(Gameplay)
was focused on building a team but visiting remote locations with help from information,
loyalty missions not part of main campaign
able to scan galaxy map for unknown systems/planets/star ships.
(Characters)
All weapons, armor, Omni tools, biotic amps - upgradable
choice of paragon and renegade conversations gave choices to up paragon or renegade characters
(Lvl class and skill tree)
maxed lvl 60.
skill tree choices full customizable based on how you wanted your character.
(Secondary Missions)
x2 of the side missions of me2
Free roam of planet surface, deep gameplay regarding to be able to fight enemys found on the planet surface with mako.
How this could have been pused to me2 and 3
Me 2
What bioware could have done to keep the game interesting after so many playthroughs.
Top 10 things that should have been left alone but had new things added to them.
(gameplay)
1. kept loyalty missions but not part of main campaign
2. kept choice to land and explore planets with upgraded mako#2 able to harvest resources.
3. kept character customizing the same as me1 just add new skills
4. Raised Lvl gap for choice to have something to work for
5. kept choice to full upgrade teammates and biotics/ techs/armor/choice to keep or take off helmet
6. kept galaxy map scanner the same instead of flying a ship. but add some new stuff -takes less time to travel.
7. kept choice to pick up ingame items such as best ingame armor/weapons/omni tools/ biotic amps.
8. kept choice to drive mako#2 through parts of the planet to get to your main campaign quest.
9. kept choice to visit parts of the citadel that where destroyed in the attack in me1. able to visit past planets and bases from completed main campaigns.
10. Moved all dlc side quest completed and people you helped in me1/me2 from me1 to me2 and so forth through me3. choice to revisit old friends and places.
Modifié par xAlch3mIstx, 23 janvier 2011 - 04:15 .





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