I'm actually rather surprised at the amount of hate the Hammerhead got. Coming from someone who thinks the Mako is one of the absolute worst things to ever be included in a good game, (And one of the worst things in any game...) I actually found the Firewalker missions to be fun.
The points about the Hammerhead not being able to take much damage and having poor weapons are perfectly valid, though I believe people make these out to be worse than they actually are. Ok, so not the weapons, but about how much damage it could take... I personally found the Mako to be much, much worse. Especially having to sit around for 5 minutes to repair the freaking thing. But the Hammerhead is so incredibly fast, that it isn't very hard to outrun just about any attack. It's fun to have a more tactical approach to the vehicle gameplay, where I spin around the enemy to avoid the attacks instead of sitting on a hill 50 yards away completely still and slowly take out enemies, as it was with the Mako. It gives you a sense of urgency, basically. Though I completely understand why you listed this as a negative point and I wouldn't mind it being patched up a bit.
On top of this, I find that the Hammerhead controls perfect. Hell, despite the repetitive design, I think that if BioWare just dropped me into any of the side quest planets the Mako could land on, I would have a blast just wandering around terrain filled with nothing. The reason I hated the Mako was because of how sluggish it moved (Also throw in the controls) and how most of the problems could have been easily fixed had either the design of the Mako or the areas it traveled in been changed to accustom one another.
Also, I find your complaining about the variety rather... questionable. I suppose I can see how having to completely slow down, stop, get out of the vehicle, and walk over to a rock and go through a mini-game to collect a resource is a variety from shooting things, though is it a preferred variety? (Though on another note, I do agree with your note of how you cannot exit the Hammerhead) Not to mention, the platforming sections were a great variety that I personally enjoyed. I also enjoyed finding the secret collection spots. I always groaned every time I found one in the Mako, and had to... well, shown above. But I actually felt giddy every time I found an area I could hop to that happened to have a collection site near it.
The Hammerhead has the controls and design, and the Mako has the weapons and armor. (Though not a design that really works with the weapon or armor setup) I'm hoping ME3 finds a nice balance between the two to create something everyone can enjoy. I know it won't happen, though it would be nice for ME3 to have one that most people like. Just keep the speed, controls, design, and overall fun and fast feeling of the Hammerhead, but give it a weapons and armor upgrade. On top of this, drop us on planets that HAVE STUFF. I don't care if the thing can only land on 5 planets. If the planets are busy, lively, and full of things to do, then I'll be happy! I don't want the empty barren wastelands with absolutely NOTHING on them that ME1 had. I don't want the rather narrow areas the Hammerhead often had to travel through. I want freedom. I want to be able to zoom around over various planets. But if the only different between Planet A, Planet B, and Planet C are the elevation in mountains and the color scheme and there's nothing to DO but another boring side quest, then I don't see the point of making those three empty planets when you can make one lively one.
EDIT: I'm in no way insisting that I'm right or that my opinion is valid and yours isn't. I just find it curious as to how some pan the Hammerhead while adoring the Mako. I haven't really gotten a straight answer from anyone. Not any that made sense to me, anyhow. But I suppose there's something I seem to miss about the Mako's charm and something you seem to miss about the Hammerhead's. To each his or her own, no?
Modifié par Aidoru Kami, 24 janvier 2011 - 06:52 .