I'm in the process of doing their quest chains and I'm not sure which one to side with. Which one did you choose when playing a generally "good" warden? I know they are both criminals, but D seems to be lesser of two evils.
K or D?
Débuté par
Hatem
, janv. 24 2011 04:18
#1
Posté 24 janvier 2011 - 04:18
#2
Posté 24 janvier 2011 - 04:34
'K' tried to get me to plant bombs in populated areas. That goes from 'vaguely criminal' to act of terrorism. So I didn't have too much trouble deciding which needed to die.
#3
Posté 24 janvier 2011 - 05:45
K has Gorim and sister theorchild and the tranquil guy in the wonders of thedas working for him.. You get to give them all a nudge and wink if you side with K for some signal. Twas cool
#4
Posté 24 janvier 2011 - 06:39
Since garnets are so ridiculously hard to come by - K is usually not a viable option.
#5
Posté 24 janvier 2011 - 07:28
When one of the bomb exploded it did not hurt any civilian, they are just strong enough to hit the peoples that will open them, who are probably agents of D (it is war between K and D after all).Cutlass Jack wrote...
'K' tried to get me to plant bombs in populated areas. That goes from 'vaguely criminal' to act of terrorism. So I didn't have too much trouble deciding which needed to die.
Generally, with a good warden I stop working for D when he ask me to murder some witnesses, for me it is a line between little criminal act and mafia behavior where you establish a code of silence by terror. The witnesses could be innocents that have simply seen something they should not and have nothing to do with K (unless you trust D when he says that they are false witnesses).
In addition, you have no reasons to consider Sister Theohild, the tranquil proprietor of the Wonders of Thedas and Gorim as Mafioso (especially when you play a dwarf noble for the last one).
None of them is good, but D seems to be more prone to use murder of witness methods when K seems to use more corruption methods (and, to the knowledge of my wardens, only kill members of the D organization).
Modifié par edeheusch, 24 janvier 2011 - 07:29 .
#6
Posté 24 janvier 2011 - 10:35
Dunno what I'm doing wrong, but in my recent playthroughs I haven't been able to actually choose; I always end up killing 'D'.
#7
Posté 24 janvier 2011 - 03:29
Flip a coin. That's what I usually do.
#8
Posté 24 janvier 2011 - 03:44
"D" sets you up to be ambushed in the Brecilian Forest and most of my wardens don't take kindly to that. But "K" strikes me as more dangeous - young, ambitious and clever. He somehow got a tranquil, the stalwart Gorim and a chantry sister to abet his schemes, so it could be prudent to get rid of him instead if you care about law & order in Denerim.
Modifié par DWSmiley, 24 janvier 2011 - 03:44 .
#9
Posté 24 janvier 2011 - 03:45
I like K's reaction when you finally catch up to him. It's very civil and resigned. "I sent my best... etc.". So, I tend to side with K these days and kill D.
@fkirencius - If you do both quest lines at the same time, completing the last two before tracking down one or the other, you'll be "forced" to side with D. To avoid this, don't complete the False Witnesses quest from D until you've got the one from K where you go around and wink at ppl in Denerim. Then, you can finish D's quest and still get K's quest to hunt down D and kill him.
@fkirencius - If you do both quest lines at the same time, completing the last two before tracking down one or the other, you'll be "forced" to side with D. To avoid this, don't complete the False Witnesses quest from D until you've got the one from K where you go around and wink at ppl in Denerim. Then, you can finish D's quest and still get K's quest to hunt down D and kill him.
#10
Posté 24 janvier 2011 - 03:51
edeheusch wrote...
When one of the bomb exploded it did not hurt any civilian, they are just strong enough to hit the peoples that will open them, who are probably agents of D (it is war between K and D after all).
I think that's due to the bomb being badly made more than anything else. Based on the size of the barrel, and how large explosions were from similar trapped barrels during the game, then no, it would be foolish to think it was a convienient single size explosion that would only magically hit its intended subject.
Also remember that all of them were put in very public locations that could be opened/jostled/whatever by nearly anyone.
#11
Posté 24 janvier 2011 - 04:01
As a generally "good" warden I never go to a barkeeper and ask about illegal jobs, that's more for my wardens who are blessed with flexible morality - and in countless runthroughs I never got the option to kill D, will try in current run.
#12
Posté 25 janvier 2011 - 12:51
I always help the rogues, but I've helped K and D an equal number of times. My good wardens always do the quests too, for various roleplaying reasons.





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