marquiseondore wrote...
I don't know about anyone else but I come here to complain critique, congregate and see if there is any news. Forums are fishbowls but so are focus groups. Except forcus groups are handpicked fishbowls.
True. I'm not a big fan of focus groups, but they can provide useful information so long as they are broken down acording to ther interests... I'd much rather hear from focus groups that consist of "hardcore RPG players", "fans of action games", "MMO players", things like that. You can get a better representation of attitudes than simply random groups. And focus testing is becoming much more sophisticated in that way.
So, yes, I guess you could say the people on our forums are something like a very large focus group.

AlexXIV wrote...
But honestly I would rather have you guys realizing your own vision without too much thought about 'what people want'. After all Bioware has been pretty succeessful before.
And yet it would be naive for us to assume that because we've been successful, that we know everything. Information is always useful. I don't think we've ever been afraid of going by our vision, even if it's not what's considered popular.
I would probably prefer some sort of customer feedback in which I answer questions about the game instead of having someone looking over my shoulder while I play.
Traditionally speaking, questionairres lie. People answer according to what they think the answers are or what they want them to be, rather than how they actually act. This is, as well, the problem with focus groups. They sometimes give answers that they think we want to hear, or provide criticism that they might not otherwise feel if they weren't in a focus group where criticism was the end goal. Thus, focus groups are sometimes more useful for how they actually play the game rather than for the opinions they express-- not that opinions don't play a part. It wouldn't be an RPG, after all, if people didn't feel as strongly about what's going on in their head as what's going on in the game.
Modifié par David Gaider, 24 janvier 2011 - 05:52 .