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2da, Game Data, and Toolset: Requesting Information


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#1
jackkel dragon

jackkel dragon
  • Members
  • 2 047 messages
Right. I've gotten a little confused with the custom content thing, even after looking at the DA Toolset Wiki. It's not like I even get much content created (try to find something by me on the nwvault,) but I want the ability to edit the classes, races, backgrounds, etc.

Here's what I'm interested in right now:
* How do you create and add 2da/M2da files to "patch" and edit game data?
* Can race/class/background be added/removed from? (Ex: only Rogues and Warriors, Qunari PCs, etc...)
* In the toolset, how do you create area art from "levels"?
* Also in the toolset, how do you edit follower portraits?
* How does adding VO and FaceFX to dialog work (correctly?)

Any pointers to find good tutorials on quest/plot/journals and anything about the toolset would also be appreciated.

#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
You might also find http://social.biowar...P_file_explorer to be a handy way to export 2DAs.



When creating modifications for the game, also consider making them M2DAs instead of just overriding the whole entire original 2DA file. That way it should be possible for multiple mods to coexist with each other in relative harmony (unless they happen to choose the same ID ranges for their rows).