Ah, another clarification required, I see. :-)
I don't use the override as such; the "give item" event is handled in a script that is a part of my .dazip (as per standard/weriKK's tutorial). But since the way custom content is handled has been changed along the way (either in 1.03 or 1.04; in 1.02 it was enough to install and activate the .dazip, and the next time you loaded a savegame the item appeared automatically in your inventory - no matter where you were in the game) I want to provide a means for people who want to use my stuff without having to start a whole new game in order (to be sure) to get things to work.
So, at the core, I don't use the override for my mod(s), but I want to able to provide users with a "quick way" to get my stuff into their games - should the "normal" way not work (meaning that they can't get the items even when starting a new game, or they don't want to start a new game).
That's why I settled for hdhd's script myself, and that work just perfectly. However, I need to know if that compiled script works in others' override folders as well, and not just mine (I have after all made alterations to it, even though it's only a matter of adding item lines, and then recompiled in my own toolset).
I'll post a permission request on hdhd's page on the DA Nexus, thanks for the heads-up. Should've thought of that myself, of course.
Modifié par fkirenicus, 25 janvier 2011 - 03:38 .