TCBC_Freak wrote...
But if you weren't meta-gaming (not your choice really but still) by seeing the option would you honestly think of it? The Full Paragon and Full Renegade options on the left side of the wheel are not the same as the somewhat paragon and renegade options on the ride side. And lets not forget that the interrupts do not gain paragon or renegade points, they are the cross over options, that’s the whole reason for them.
Imagine it like this, you have to make a choice between Taco Bell and McDonalds because you‘ve narrowed it down to those two for lunch, from your house they are the same distance but opposite directions. You have to pick one of them; if you stay in the middle you wont be able to get either one, and once you get to McDonalds, lets say, you wouldn’t even think of then ordering a Tostada or Bean Burrito because you know McDonalds does not have those.
In the same way once you have said I am Fully Paragon you wouldn’t think about shooting a guy as your first option (Full Renegade left side of the wheel all in red option). But you might think to threaten him (somewhat renegade, right side of wheel grey option) so you can still do that. Or you could decide that you have a instant option to shoot first and save someone’s life or something (red trigger interrupt, which has nothing to do with renegade bar).
Think about all the great leaders in the world, the really great ones for good or ill. They are the way they are take them or leave them. And that‘s what Shep is, he‘s not like a normal person, he‘s one of those great leaders. And that’s the kind of person you need to be to talk two people who hate each other (like Miranda and Jack) to not only put it aside for the mission but to do it in a way that keeps both of them on your side and focused. Feel free to disagree with me about likening the mechanic they used but just look at the real world or take a single psychology class and you will know I’m right about the way people think.
Huh?
the Mass Effect wikia says otherwise, with numbers - they're called renegade or paragon interrupts for a reason. Don't tell me torturing someone, or killing someone by pushing him to a fatal fall is less worse than threathening a dangerous criminal. The concept is that they give a boost of paragon/renegade points and are more extreme than usual, help you play out a sequence differently. A lot of those left options are not so "full-renegade", it's how you view it anyway.
Like I said, if I think a certain option would be something my character would do, there's a reason. If I want to choose a certain option, if I think it fits perfectly with the personnality of my character, that's because he'd think of choosing that option. No matter how you put it, I, ME, knows my character would think of it. You may think those are options that only full renegades or full paragons would choose, but myself and a lot of people think otherwise. I already gave plenty of examples of more grey characters who would logically choose a "full renegade" option, that it would fit. And just look at that link again, look at how so many choices are tagged with paragon or renegade for no reason.
Oh, and if your psychology classes tell you the system works great, your looking at it the wrong way. Like I said, almost no of these left options would be exclusive to full renegade or paragon characters. They can't even define a renegade character besides the obvious choices, but thing is, most of the renegade options are not renegade at all. Same thing for paragon options. There's so many options that are not linked to morality in any way yet Bioware does link them. Again, you CAN'T come out with such a morality meter with a clear line in real life, if your psychology teacher told you that, there's a problem. So someone's morality can be very different from others, and then, people don't come up with a dual morality like this one, they just have "their" morality, and the rest is the rest. No one has their good and evil moralities divided by a line. Yes, some people find some actions wrong, but plenty of actions tied to morality are neither defined as good or wrong by that same person.
Don't worry, I follow psychology classes, but you view people a bit too simplisticly. There's what I said, and there's also a lot of factors that come in. Some people are very different when frustrated, when happy, while others still stay the same as people know them for. Some usually very gentle people can get crazy in outburst of anger. My Shepard can be a relatively okay dude, but something may have pissed him off and make him show his darker side. Sometimes in the heat of a situation you can think of something you wouldn't normally and do it, maybe regretting it, maybe not. Shepard doesn't need to be a complete redneck in order to think about killing Samara. Even a more grey character who wouldn't normally think about doing so can consider it deeply at the moment, such grey character may also normally think that.
And, if you think you need to be full paragon or full renegade in order to choose a particular option, it would seem to me that you believe in fundementally evil or saint characters. First, you'd have to define good and evil, something not very easily definable if not impossible to define, and then a purely evil or saint character would be very rare. A terrorist may be a loving father, someone who could think of blowing up himself for a greater cause he believe in, he may think he's doing something right and help his people, yet he'd be ready to kill a lot of innocent lives. I mean, the renegade left choices are not things like commiting murder or graver things, you don't need to be a pure redneck to show you don't like to be messed with and threathen someone with your gun.