bjdbwea wrote...
Yeah, would that at least have been better. If these are supposed to be the best characters for the mission, it goes without saying that they'd all do their best regardless of whether they like Shepard or not. Their own life depends on it after all. But it would make sense that the characters are more focused after their respective quests. Still, whether you call it loyalty or focus, it makes no sense whatsoever to let that switch decide whether falling debris kills a companion or not. Who comes up with something like that?
They all issues that prevent them being at 100%. Remember that story recently about the soldier who phoned the wrong woman and proposed to her? He'd seen a friend blown up recently and it was bothering him.As a result he hit the wrong buttons on the phone. Translate that to a combat situation and you get a feel for what sort of implications someone being distracted has on the mission, and theirs and others survivability. In that context ME2 made perfect sense.
James2912 wrote...
I feel sorry for the Playstation owners ME1 was such a fantastic game!
Very overated and very short game. Plot planets were decent, but everything else was generic because of the limited space on DvDs'.
Modifié par BobSmith101, 09 février 2011 - 08:10 .





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