JohnnyBeGood2 wrote...
"Isolated" I would probably not say. That they don't respond or argue when they "should" I don't disagree. But again, the sheer number of iterations and permutations for character-on-character events against the total amount of content I think is staggering.
12 character stories with up to 10-11 different scripted sequences for each content line is a truckload of scripted content.
Personally I'm glad they made the choices they did within the constraints or time and money they were presented with. ME2 was a more than respectable shooter. the "isolated" character development was very very good. (excellend? idk).
But did they lack a complete and full development in EVERY context and situation they were presented in? Yes they did. Why? Because it was not of main importance - simple. They just bridged it as best they could.
I don't think 'it was a more than respectable shooter' is much of a defense of the plot.....





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