Aller au contenu

Photo

Mass Effect 1: The Experience


  • Veuillez vous connecter pour répondre
5 réponses à ce sujet

#1
MsFicwriter

MsFicwriter
  • Members
  • 23 messages
Okay, so I've played Mass Effect 1 before, both with a male and female Shepard, and yet I've only played it as a game (get the achievements, acquire the cool gear, beat Saren, etc). Now, I'm really interested in experiencing Mass Effect as a story, and getting inside my Shepard's head. I'm finding that I enjoy it a lot more when I SLOW DOWN and really immerse myself in the environment. I also have to weigh every decision more carefully:

1)  How would I handle this situation (if I'm roleplaying like I am Shepard, and not just controlling him/her)?

2)  Whom would I choose to get close to? Who "creeps me out" at first glance? Is there anyone I don't or wouldn't quite trust on my squad, no matter if they're on the Normandy or not? Where should I find out more (or not)?

3)  Are there any big dilemmas that I fight with myself over if I'm actually roleplaying as Shepard? (Answer: Yes).

To give an example, I as Shepard killed Fist because he betrayed Tali to Saren's men, even before I met Tali. I lost my temper and was so angry at what Fist did that I shot him...and then felt guilty about doing so because Fist had surrendered! Now THAT was a MOMENT, not merely an instantaneous decision to forward the plot, if you know what I mean. I also took the Paragon option with Commander Bosker in order to remind him that saving and protecting humanity doesn't mean stealing corpses without said humans' knowledge. I felt a thrill of pride when he acceded, and not just a hint of satisfaction because I won and he didn't. I felt like I made a difference then.

Since this will be my VERY last playthrough of ME1--the one that I will take through the entire trilogy--I'm documenting "The Experience" on YouTube and writing it from my Commander Shepard's first-person point-of view. It's my first try at "machinima", and I would really appreciate some feedback and suggestions:

http://www.youtube.c...er?feature=mhum

Now, I have some questions for you, if you've ever played Mass Effect for "The Experience", not just the game...

1)  Whom did your Shepard gravitate toward, both squadmate-wise and NPC-wise (a la Helena Blake, Fist, etc.)?
2)  What dilemmas did you wrestle with as dilemmas in and of themselves, with yourself in Shepard's shoes?
3)  Do you regret any of the decisions you made in your "Experience" playthrough?
4)  What do you consider the best things about immersing yourself in the environment/experience?
5)  When you roleplayed as Shepard, what was your class/origin story/psychological profile?

Thanks for responding! :)

#2
jamesp81

jamesp81
  • Members
  • 4 051 messages
1) I was fond of all my squadmates in their own way. I found particular soft spots for Ashley, Liara, and Garrus.

2) Saving Kaiden vs Ashley was a rough choice. Choosing Ashley vs Liara as the romantic interest was tough, too. In fact, I'm still not sure I made the right choice on the romantic interest. I went with Ashley, but Liara is so magnetic and so pure of heart...I'm thinking of replaying ME1 and choosing her. Shepard's character faces a lot of darkness, and Liara is one of the few very bright lights he meets in his travels. Also, save the council vs let them die was a close choice....but I did save them.  This was a tactical decision more than anything.  I was concerned that Admiral Hackett and 5th Fleet would not have enough firepower to engage Sovereign if they engaged the Geth attacking the Destiny Ascension first.

3) Not really. I played as I would've actually done it myself.

4) Much more interesting as a game than if you don't. These are my favorite types of games. I prefer story driven experiences to other types of gaming.

5) MaleShep, Infiltrator, Colonist, Sole Survivor, strong paragon....with just enough renegade to keep the badguys awake at night.

Modifié par jamesp81, 17 février 2011 - 09:53 .


