BassChamber wrote...
Sorry but the system is flawed. Player experience wise, it is annoying to know selecting neutral dialogue options is going to spoil your score; because that is what morality is: an score.
I mean, the better the score (doesnt matter if paragon of renegade), the better results you will have. And that is flawed when applied to character personality.
That's the fundemental problem of the system; numbers. The numbers should only be in the coding, an action should result in posssibilities or related actions, this has nothing to do with numbers as morality has nothing to do with numbers in real life.
Plus, I don't get the reward thing Lumikki constantly brings up. There shouldn't be rewards at all, or they should be almost non-existent. But that's the flaw to your logic about why the ME2 system is better. You're saying only metagamers would feel forced and limited, yet you say ME1 offers a "bypass" option. It's pretty similar if you ask me, anyone choosing charm or intimate points because he doesn't want to be diplomat-like is metagaming, like anyone who doesn't choose renegade options all the time because he wants to be a full renegade is metagaming. Only ME1's metagaming is about character stats, and the other is about conversation options. Metagaming on ME2 is worse, because it's much more simple to do, and easier to get into it. To do it, you just have to push your thumstick up or down in every conversations, in ME1, you need to attribute points correctly every time you level up. It's like, right in your face in ME2. Plus, like I said, dialogue options are tied to different personallities, so if you don't want a scizo, you need to choose the same option almost all the time. How is this giving rewards? How is something that requires no effort to do gives a reward? You need effort for a reward. In ME1, the effort is what your character don't get while you give charm points, or what your character don't get while you give hack points. There's no effort in ME2, no reward, no nothing.
I really don't get how metagaming can be worse in ME1, like you said metagamers want the positive result, it's easy as ever in ME2. It's even more promoted.
Modifié par Evil Johnny 666, 27 janvier 2011 - 10:28 .





Retour en haut






