Capeo wrote...
I think the only difference in what we're saying is what we each think "significant" means in terms of the plot. By significant I mean that character has to be there to move the plot forward. Take the Tali/Quarnarian Fleet example from earlier. This all assumes getting the Quarnarian Fleet on your side as a plot point BTW. I don't see keeping Tali on your squad from ME2 as significant. Significant would be that, if she died in ME2, then you are unable to get the Quarnarian Fleet to join your cause. Significant means the plot couldn't advance without that character. Since that can't happen (that would be gamebreaking) there has to be a stand-in or alternate way to get the plot moving which, by extension, really makes Tali's living or dying insignificant in the scope of the plot. To borrow your wording, it would be trivial.
Granted, that whole plot thread is just an example. I'm just clarifying what I mean when I say they can't make anything huge revolve around a character that could have died in ME2. Hence the significance of who lived or died in ME2 is muted. Will there be side missions galore? I'm sure there will be. Could they hinge on who lived or died in ME2? Sure could. Can the main plot? No. Hence questioning the reasoning of all the squad gathering, at the expense of moving the plot forward in ME2, as pointless.
My ideal scenerio for ME3 would be I start with who I had left and get right to the plot. The game has to stand alone though. Hence, her saying being left with almost nobody from your squad wouldn't be gamebreaking. That means there's some recruiting to be done. Hopefully it's optional.
EDITED: for horrific grammar.
Yup, we were talking past each other. I agree with you 100%.





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