1. For a secret project, the Hammerhead can't take much damage. For crying out loud, I sped past a few Geth on foot and the thing started beeping! This led to me shooting enemies till they died from a safe distence. Coupled with the fact that infantry can take like 5 missiles, I got bored after the first few enemies..
2. All it does is shoot slow moving, low damage rockets. The Mako had a cannon, and a machine gun. Sure, I understand that you don't want to repeat anything, but the Mako was fun to use in combat. Slow missiles fired from a safe distence around 6 times a mission is BORING.
3. All you do is zoom around collecting research... I don't feel like doing this four times, its not fun. Why not give us more stuff to do? Kill this group of enemies, clear out a landing place for an ally, I don't know, you get the picture.
4. We can't get out?!? I loved being able to get out of the Mako and kill enemies on foot as well, that was one of the coolest parts! Why not let us do that?
GOOD POINTS- I didn't think all of the parts of the Hammerhead were bad! I'll list the good ones as well.
1. Missile troopers are the only enemies worth fighting. This is what combat should have been like. Dodging in and out of fire while timing your shots to hit an enemy. I actually liked fighting these guys!
2. The Hammerheads manueverability, boosting, and jumping abilities are another big strong point. I had fun with the first mission just driving around.
Well thats all. I know its probably too late for ME2 but what about ME3?
Modifié par Mabari Owns High Dragon, 23 janvier 2011 - 11:04 .





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