ME2 was developed in 2 years, ME3 was developed in 2 years?Pwner1323 wrote...
It feels rushed to me, so I feel uneasy and scared that ME3 will be, dare I say it, BAD.
ME3's Development Stage
#51
Posté 31 janvier 2011 - 10:37
#52
Posté 31 janvier 2011 - 10:46
Phaedon wrote...
ME2 was developed in 2 years, ME3 was developed in 2 years?Pwner1323 wrote...
It feels rushed to me, so I feel uneasy and scared that ME3 will be, dare I say it, BAD.
They should spent the same time as Bethesda on The elder Scrolls and make a truly epic game. It will be released for Xbox 3000 in 2017.
I would really wait that long for the final game.
#53
Posté 31 janvier 2011 - 10:48
Pwner1323 wrote...
Phaedon wrote...
ME2 was developed in 2 years, ME3 was developed in 2 years?Pwner1323 wrote...
It feels rushed to me, so I feel uneasy and scared that ME3 will be, dare I say it, BAD.
They should spent the same time as Bethesda on The elder Scrolls and make a truly epic game. It will be released for Xbox 3000 in 2017.
I would really wait that long for the final game.
*insert facepalm smiley here*
#54
Posté 31 janvier 2011 - 11:01
2 years are fine for a sequel, Pwener, thanks to recycled assets.
#55
Posté 31 janvier 2011 - 11:10
DominusVita wrote...
Thank you for the topic, phaedon - If I had to play Reaper's advocate and speculate, I would say 90-95% of the alpha would be complete, and the polishing/hardening phase is very, very close. It's hard to tell, even with educated guessing from the information displayed.Also true. Staff in distinctly different departments may have a variety of opinion on "complete alpha" and "still working on it".It depends on Bioware's definition of alpha testing. For some, the hardening can be considered as the alpha.
We're getting there, but give it time.Don't they need to start releasing teaser videos, and class redesign videos, and a, "Oh, check out how awesome ME3 is" videos?
I think its bad for business to stack DA2 and ME3 promos. You don't need to be a maketing specialist to conclude that. I belive that once the DA2 launch hype is done we'll receive a lot of info about the status of ME3. That will be around april right?
Modifié par Ulzeraj, 31 janvier 2011 - 11:12 .
#56
Posté 31 janvier 2011 - 11:13
Ulzeraj wrote...
DominusVita wrote...
Thank you for the topic, phaedon - If I had to play Reaper's advocate and speculate, I would say 90-95% of the alpha would be complete, and the polishing/hardening phase is very, very close. It's hard to tell, even with educated guessing from the information displayed.Also true. Staff in distinctly different departments may have a variety of opinion on "complete alpha" and "still working on it".It depends on Bioware's definition of alpha testing. For some, the hardening can be considered as the alpha.
We're getting there, but give it time.Don't they need to start releasing teaser videos, and class redesign videos, and a, "Oh, check out how awesome ME3 is" videos?
I think its bad for business to stack DA2 and ME3 promos. You don't need to be a maketing specialist to conclude that. I belive that once the DA2 launch hype is done we'll receive a lot of info about the status of ME3. That will be around april right?
Be prepared for April fools then.
#57
Posté 31 janvier 2011 - 11:25
Mesina2 wrote...
Ulzeraj wrote...
DominusVita wrote...
Thank you for the topic, phaedon - If I had to play Reaper's advocate and speculate, I would say 90-95% of the alpha would be complete, and the polishing/hardening phase is very, very close. It's hard to tell, even with educated guessing from the information displayed.Also true. Staff in distinctly different departments may have a variety of opinion on "complete alpha" and "still working on it".It depends on Bioware's definition of alpha testing. For some, the hardening can be considered as the alpha.
We're getting there, but give it time.Don't they need to start releasing teaser videos, and class redesign videos, and a, "Oh, check out how awesome ME3 is" videos?
I think its bad for business to stack DA2 and ME3 promos. You don't need to be a maketing specialist to conclude that. I belive that once the DA2 launch hype is done we'll receive a lot of info about the status of ME3. That will be around april right?
Be prepared for April fools then.
Hah! I challenge you Bioware to do something better than tagn.files.wordpress.com/2010/04/bnetmatchmaking.png
#58
Posté 31 janvier 2011 - 11:37
Phaedon wrote...
ME2 was developed in 2 years, ME3 was developed in 2 years?Pwner1323 wrote...
It feels rushed to me, so I feel uneasy and scared that ME3 will be, dare I say it, BAD.
ME3 will be on Xbox360 and PS3, it's mean, as the hardware can't be improved, only tweaking is made to the devlopment tool, it's a lot shorter than devlopping on new generation graphic display, programing engine, etc, most of what is needed is well know and thanks to this experience and knowledge, it's a big short cut and time saving.
If ME2 was their very fist game on Xbox360, they wouldn't have done it in 2 years.
#59
Posté 01 février 2011 - 12:43
Not general development for the entire team... mostly as a strategy to be able to iterate and get a good feel for gameplay spaces and level pacing. So in terms of where we are as a project... the terms aren't really applicable.
