Whatever666343431431654324 wrote...
Its an RPG. We do these things in an RPG. Why our brave heroes always pause in our frantic pursuit of a villain to help a kitten out of a tree is beyond me but for some reason, we do. At least the character missions in ME2 had some loose assocation with the plot. At least in ME2, there was nothing urgent preventing us from helping our crew - it wasn't like ME1 where we kept Saren waiting because we had to help some Asari rescue her sister or help the alliance cover up a long lost nuke.
Maybe one day, RPGs will evolve so everything in the game makes sense but I'm not holding my breath.
I never said the loyalty missions were bad things. Bioware games have always had them. I approve of them, even. But they have always been side missions Optional content, which I, being a completionist in my games, do anyway. However, in ME 2, these "side missions' became main missions without making them feel like main missions. They still feel like side quests. Well done sidequests, but aside from the "plot armor focus" they don't tie in to the main story. What I would have liekd to see are more main story missions alongside the loyalty missions showing Shepard and the team preparing for the SM.
Don't have Garrus whip up a thanix cannon by hauling a few tons of metal out of a planet, go somewhere and get the components! Need shield upgrades? Go hit Heretic base and download some specs. Need some new armor? Do a favor for Anderson and maybe he'll "accidentally" leave some notes lying out where you can see them.
I enjoyed Mordin's joke that unlike the Spectres, the STG actually bought their people armor and weapons.
Yeah, cause working for Cerberus you not only have to buy/steal your own equipment, you have to mine the materials and build them yourself. Much better.





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