errant_knight wrote...
Well, I think many people played more than one origin and gender, but I also think that people tend to have a 'personal canon' playthrough that tends to be their own gender (hence more male PCs in that more males play) and favorite origin. For me, that personal canon playthrough was human warrior (love playinig warriors) and female, and I think that was the case for many--the human part, not the female. Not sure how many people played warriors. Seemed like there were more rogues to me.
The thing is, elves were also very popular, and I don't think that the dwarf origins were less played because they were dwarves, but because dwarven culture is so immensely unpleasant. Some people really liked the level of emotion that evoked, but for others, it just wasn't very fun and the politics was vastly annoying. So it's really hard to say. Did people dislike dwarves or their politics? Did that many people really play only once or only play one origin? What a waste of an awesome game, if true!
I suspect that most people, when selecting their race/origin, didn't really have much to base that decision off of other than their base preference for how a race looks and the written blurb-- if they read it.
As for the figures we have, our telemetry is able to break down unique accounts that play the game more than once or restart-- and the figures I quoted for DAO are the number of unique accounts that
ever played an origin, whether it was all the way to the end or not. I'm not going to start rattling off figures (since I don't have them in front of me, and wouldn't be at liberty to start handing them out even if they were) but I do recall the dwarven origins being 5% of the total (3% dwarf noble, 2% dwarf commoner). The elven figure was higher, but still a fair distance from the human noble and human mage.
Again, is that indicative of anything? There are a lot of reasons a player might choose to do something and you don't want to make assumptions about their motivation. And just because a minority of players finish a game doesn't mean you don't put in an ending. Still, it's better to work from hard data than conjecture or anecdotal evidence when citing preferences of the player base as a whole.
Modifié par David Gaider, 24 janvier 2011 - 04:25 .