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2da, Game Data, and Toolset: Requesting Information


10 réponses à ce sujet

#1
jackkel dragon

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Right. I've gotten a little confused with the custom content thing, even after looking at the DA Toolset Wiki. It's not like I even get much content created (try to find something by me on the nwvault,) but I want the ability to edit the classes, races, backgrounds, etc.

Here's what I'm interested in right now:
* How do you create and add 2da/M2da files to "patch" and edit game data?
* Can race/class/background be added/removed from? (Ex: only Rogues and Warriors, Qunari PCs, etc...)
* In the toolset, how do you create area art from "levels"?
* Also in the toolset, how do you edit follower portraits?
* How does adding VO and FaceFX to dialog work (correctly?)

Any pointers to find good tutorials on quest/plot/journals and anything about the toolset would also be appreciated.

#2
ladydesire

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There are files in the tools folder where the toolset is installed that have the extension xls; these are Excel Spreadsheets that contain all the game data. You will need to make copies of the following files to be able to edit them; CLA_base.xls (classes), RACE_base.xls (races), and background.xls (backgrounds). These will be found in the following location if you installed Dragon Age in the default location; C:\\Program Files\\Dragon Age\\tools\\Source\\2DA\\rules\\ . Once you have modified them and saved them in your My Documents\\Bioware\\Dragon Age\\ folder (or the equivalent location on Vista\\Windows 7) you will need to compile them following the directions on the toolset wiki.

#3
jackkel dragon

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Oh, so I just copy the files, edit, and compile? Then to override/addin? Then I'd like to know where the .xls that converts 2da files is, I can't seem to find it.



(Anyway, other help is still appreciated.)

#4
wishmaster_96

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You have to use the excell exporter exe file. It should be located in your export processes folder under the toolset directory. You can copy it to the folder where you have your edit'd .xls files and just drag and drop them onto it. You will be putting the .GDA files into the override directory. It is not really that simple though unless you are just editing the base classes. I'm attempting to do the same thing right now, but so far I have only managed to get the icon to show up on the character creation screen. I can not actually select it as a new class yet, it is just greyed out. If you happen to find out what else is needed to be changed to actually gain access to the selection of it, please let me know, because atm I can't seem to find anything else that would apply to it.

Modifié par wishmaster_96, 14 novembre 2009 - 05:43 .


#5
jackkel dragon

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Umm... does anyone have a copy of the 2da/Excel exporter? I can't seem to find mine...

#6
wishmaster_96

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I don't think we actually got the 2da version of it. The exe version though should be in export processors. It's called Excelprocessor.exe. You just have to drag the 2da's onto it.

#7
jackkel dragon

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wishmaster_96 wrote...

I don't think we actually got the 2da version of it. The exe version though should be in export processors. It's called Excelprocessor.exe. You just have to drag the 2da's onto it.


That's the thing, it's not there. Some other things are, but no Excel Exporter. Posted Image

#8
BryanDerksen

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You might also find http://social.biowar...P_file_explorer to be a handy way to export 2DAs.



When creating modifications for the game, also consider making them M2DAs instead of just overriding the whole entire original 2DA file. That way it should be possible for multiple mods to coexist with each other in relative harmony (unless they happen to choose the same ID ranges for their rows).

#9
ladydesire

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jackkel dragon wrote...

wishmaster_96 wrote...

I don't think we actually got the 2da version of it. The exe version though should be in export processors. It's called Excelprocessor.exe. You just have to drag the 2da's onto it.


That's the thing, it's not there. Some other things are, but no Excel Exporter. Posted Image


C:\\Program Files\\Dragon Age\\tools\\ResourceBiuild\\Processors\\ is where you will find ExcelProcessor.exe.

#10
maikanix

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BryanDerksen wrote...

When creating modifications for the game, also consider making them M2DAs instead of just overriding the whole entire original 2DA file. That way it should be possible for multiple mods to coexist with each other in relative harmony (unless they happen to choose the same ID ranges for their rows).


I'm trying to figure that out right now. I modified ABI_base, but how do I make it coexist with other mods that have an ABI_base.gda in the override folder?

#11
Joshua Raven

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Maikanix,

You remove all the rows that you didn't change except for the column name rows (the first two). After that you save the file as ABI_base_yournamehere.GDA

That way the game knows your file is a M2DA file and will load it the correct way.

Read this for more information on the topic: http://dragonagemodd...ding-2da-files/

Modifié par Joshua Raven, 16 novembre 2009 - 11:08 .