Modifié par Brenon Holmes, 01 février 2011 - 12:44 .
#60
Posté 01 février 2011 - 01:33
Brenon Holmes wrote...
Just as a quick comment, the development stages laid out in the GDC presentation that Dusty Everman gave were primarily focused on *level* development cycles.
Not general development for the entire team... mostly as a strategy to be able to iterate and get a good feel for gameplay spaces and level pacing. So in terms of where we are as a project... the terms aren't really applicable.
I feel trolled
Lol but jokes aside, I actually LOVE how efficient you guys are at keeping everything secret. Not knowing sh*t about the game is what's keeping my interest at an all-time high. KEEP EVERYTHING SECRET lol
#61
Posté 01 février 2011 - 02:39
Brenon Holmes wrote...
Just as a quick comment, the development stages laid out in the GDC presentation that Dusty Everman gave were primarily focused on *level* development cycles.
Not general development for the entire team... mostly as a strategy to be able to iterate and get a good feel for gameplay spaces and level pacing. So in terms of where we are as a project... the terms aren't really applicable.
Well that's two pages of discussion out the window.
#62
Posté 01 février 2011 - 02:41
#63
Posté 01 février 2011 - 03:47
that bit about the engine isnt true the PS3 had a psuedo engine version of ME 3Digifi wrote...
Well, ME2 PS3 was in the ME3 engine. While that has nothing to do with the story and such, it would make the process of going stage 1 to 2 to 3 very fast. I'd be willing to bet on a game of this scope, that stage 1 might be done, and other parts of the game are in 2 and 3. 4 is possible but just doesn't seem likely as there are still 8 months before you'd have to be in beta for hopes of a december release.
#64
Posté 01 février 2011 - 03:49
Brenon Holmes wrote...
Just as a quick comment, the development stages laid out in the GDC presentation that Dusty Everman gave were primarily focused on *level* development cycles.
Not general development for the entire team... mostly as a strategy to be able to iterate and get a good feel for gameplay spaces and level pacing. So in terms of where we are as a project... the terms aren't really applicable.
Can you give terms that are applicable?
#65
Posté 01 février 2011 - 03:50
Fear_me_leader wrote...
that bit about the engine isnt true the PS3 had a psuedo engine version of ME 3Digifi wrote...
Well, ME2 PS3 was in the ME3 engine. While that has nothing to do with the story and such, it would make the process of going stage 1 to 2 to 3 very fast. I'd be willing to bet on a game of this scope, that stage 1 might be done, and other parts of the game are in 2 and 3. 4 is possible but just doesn't seem likely as there are still 8 months before you'd have to be in beta for hopes of a december release.
Engine goes beyond the graphics you're seeing. Just think about it... how many games looking exactly like Unreal would exist?
Modifié par Ulzeraj, 01 février 2011 - 03:50 .
#66
Posté 01 février 2011 - 05:19
Brenon Holmes wrote...
Just as a quick comment, the development stages laid out in the GDC presentation that Dusty Everman gave were primarily focused on *level* development cycles.
Not general development for the entire team... mostly as a strategy to be able to iterate and get a good feel for gameplay spaces and level pacing. So in terms of where we are as a project... the terms aren't really applicable.
Would you feel comfortable coining an ambiguous term to describe where you are in the development process? I imagine the board could have hours of fun debating the meaning of you saying the game was "at the burrito stand" or "just about ready to bathe the dog."
#67
Posté 01 février 2011 - 11:25
#68
Posté 01 février 2011 - 11:38
Ah, thanks for the reply Mr. Holmes.Brenon Holmes wrote...
Just as a quick comment, the development stages laid out in the GDC presentation that Dusty Everman gave were primarily focused on *level* development cycles.
Not general development for the entire team... mostly as a strategy to be able to iterate and get a good feel for gameplay spaces and level pacing. So in terms of where we are as a project... the terms aren't really applicable.
Well, I did consider that, and I still believe that the game is in a Stage 4 cycle, or at least most of it was during the holidays. The reasoning in the OP still stands, imo.
Did I mention that you have an awesome last name?
Modifié par Phaedon, 01 février 2011 - 11:42 .
#69
Posté 01 février 2011 - 02:54
#70
Posté 01 février 2011 - 03:35
Modifié par PetrySilva, 01 février 2011 - 03:37 .
#71
Posté 01 février 2011 - 05:39
The one mentioned in the OP?PetrySilva wrote...
Whichever development stage is, it's advanced. At least that's what I thought when reading some dev comment in a topic around here.
#72
Posté 01 février 2011 - 06:36
I think that he is refering to Preston's comment about "playing ME3" (I don't remember the exact words).Phaedon wrote...
The one mentioned in the OP?PetrySilva wrote...
Whichever development stage is, it's advanced. At least that's what I thought when reading some dev comment in a topic around here.
#73
Posté 01 février 2011 - 06:48
#74
Posté 01 février 2011 - 06:55
#75
Posté 01 février 2011 - 08:05
Phaedon wrote...
The one mentioned in the OP?PetrySilva wrote...
Whichever development stage is, it's advanced. At least that's what I thought when reading some dev comment in a topic around here.
Yup





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