#3
Ice Cold J

Ice Cold J
  • Members
  • 2 369 messages
1) I liked all my squadmates... although Joker was kind of rough around the edges at first glance. I didn't even think Kaidan was gonna be a full-time squadmate since he was there from the beginning. Image IPB I didn't really "get" Tali, since I didn't see how a tech expert would be helpful to me in a combat scenario. I found out later when I fought the Geth how invaluable she was as a combatant and not just as an explorer/decryption specialist. I felt for Conrad Verner, but didn't pay him much heed. For WHATEVER reason, the girl on Feros who's monitoring the water supply really grabbed my attention. Just the frustration she went from when I first met her to the joy and gratefulness when I returned, having restored the water flow. Fai Dan's death was particularly tragic. Jeoung (the Exo-Geni suit) REALLY got to me. I think he was the only person I killed out of sheer frustration or anger. Kara Stirling (the blonde guard on Noveria) I didn't like from the start and I relished the chance when I got to take her down. I was disappointed with Udina, as he slowly descended from a political figurehead to a scheming oportunist. Benezia I saw as a tragic character. Saren, in my opinion, was MY perfect foil, personally. Racist, power-hungry, ruthless. For my personal playthroughs, the girl who also survived the pirate attck on my colony I was scared by because I was so worried I'd do some little thing to make her kill herself. Yet, I was SOO relieved when I convinced her to take the sedative and accept our help. Also, I really felt for Corporal Toombs and I'd love to have some sort of interaction with him again... MAKE HIM RECRUITABLE IN ME3!!! jk
2)  I wrestled with who to send with Kirrahe on Virmire, since I heard that someone would die on the mission, I figured whoever was not with me would be dying. I wrestled with that one in general. Honestly, for the vast majority of the game, there was no other options. I wanted to be Paragon through and through, since that's how I am in real life (pretty much). I wasn't sure (at first) who to pursue as a romance, but in the end, only Ash's racist attitude towards aliens tuned me to Liara's sweet innocence.
3)  On my first playthrough, I left Ash on Virmire and let the Council die. Those are REALLY the only two things I regretted, but rectified them for my "final" playthrough. Strangely enough, Fist survived tthe first encounter, but died every other playthrough since I brought Wrex with me when i rushed Chora's Den. Wish I'dve fixed that when i had the chance. Image IPB
4) Just the whole experience of pretending to be the character. If you allow yourself, Bioware and Microsoft and EA have done so well creating such an immersive game that it is easy to become Commander Shepard. From the background options to your appearance, from your combat style to every choice you make in-game, it becomes SUCH a personalized game that you can truly feel that YOUR game is yours and yours alone.
5) I was a vanguard. The chance to use biotics was a STRONG draw for me and I knew my playstyle would benefit greatly by the ability to use shotguns. I was a colonist... rescued from Mindour after Batarian slavers killed my family and kidnapped all survivors, leaving me for dead. It wasn't until later that I found out a young girl, Talitha, also survived, deeply scarred. I had the unenviable task of talking her out of commiting suicide and accepting our help with recovery. I was the sole survivor of an apparent botched military operation on Akuze where my unit was attacked by a horde of Thresher Maws. It wasn't until years later that another survivor of the attack, Corporal Toombs, had learned that it was all setup by Cerebus, whom kept him as their own private lab rat the whole time. In the end, I had to talk him out of killing the last remaining scientist assigned to the Akuze test. In my renegade playthrough, however, I killed him myself, since Toombs would be prosecuted as he was not a Spectre like myself.

Modifié par Ice Cold J, 21 février 2011 - 11:26 .


#4
Whatever42

Whatever42
  • Members
  • 3 143 messages
I've done this and its fun. I don't play perfectly realistically because I can't see myself as Cmdr Shep bringing Tali along or even Liara but I like them so I do!

I played maleship paragade.

1) Whom did your Shepard gravitate toward, both squadmate-wise and NPC-wise (a la Helena Blake, Fist, etc.)?

Liked Helana - didn't use my magic blue/red dialgoue to get her out of crime, seemed more realistic that she stay a criminal. Liked Garrus - saw him as a protege. Tali was sweet - left her in the engine room because I didn't want to endanger her. Avoided Liara - didn't trust her, she seemed too sweet, too into me. Was pretty blunt with Ash but Ash is no wilting flower so that turned out well.

2) What dilemmas did you wrestle with as dilemmas in and of themselves, with yourself in Shepard's shoes?

Rachni question was tough. Genocide is a pretty big step but can you really trust the bug-eyed monster? Deciding who to put on the council was really tough. Anderson's my father-figure but was pretty much a dud when dealing with anything political. Ultimately, paradade Shepard has a temper and keeps grudges so screwing Udina was more of a motivation than anything.

3) Do you regret any of the decisions you made in your "Experience" playthrough?

