Whatever666343431431654324 wrote...
Character driven does not mean party banter. And the party banter in DA:O did not mean it was character driven. It was awesome. It was a great tool for making the characters seem more real. It was a serious highlight of my experience. But you can't say it was required for character development.
And dismissing the missions as "little" means you weren't paying attention. We learned tons about Thane in his mission. We saw what he would be willing to do to save his son. It was heads-and-shoulders above almost anything in DA:O.
I adored the banter in DA:O too, don't get me wrong. The comments by various characters in ME1 was great but the characters really seem to breath when interacting spontaneously so much. I wholly support more of that in ME3. But to dismiss all the character development in ME2 because of lack of banter is just wrong.
We learn a lot about Thane but it does not contribute to the plot. To be character driven the plot must be driven by the characters. Dragon Age is very character driven , ME is more background information on my companions.
In ME2 the fact that you can skip a lot of the characters completely or just ignore the loyalty missions if you don't mind the body count shows that it is not character driven since the plot moves on whether those characters are there or not.
Take Alistair out of Dragon Age and you have a very different plot. Take Morrigan out of Dragon age and you have a very different ending. I don't think you could say the same for any of the ME2 characters.
Modifié par BobSmith101, 03 février 2011 - 02:10 .





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