iakus wrote...
Whatever666343431431654324 wrote...
Character driven does not mean party banter. And the party banter in DA:O did not mean it was character driven. It was awesome. It was a great tool for making the characters seem more real. It was a serious highlight of my experience. But you can't say it was required for character development.
And dismissing the missions as "little" means you weren't paying attention. We learned tons about Thane in his mission. We saw what he would be willing to do to save his son. It was heads-and-shoulders above almost anything in DA:O.
I adored the banter in DA:O too, don't get me wrong. The comments by various characters in ME1 was great but the characters really seem to breath when interacting spontaneously so much. I wholly support more of that in ME3. But to dismiss all the character development in ME2 because of lack of banter is just wrong.
But the cahracters in DAO responded. To each other, via party banter, and to the plot by making comments and observations. Wynne, for example will reaction negatively towards permitting the use of blood magic. Lelliana will point out to Sten that he's not as gruff and stoic as he pretends to be. Allistair will not be happy with you if you allow Eamon's wife or son to die. Characters (not just rival LIs) will acknowledge if you are in a relationship with someone. And so on.
It's not that the characters drive the plot. It's that they react to the plot, and to your choices affecting it. In ME2, yes, you get a good mission out of Thane. You learn a lot abou thim, his family, his motivations. But once it's done, his personality evaporates. It doesn't matter what other missions you take him on, he doesn't react. He doesn't advocate, he's just sort of there. Same with the other characters.
I agree with you. DA:O made the characters "live" more than ME2. I don't think ME2 was completely bereft of character interaction, though. I just took Mordin on the Grunt recruitment mission just to hear his insights on Okeer. But it wasn't the same as DA, where I would walk around with different party members just to hear their interactions. It would have been amazing if ME2 would have had that level of interaction and I've seen that on pretty much everyone's ME3 wishlist.
But I wasn't arguing against that. I was simply saying that just because that mechanic does not exist, doesn't mean you can't say that the ME2 characters aren't written well and that the ME2 story isn't character driven.





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