Lumikki wrote...
Yes, ME1 offered more freedom, but that is what my problem is with it. You can play mother Teressa in ME1 and next mission be serie killer and then turn back to Mother Teressa. There is no consequences at all in you choises, you can choose to be what ever you want, what ever situation.
Maybe some people
want to roleplay a bipolar serial killer with multiple personalities? Why is it the game's place to decide
for them what conversation paths they can go down?
If your logic is to be followed, you're basically advocating that the
VERY FIRST conversation decision you make in the game decides the path that you
must follow for the rest of the game. If you wake up on the operating table and the very first dialog you pursue is the upper-right Paragon option, then you're
locked in as a Paragon and can never make any Renegade decisions. Likewise, if you select the lower-right Renegade dialog, your character is forever an a**hole to every person he meets, friend and enemy alike. Because after all, you've established your characters morality, and alternating after that would be flip-flopping and "swinging your moral compass".
Is that the kind of system you're endorsing?
Lumikki wrote...
You may not want to you crew fear you, but they will if you reputation is so. I understand you point, but that bipolarity moral happens only if you moral is more to neutral (low or mixed). When you get stronger moral in one direction, it will start to affect everyone same ways, do you want or not.
Why would my
friends fear me for having a ruthless reputation
among my enemies?Trying to play a neutral (aka
believable) character is what we've been talking about this whole time. People aren't pure black or pure white, we're all shades of gray in between. Being ruthless
where appropriate and being kind
where appropriate. And it's that kind of flexibility that ME2's system prevents. Being cruel to those mercs who were threatening innocent civilians nets me Renegade points and, whoops, now I can only be a
colossal dick to my crewmates. Or I give a dying civilian some medi-gel and, whoops, now my only option when dealing with this scumbag merc is to
talk about his feelings. All because what I can SAY is tied inextricably to some arbitrary system of what's right and wrong.
Modifié par JKoopman, 24 janvier 2011 - 01:40 .