Mesina2 wrote...
How?
You have Council if survived.
Yet all the work convincing them of the reaper threat, dissappears with no explanation as to why. Though that could be an oversight during ME1's development, as their are multiple endings some acknowledging the reapers others not.
Mesina2 wrote...
You have Rachni if not killed.
You have ME1 cameos that were effected by you( except Conrad do to bug)
You have ME1 LI if you had one
and all that equates to in ME2 is "hey look, were still alive." nothing done in ME1 affected ME2. Now i understand from a development perspective the exponential difficulty involved, that doesn't mean i have to like it. Bioware promised actions with "real" consequences, yet all we got were cameos.
edit: Not to mention, being a spectre is now irrelevant, as you can decide to reject you're reinstatement (sure they may have a mini reinstatement in ME3 if you rejected, but what if you reject that one as well)
wulf3n 
2) Characters were the main focus, but they weren't essential to the game.
Mesina2 wrote...
And how is that pointless?
Well it all equates to fluff. By the end of the suicide mission, i was thinking "so i didn't need to bring ANY of these people along?" with the exception of mordin (for the first half of the game) all of the characters can be replaced by anyone, and still manage to complete the suicide mission. eg, you can send a biotic in the vents and the doors still open, so you don't need a tech specialist, you just need people who are expendable. As enjoyable as it was, in the end, it was just getting to know characters for the sake of getting to know characters.
bare in mind, that this is merely how i felt, and should in know way should be taken as "this is fact!!!" as ppl seem to, as in the end, as much as i hate to say it, we won't know how "pointless" ME2 was until ME3, it might turn out that our actions in ME2 have more consequence in ME3 than ME1 does, rendering ME1 ultimately pointless.
Modifié par wulf3n, 08 février 2011 - 08:38 .