After the reporter inteview, when Hackett is "disappointed" in how you handled it, Shepard was pretty sad. Felt pretty bad about blowing away a few people in the game because I Shep lost his temper, though, and said the wrong thing. He didn't kill anyone in cold blood, though.

4) What do you consider the best things about immersing yourself in the environment/experience?

Just makes the whole story more immersive.

5) When you roleplayed as Shepard, what was your class/origin story/psychological profile?

Colonist/War Hero. Batarians screwed with me. I screwed them back. Has big trust issues with aliens. Not speciest, just not sure the aliens really care enough about humanity to actually stand up for them. Well, except Batarians. They can all die. Shepard grows over the game, though.

Modifié par Whatever666343431431654324, 21 février 2011 - 11:39 .


#5
Guest_Nyoka_*

Guest_Nyoka_*
  • Guests
Cool thread!

1. I gravitated toward aliens. I thought the other species, although having their own interests, see the citadel, the council and the whole interstellar community as a good thing. But I believe I didn't meet a single human in the game that wasn't an ass towards other species. Humans think everyone else are "holding us back". The guy in the door of the Flux says he's glad to see a human for a change. The ambassador in the embassies bar says he wished there were more humans around. Ashley can't help not trusting aliens, and she can't tell them from animals. The journalist with her biased questions. Terra Firma. The guy that wants to inspect the Normandy asks you "what color your blood is". Udina is a total douche. Even Anderson, who seems to be the nice guy, agrees with Udina at the end of the game when he says humanity should rule over everyone else. I was like "what's wrong with you people!! Don't you see how good this is for everyone!!" so I enjoyed aliens in comparison because my opinion is more like theirs.

This affected who I wanted with me. I always took Garrus with me and Wrex and Liara were frequent companions. I didn't want humans "hate-speeching" about aliens all the time.


2. The "official" dilemmas, that is, things that are supposed to be dilemmas, like the rachni queen, corporal Toombs, saving the council, etc. weren't much trouble. I don't like boy scouts in RPGs and I don't feel bad about doing the "bad" thing if I think it suits the character. So I didn't doubt when I killed the rachni, but I saved Kyle's biotic commune because they had not done anything irremediable yet, and I let Wrex and the Council live because of what I said in 1. As for Toombs, he was dead when I left the planet. He was the one threatening to kill someone I didn't know. He seemed crazy, so I decided he was better off dead, so were the indoctrinated salarians in Virmire. Also, I went for Ashley and not Kaidan in Virmire because I thought life had been unfair for Ashley so far, with her family blacklisted and her crap assignments and all, and now that things are starting to work out, she has to die? I decided to give her a chance for once.

I think playing a character that has her own ideas is much more interesting than doing "paragon playthroughs" and "renegade playthroughs".

When I did hesitate was during the conversations with the council after some missions. They seemed angry at me no matter what I did, and I always felt ambivalent throughout the exchanges.


3. Well, maybe I could have done more for the people in Feros. At the time I thought it was not my problem to go hunting space dogs and wander by the colony looking for batteries. I also could have uncover Anoleis instead of giving him the evidence about him in exchange for a pass, but I felt I had a job to do and I didn't want to waste time in fights between office workers. But it doesn't mean I liked what I did.

4.  The best thing for immersion are the petty, selfish interests of each race or even each individual. For example, I liked very much the volus embassador being annoyed because he has a shared office while humans have got one entire office for themselves. I liked Wrex's resentment toward Garrus when they talk about the war between Turians and Krogans. Little things, you know. That way the characters feel real, not just like dolls put there to fill space.

5. Female colonist ruthless soldier. First, I love Jennifer Hale's work. The idea of not being born on earth looked good to me, and I wanted to be able to kill stuff if I decided so, so that would mean ruthless. Finally, soldier is the easiest class for newbies in every game and it was my first playthrough :)

Modifié par Nyoka, 02 mars 2011 - 12:20 .


#6
Daddy555

Daddy555
  • Members
  • 283 messages
mass effect is the only game i have ever come across that effects players in this kind of sense ( me included ) we all become personly attached to sheperd as if we ourselfvs were sheperd its quite remarkable and a true feat on biowares part . clearly bioware are masterminds when it comes to both story telling and immersion. no other game anyway has this effect . mass effect as a title rings true it would seem