2da, Game Data, and Toolset: Requesting Information
#1
Posté 13 novembre 2009 - 10:44
Here's what I'm interested in right now:
* How do you create and add 2da/M2da files to "patch" and edit game data?
* Can race/class/background be added/removed from? (Ex: only Rogues and Warriors, Qunari PCs, etc...)
* In the toolset, how do you create area art from "levels"?
* Also in the toolset, how do you edit follower portraits?
* How does adding VO and FaceFX to dialog work (correctly?)
Any pointers to find good tutorials on quest/plot/journals and anything about the toolset would also be appreciated.
#2
Posté 14 novembre 2009 - 03:09
#3
Posté 14 novembre 2009 - 04:47
(Anyway, other help is still appreciated.)
#4
Posté 14 novembre 2009 - 05:42
Modifié par wishmaster_96, 14 novembre 2009 - 05:43 .
#5
Posté 16 novembre 2009 - 06:58
#6
Posté 16 novembre 2009 - 09:56
#7
Posté 16 novembre 2009 - 10:02
wishmaster_96 wrote...
I don't think we actually got the 2da version of it. The exe version though should be in export processors. It's called Excelprocessor.exe. You just have to drag the 2da's onto it.
That's the thing, it's not there. Some other things are, but no Excel Exporter.
#8
Posté 16 novembre 2009 - 10:11
When creating modifications for the game, also consider making them M2DAs instead of just overriding the whole entire original 2DA file. That way it should be possible for multiple mods to coexist with each other in relative harmony (unless they happen to choose the same ID ranges for their rows).
#9
Posté 16 novembre 2009 - 10:32
jackkel dragon wrote...
wishmaster_96 wrote...
I don't think we actually got the 2da version of it. The exe version though should be in export processors. It's called Excelprocessor.exe. You just have to drag the 2da's onto it.
That's the thing, it's not there. Some other things are, but no Excel Exporter.
C:\\Program Files\\Dragon Age\\tools\\ResourceBiuild\\Processors\\ is where you will find ExcelProcessor.exe.
#10
Posté 16 novembre 2009 - 10:34
BryanDerksen wrote...
When creating modifications for the game, also consider making them M2DAs instead of just overriding the whole entire original 2DA file. That way it should be possible for multiple mods to coexist with each other in relative harmony (unless they happen to choose the same ID ranges for their rows).
I'm trying to figure that out right now. I modified ABI_base, but how do I make it coexist with other mods that have an ABI_base.gda in the override folder?
#11
Posté 16 novembre 2009 - 11:08
You remove all the rows that you didn't change except for the column name rows (the first two). After that you save the file as ABI_base_yournamehere.GDA
That way the game knows your file is a M2DA file and will load it the correct way.
Read this for more information on the topic: http://dragonagemodd...ding-2da-files/
Modifié par Joshua Raven, 16 novembre 2009 - 11:08 .





Retour en haut






