, because a) the story of ME 1 would deserve to be continued, and B) the story of ME 2 should rather be forgotten.

#41
xXSnak3Eat3rXx

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I loved the fact it was about the characters. Going around the galaxy building your team for the suicide mission made the game very personal and one of it's kind.

ME2 will only be considered irrelevant if they now forget about those characters in ME3 and introduce an entirely different squad. If Bioware can develop those characters even further in ME3 while the in-game missions focusing on the story more, Mass Effect will go down as one of the most complete and the greatest series in video game history. This is how I see the trilogy - the first game introducing us to the Reaper threat, the dark second chapter letting us recruit a team of galaxy's most dangerous assassins/mercenaries etc. and the final chapter of the trilogy focusing more on the story (in particular, the mythology behind the Reapers) and expanding upon the already established characters.

Modifié par xXSnak3Eat3rXx, 23 janvier 2011 - 07:32 .


#42
didymos1120

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bjdbwea wrote...
Instead, ME 2 was an almost complete reset of the story, probably due to the fact that PS 3 gamers would have to start the series at this point.


Yeah a "complete reset"....except for all the stuff that wasn't changed and all the decisions that carried through and the fact that it's a direct sequel.  So what's the other evidence for this PS3 conspiracy theory...other than the mere existence of the PS3 version?

#43
GhostwriterDoF

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Just a few of the things that made ME2 seem significant to the series to me:

In ME1, Shepard was newly being introduced to the Galaxy and its major Actors, especially the mysterious Corporations that were wreaking havoc in nearly every Star Cluster we visited, and I might add, were all generally hostile to inquiry, unless we were saving them from their own catastrophes.

In ME2 Shepard literally becomes one of the Projects for Cerberus, and is then reluctantly recruited as an Operative. This is significant because it gives Shepard some freedom from the "Political Ramifications" of having to represent, and answer to the Council and the Alliance, plus it gives him a new Ship. The downside is he/she is constantly being monitored and can’t know for sure if some of the Crew might be Spies, for Cerberus or other interested parties.

In discovering the origin of the Collectors, we also discover failed genetic modification attempts, and in Mordin's Loyalty mission discover that humans are the most ideal for genetic modification and testing among all the other races. Genetics are obviously important for all the major Actors in the Galaxy, and so important to the Collectors that they chanced selling their technology to a certain Krogan scientist so he could advance his work. It seems to me that there is an Air of Mystery in ME2 too, lots of things that might add up behind the scenes.

One of the most significant events in ME2 is completing the LotSB DLC, which will elevate Liara into being one of the most influential Actors in the Galaxy, and gives Shepard a very powerful ally.

#44
DTKT

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While it's very small part and probably didnt warrant it's own game.



The "reapers are blending us and making smoothies" was pretty interesting.

#45
Digifi

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I'm with the "ME2's story type is normal for the 2nd part of a trilogy" crowd.



In a non-spoiler fashion, I really feel like I played a way different game than the people who say it doesn't connect with ME1. The core narrative of ME2, in my mind, continued the core narrative from ME1. Their surface stories aren't tightly connected, but at the end of ME2 Shepard is further down the path started in ME1 with regards to the reapers, their plans, and the consequence of failure.



Even in regards to the lack of direct connection between ME1 and ME2, the end result between both games, for me, is to deepen the aura surrounding the reapers and the myriad of plans at their disposal. I came out of ME1 dumb and happy thinking I had the reapers by the tail. At the end of ME2 I'm filled with a sense of foreboding with the realization that the reapers have been around the block a few times and I'm not likely to be the first to have thrown a wrench into their plans. But maybe that's just me ;)

#46
SSV Enterprise

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Stupid stupid stupid stupid. That's what I think about this kind of complaint.



Skip ME2 and we would have no idea:



Why Shepard is working for Cerberus

Why Cerberus is possibly in control of a certain base.

Why a certain synthetic race is not hostile to you and may even be helping you.

Why a certain warlord has united a certain race.

Why you have this totally BA team



etc. etc. etc.

#47
yesikareyes

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This thread is an outrage.

#48
nat11

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To be honest story wise me3 was more about reapers and did not advance story.



You could skip me3 and know every thing that is going on that how little me3 does for me series story.



It felt like that game you did not need to play.



(forums after me3)

#49
didymos1120

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yesikareyes wrote...

This thread is an outrage.


You don't get to make demands of the intarwebs!

Wait...are you making demands?

#50
marshalleck

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I'll wait until ME3 to issue my final verdict on ME2.



God help Bioware if they replace the crew of ME2 with a new cast though, because then ME2 really was a pointless addition to the trilogy overall.